Compare Rogue Spirit prices across 50+ stores and find the best deal. Developed by Kids With Sticks. Published by 505 Games. Released on 3/7/2023. Available on PC. Genres: Action, Adventure, Indie. Metacritic score: 71/100.

A 3D rogue-lite where you ghost through corrupted kingdoms, possessing enemies and stealing their skills. Rough edges, but quietly compelling loop.

Rogue Spirit is a third-person rogue-lite action game from Kids With Sticks, published by 505 Games. You play as the ghost of a prince whose kingdom of Midra has been overrun by a malevolent corruption. The core hook is possession: you drift invisibly through combat arenas, slip inside an enemy, absorb their moveset and abilities, then ride that borrowed body until it breaks. It is a genuinely interesting mechanical premise, and the game commits to it fully enough that it earns its place on the shelf. The possession loop is where Rogue Spirit does its best work. Different enemy types carry meaningfully different playstyles - a heavy armored soldier fights nothing like a nimble rogue unit, and learning which bodies suit your run-in-progress is the real strategic layer. There are also light stealth options when you are in ghost form: you can scout rooms, choose your targets carefully, and set up possessions with some tactical deliberateness. It never reaches the depth of a dedicated stealth game, but it gives the moment-to-moment play a thoughtful quality that pure action rogue-lites sometimes lack. The unlockable skills and passive upgrades accumulate in ways that feel rewarding rather than purely random, which matters a lot in a genre where RNG can make or break a session. The visual presentation is clean without being spectacular. The 3D art style reads as competent and functional - environments are distinct enough run to run, and the corrupted-kingdom aesthetic has some genuine atmosphere to it. The soundtrack, similarly, is understated in a way I actually appreciate. It is not trying to carpet-bomb you with energy; it holds back, which suits the ghostly, slightly melancholy tone of the premise. This is a game that feels like it was made by people who had a specific mood in mind and stuck to it. Honestly though, Rogue Spirit does not land every punch. The combat, especially early on, can feel floaty and imprecise in ways that read less like intentional design and more like a small team hitting the limits of their engine budget. The pacing of unlocks across runs is slower than many rogue-lite fans will expect, and the opening hours demand patience before the build variety opens up enough to feel expressive. Some players will bounce off it in the first two runs and never see the game it becomes. For a 81% Very Positive rating on a modest review count, that is a real caveat worth naming. What this game does well is maintain a consistent identity. Rogue Spirit knows what it is - a mid-budget indie rogue-lite with a ghost-possession gimmick that actually functions as intended. It is not trying to be Hades. The run lengths feel measured, the difficulty curve is beatable without demanding perfection, and the story framing, while not especially deep, gives each run a sense of purpose. If you like action rogue-lites and want something a bit slower, a bit stranger, and built around a mechanic you genuinely have not exhausted elsewhere, Kids With Sticks made something worth your time here. Just walk in with calibrated expectations and let it breathe. Kai, Scout Team

Rogue Spirit
ActionAdventureIndie

Rogue Spirit

Mar 7, 2023Kids With Sticks505 Games
GamerScout Says

A 3D rogue-lite where you ghost through corrupted kingdoms, possessing enemies and stealing their skills. Rough edges, but quietly compelling loop.

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About Rogue Spirit

Rogue Spirit is a third-person rogue-lite action game from Kids With Sticks, published by 505 Games. You play as the ghost of a prince whose kingdom of Midra has been overrun by a malevolent corruption. The core hook is possession: you drift invisibly through combat arenas, slip inside an enemy, absorb their moveset and abilities, then ride that borrowed body until it breaks. It is a genuinely interesting mechanical premise, and the game commits to it fully enough that it earns its place on the shelf. The possession loop is where Rogue Spirit does its best work. Different enemy types carry meaningfully different playstyles - a heavy armored soldier fights nothing like a nimble rogue unit, and learning which bodies suit your run-in-progress is the real strategic layer. There are also light stealth options when you are in ghost form: you can scout rooms, choose your targets carefully, and set up possessions with some tactical deliberateness. It never reaches the depth of a dedicated stealth game, but it gives the moment-to-moment play a thoughtful quality that pure action rogue-lites sometimes lack. The unlockable skills and passive upgrades accumulate in ways that feel rewarding rather than purely random, which matters a lot in a genre where RNG can make or break a session. The visual presentation is clean without being spectacular. The 3D art style reads as competent and functional - environments are distinct enough run to run, and the corrupted-kingdom aesthetic has some genuine atmosphere to it. The soundtrack, similarly, is understated in a way I actually appreciate. It is not trying to carpet-bomb you with energy; it holds back, which suits the ghostly, slightly melancholy tone of the premise. This is a game that feels like it was made by people who had a specific mood in mind and stuck to it. Honestly though, Rogue Spirit does not land every punch. The combat, especially early on, can feel floaty and imprecise in ways that read less like intentional design and more like a small team hitting the limits of their engine budget. The pacing of unlocks across runs is slower than many rogue-lite fans will expect, and the opening hours demand patience before the build variety opens up enough to feel expressive. Some players will bounce off it in the first two runs and never see the game it becomes. For a 81% Very Positive rating on a modest review count, that is a real caveat worth naming. What this game does well is maintain a consistent identity. Rogue Spirit knows what it is - a mid-budget indie rogue-lite with a ghost-possession gimmick that actually functions as intended. It is not trying to be Hades. The run lengths feel measured, the difficulty curve is beatable without demanding perfection, and the story framing, while not especially deep, gives each run a sense of purpose. If you like action rogue-lites and want something a bit slower, a bit stranger, and built around a mechanic you genuinely have not exhausted elsewhere, Kids With Sticks made something worth your time here. Just walk in with calibrated expectations and let it breathe. Kai, Scout Team

Tags

steamGhost Possession3D Rogue-liteLight StealthSkill AbsorptionEnemy VarietyAtmosphericSingle-run ProgressionMid-budget Indie

System Requirements

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Reviews & Ratings

Metacritic
71
Steam
81%(171)

Game Info

Developer
Kids With Sticks
Publisher
505 Games
Release Date
Mar 7, 2023

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