
Rocketbirds: Hardboiled Chicken
A musclebound chicken vs. a totalitarian penguin empire, told through heavy-rock music videos and brain-bug mind control puzzles. Short, weird, and oddly sincere.
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About Rocketbirds: Hardboiled Chicken
My first instinct when I loaded this up was that the premise would wear out its welcome in twenty minutes. A Rambo-coded chicken gunning down an evil penguin dictatorship across a stylized 2D city called Albatropolis sounds like a one-joke Flash game, which is, to be fair, exactly what it started as. What surprised me was how much craft Ratloop Asia packed into the upgrade. The cinematic presentation lands with genuine weight: story beats are delivered almost entirely through wordless cutscenes set to tracks by the rock band New World Revolution, and that choice ends up doing more emotional work than most dialogue-heavy indie scripts manage. The music is not wallpaper. It dictates the pacing of each chapter, and there were moments late in the run where the soundtrack and the pixel-detailed environments locked into something close to atmosphere. On the mechanical side, this is a side-scrolling action-platformer with deliberate, almost stiff movement that players compare to the old Prince of Persia cadence. Hardboiled can only fire in the direction he is facing, which sounds limiting until you realize the level design is built around that constraint. You move through 15 solo chapters collecting weapons from a pistol up through a shotgun and an M60, juggling enemies mid-air and managing crossfire from both sides of the screen. The standout tool is the Brain Bug: a throwable parasite that lets you possess enemy penguin soldiers, walk them through locked doors, flip switches Hardboiled cannot reach, and then, once you are done with them, have them quietly end themselves. It is a small mechanic, but it is inventive enough to make the puzzle half feel distinct from the shooting half. Jetpack sequences break things up further, swapping the weight of ground movement for breezy aerial dogfights against penguin zeppelins. These segments are brief by design, which is the correct call. The co-op campaign runs a parallel story across 10 chapters, casting two players as Budgie commandos on a mission to rescue a kidnapped girl. Each Budgie is locked to a single weapon, and the Brain Bug puzzles disappear entirely from co-op, which flattens the experience compared to the solo run. The shoulder-stacking traversal mechanic, where one player climbs the other to reach higher ledges, is charming in practice but cannot fully compensate for what was removed. Worth noting for PC players: online co-op has known latency issues that make it effectively unplayable, so treat this as a local co-op game or a solo experience. The honest criticisms are real. Controls are stiff in ways that occasionally cross from intentional into frustrating. A few sections are genuinely too dark to read properly, making ledge grabs feel like guesswork. The single-player campaign clocks in at roughly three to six hours depending on difficulty and your patience with crossfire, and the co-op adds maybe two more on top. This is a short game. Whether that bothers you depends entirely on what you want from it. What the game knows how to do is end before it outstays its welcome, rotating its three modes (shooting, puzzles, jetpack) often enough that exhaustion never quite sets in. The browser-game origins show in the simplicity of individual encounters, but the full package, with its music-video cinematics, unlockable retro cutscenes, and surprisingly sincere story about a brainwashed chicken reclaiming his identity, feels handmade in the best way. Kai, Scout Team
Tags
Steam Deck & Linux
Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows XP (with Service Pack 3), Windows Vista, Windows 7
- Memory
- 1 GB RAM
- Graphics
- 256 MB RAM graphics card (GF 7600 GT / Radeon X1950)
- DirectX®
- 9.0oc
- Processor
- Dual Core with 2.0 GHz
- Additional
- Official Microsoft XBox 360 Controllers are supported.
- Hard Drive
- At least 501 MB of free space
Recommended
- Memory
- 2 GB RAM
- Graphics
- 512 MB graphics card (ATi HD 3870 / Nvidia GeForce 9800 GT)
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Reviews & Ratings
Game Info
- Developer
- Ratloop Asia
- Publisher
- Reverb Publishing
- Release Date
- Oct 15, 2012