Compare Rolling Line prices across trusted key stores and find the best deal. Developed by Gaugepunk Games. Published by Gaugepunk Games. Released on 4/27/2018. Available on PC. Genres: Casual, Indie, Simulation.

A solo dev's model railway sandbox that quietly became one of Steam's most-loved sim titles, with a Workshop ecosystem so deep it could consume your entire weekend.

I'll be straight with you: I came into Rolling Line expecting a niche toy for train hobbyists and left having reorganised my entire free evening around a switchboard and a hand-held DCC controller. This is not a grand-strategy sim, but the systems thinking it rewards is very much in my wheelhouse, and the sheer organisational depth of building and operating a working model railway layout surprised me more than I expected from something filed under Casual. At its core, the game gives you two distinct modes of interacting with your railway. In room-scale human mode, you stand over the layout like a giant, pulling rolling stock out of drawers, assembling consists, and throwing switches on a physical control board. Then you shrink down to miniature scale, step inside the cab, and suddenly those little diesel and steam locomotives have a driver's-eye view, dynamic weather, and a skybox that extends convincingly beyond the tabletop edge. That scale-switching mechanic is where Rolling Line earns its reputation. It is genuinely clever design, not a gimmick, and it makes even a modest layout feel twice as large and alive. The Workshop situation is remarkable for a title built by a single developer. Over 7,000 layouts and more than 20,000 mods and liveries are available to subscribe and load in-game with one click. Community members have shipped historically-inspired locomotives covering Pennsylvania Railroad steam engines, Amtrak diesels, New Zealand narrow-gauge prototypes, and much more. The in-game modding pipeline is accessible enough that you mostly need a 3D mesh and a texture, with the rest handled inside the game itself. Regular community map jams keep the Workshop active years after launch. The official built-in layouts span New Zealand, the United States, Brazil, and several other regions, so there is content to explore on day one without touching the Workshop at all. Multiplayer works across a public server browser or private LAN sessions, and Workshop content is supported in co-op as long as all players have the relevant mods downloaded. Where it falls short: the VR control scheme is genuinely finicky in places. Because your virtual hands are solid objects that interact physically with the layout, it is easy to accidentally nudge a train off a siding when you were trying to select it. Non-VR play on keyboard and mouse is smoother in practice, and the interface appears to have been designed with the flat-screen mode as the baseline. Graphically the aesthetic is deliberate low-poly, which holds up as a style choice but will not impress anyone looking for photorealistic scenery. The lack of structured scenarios or challenge objectives also means players who need external motivation to engage with sandboxes may find themselves at sea early on. For newcomers wondering whether there is a learning curve: the game is genuinely approachable on PC. The official layouts give you something working to explore and drive immediately. The in-game magazine series, readable directly from within your virtual room, covers layout building guides and community content at a pace that respects the player's intelligence without overwhelming them. If you are a sim builder who typically needs fifty hours before a game opens up, Rolling Line hands you a functioning railway in the first twenty minutes and trusts you to take it from there. For a solo-developed, sub-20-dollar indie that has been consistently updated since 2018, the depth-to-price ratio is hard to argue with. Diego, Scout Team

Rolling Line

Rolling Line

Apr 27, 2018Gaugepunk Games
GamerScout Says

A solo dev's model railway sandbox that quietly became one of Steam's most-loved sim titles, with a Workshop ecosystem so deep it could consume your entire weekend.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€12.99-23%
at Eneba
Lowest tracked: €9.90
Track this price

GamerScout Verdict

Best for sandbox and sim fans who want a meditative builder with a thriving mod community, VR optional but welcome.

Compare Prices(3 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€12.99-23%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€16.79
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1,313.64
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€9.9026 Jun 2026
Current best
€12.99
Keyshops
€8.58€13.11€17.65€22.188 Jun1 Jul24 Jul15 Aug7 Sept
8 Jun — 7 Sept
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Screenshots & Media

About Rolling Line

I'll be straight with you: I came into Rolling Line expecting a niche toy for train hobbyists and left having reorganised my entire free evening around a switchboard and a hand-held DCC controller. This is not a grand-strategy sim, but the systems thinking it rewards is very much in my wheelhouse, and the sheer organisational depth of building and operating a working model railway layout surprised me more than I expected from something filed under Casual. At its core, the game gives you two distinct modes of interacting with your railway. In room-scale human mode, you stand over the layout like a giant, pulling rolling stock out of drawers, assembling consists, and throwing switches on a physical control board. Then you shrink down to miniature scale, step inside the cab, and suddenly those little diesel and steam locomotives have a driver's-eye view, dynamic weather, and a skybox that extends convincingly beyond the tabletop edge. That scale-switching mechanic is where Rolling Line earns its reputation. It is genuinely clever design, not a gimmick, and it makes even a modest layout feel twice as large and alive. The Workshop situation is remarkable for a title built by a single developer. Over 7,000 layouts and more than 20,000 mods and liveries are available to subscribe and load in-game with one click. Community members have shipped historically-inspired locomotives covering Pennsylvania Railroad steam engines, Amtrak diesels, New Zealand narrow-gauge prototypes, and much more. The in-game modding pipeline is accessible enough that you mostly need a 3D mesh and a texture, with the rest handled inside the game itself. Regular community map jams keep the Workshop active years after launch. The official built-in layouts span New Zealand, the United States, Brazil, and several other regions, so there is content to explore on day one without touching the Workshop at all. Multiplayer works across a public server browser or private LAN sessions, and Workshop content is supported in co-op as long as all players have the relevant mods downloaded. Where it falls short: the VR control scheme is genuinely finicky in places. Because your virtual hands are solid objects that interact physically with the layout, it is easy to accidentally nudge a train off a siding when you were trying to select it. Non-VR play on keyboard and mouse is smoother in practice, and the interface appears to have been designed with the flat-screen mode as the baseline. Graphically the aesthetic is deliberate low-poly, which holds up as a style choice but will not impress anyone looking for photorealistic scenery. The lack of structured scenarios or challenge objectives also means players who need external motivation to engage with sandboxes may find themselves at sea early on. For newcomers wondering whether there is a learning curve: the game is genuinely approachable on PC. The official layouts give you something working to explore and drive immediately. The in-game magazine series, readable directly from within your virtual room, covers layout building guides and community content at a pace that respects the player's intelligence without overwhelming them. If you are a sim builder who typically needs fifty hours before a game opens up, Rolling Line hands you a functioning railway in the first twenty minutes and trusts you to take it from there. For a solo-developed, sub-20-dollar indie that has been consistently updated since 2018, the depth-to-price ratio is hard to argue with.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayermultiplayercooponline-coopcross-platformcontroller-supporttrading-cardsworkshoptier:aaaModel Railway SimScale-Switching MechanicVR-OptionalActive WorkshopSolo DevCo-op SandboxRelaxing BuilderDCC Train Control

System Requirements

Minimum

OS
Windows 7/8/10
Memory
8 GB RAM
Storage
2 GB available space
Graphics
GTX 980 or similar (VR) Any low-end graphics card (PC)
Processor
Intel i5 range or similar
Sound Card
N/A
VR Support
SteamVR

Recommended

OS
Windows 7/8/10
Memory
8 GB RAM
Storage
2 GB available space
Graphics
GTX 1070 or similar (VR) GTX 660 or similar (PC)
Processor
Intel i7 range or similar
Sound Card
N/A

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Reviews & Ratings

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Game Info

Developer
Gaugepunk Games
Publisher
Gaugepunk Games
Release Date
Apr 27, 2018

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Frequently asked questions about Rolling Line

How much does Rolling Line cost?

As of 7 September 2026, the cheapest in-stock offer for Rolling Line is €12.99 at Eneba, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Rolling Line cheapest?

The lowest in-stock price we track for Rolling Line is €12.99 at Eneba (7 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Rolling Line available on?

Rolling Line is available on PC.

When was Rolling Line released?

Rolling Line was released on 27 April 2018.

Who developed Rolling Line?

Rolling Line was developed by Gaugepunk Games.