
Rolling Sun
Six levels of physics-ball platforming set against genuinely pretty CRYENGINE ruins - a curiosity that flatters its engine more than its designers, and lands at 'Mixed' on Steam for good reason.
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Screenshots & Media

About Rolling Sun
My instinct as someone who audits game systems for a living is to look for depth first, and Rolling Sun does not hide the fact that it has almost none. What it does have is a legitimately attractive presentation: Mystik'Art used CryEngine to render Incan and Mayan-themed ruins with real attention to lighting and water, and for a few minutes the environments genuinely impress. That goodwill gets spent quickly once the actual gameplay asks you to do anything. The core loop is a left-to-right physics ball roller across six levels, clearly inspired by Super Monkey Ball and Sonic but without the tight tuning either of those franchises demanded from their developers. You start with a basic roll and jump, then unlock a double jump, mid-air dash, and a glide across the middle levels. In practice the double jump does almost all the heavy lifting - the dash and glide rarely become necessary, and reviewers consistently flag that the unlockable kit expands the move set on paper while barely changing what the game asks of you. The camera is fixed horizontally in a 3D space, which means judging depth on platform landings is unreliable from the start to the finish of the roughly two-hour runtime. Checkpoints exist and are mostly generous, though the back end of the final level is notably stingy. The technical state is where things get harder to forgive. Graphics settings crash the CryEngine SDK and do not save, leaving most players locked to defaults. Community threads report the ball losing input fidelity mid-roll, drifting or accelerating unpredictably without any change in player input. That is a fundamental problem for a game where building and controlling momentum is the entire mechanical point. The menus are unpolished in ways that would embarrass a game jam submission - no settings persistence, awkward navigation. None of this has been patched in the years since launch. For strategy and sim players who are here because the genre tags say Adventure and Strategy: those tags are wishful. There is no resource management, no branching, no decision layer of any kind. The closest thing to a strategic consideration is timing your jump arc to carry momentum across a pit. If you are purely hunting a short, atmospheric palette-cleanser between heavier sessions, the visuals and ambient soundtrack can deliver that in a single sitting. If you want mechanical satisfaction from a physics platformer, the controls undermine the premise too often to recommend it. Diego, Scout Team
Tags
Steam Deck & Linux
Playable on Linux with some workarounds. Based on 7 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows Vista SP1, Windows 7, Windows 8.
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Graphics
- NVIDIA series 400, Radeon HD 6000 Series or better
- Processor
- Intel Core 2 Duo 2GHz, AMD Athlon 64 X2 2GHz or better
Recommended
- OS
- Windows Vista SP1, Windows 7, Windows 8.
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Graphics
- NVIDIA GTX 680, AMD Radeon HD 7970 or better
- Processor
- Intel Core i7-2600K, AMD FX-4150 or better
Community Discussion
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Reviews & Ratings
No ratings available
Game Info
- Developer
- Mystik'Art
- Publisher
- Mystik'Art
- Release Date
- Jun 3, 2015