Compare RoboSkate prices across 50+ stores and find the best deal. Developed by Matas Sakalauskas. Published by Matas Sakalauskas. Released on 10/15/2020. Available on PC. Genres: Action, Adventure, Indie, Simulation.

Controlling a robotic arm welded to a skateboard sounds like a joke premise until the physics click and you realize this tiny solo-dev game has genuine teeth. Worth it if you can stomach 2-3 hours of gleeful frustration.

I picked up RoboSkate expecting a novelty gag, and I got something meaningfully harder and more satisfying than the price tag implies. The core concept is exactly what it sounds like: you pilot a multi-jointed robotic arm that happens to be bolted onto a skateboard, and basic locomotion is the first boss fight. Forget weapon loadouts or skill trees. The decision space here is entirely physical - how to shift weight, when to rotate arm segments, how to generate forward momentum without face-planting into a ledge. It is a physics puzzle dressed as an action-platformer, and it commits to that premise without apology. The campaign is short by any standard. Most players will clear it in two to three hours, though the developer's own documentation is refreshingly honest that the number climbs considerably if you struggle. What saves the experience from feeling threadbare is the pacing of its obstacle design. Early sections ease you into the absurdity of the movement system, and the difficulty curve tightens steadily as bends, drops, and precision ledges start demanding actual muscle memory rather than random flailing. Checkpoints are placed after each obstacle, which is the right call - the game is tough enough without making you repeat five minutes of progress for a single slip. Some of the later movement sequences border on genuinely opaque, where even players who reach the credits will admit they never fully decoded the controls. That fuzzy ceiling on mastery is the game's clearest weakness. For players looking beyond the solo run, RoboSkate includes local split-screen co-op for up to four players, with each participant controlling their own robotic arm skateboard contraption. On paper that sounds chaotic. In practice, it is exactly as chaotic as it sounds, and in a good way. There are also bonus mini-levels for anyone who finishes the campaign and wants a sharper challenge, plus built-in speedrun timing displayed at the end of a full continuous run - a small but pointed feature that signals the developer understood their audience. The jazzy soundtrack fits the absurdist tone without overstaying its welcome. From a value standpoint, this is a micro-budget solo-developed title and the scope reflects that honestly. There is no mod support, no procedural content, no replayability engine beyond chasing a faster time. The Steam community sits at a very positive rating across its reviews, which is the right ballpark - this is not a game that overpromises, and the people who connect with its particular brand of physics torment tend to enjoy it genuinely. If you need 40 hours of content to justify a purchase, look elsewhere. If you want a focused, weird, well-constructed physics challenge you can finish in an evening and inflict on a friend via split-screen, RoboSkate earns its asking price cleanly. Diego, Scout Team

RoboSkate
ActionAdventureIndieSimulation

RoboSkate

Oct 15, 2020Matas Sakalauskas
GamerScout Says

Controlling a robotic arm welded to a skateboard sounds like a joke premise until the physics click and you realize this tiny solo-dev game has genuine teeth. Worth it if you can stomach 2-3 hours of gleeful frustration.

PC
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Screenshots & Media

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About RoboSkate

I picked up RoboSkate expecting a novelty gag, and I got something meaningfully harder and more satisfying than the price tag implies. The core concept is exactly what it sounds like: you pilot a multi-jointed robotic arm that happens to be bolted onto a skateboard, and basic locomotion is the first boss fight. Forget weapon loadouts or skill trees. The decision space here is entirely physical - how to shift weight, when to rotate arm segments, how to generate forward momentum without face-planting into a ledge. It is a physics puzzle dressed as an action-platformer, and it commits to that premise without apology. The campaign is short by any standard. Most players will clear it in two to three hours, though the developer's own documentation is refreshingly honest that the number climbs considerably if you struggle. What saves the experience from feeling threadbare is the pacing of its obstacle design. Early sections ease you into the absurdity of the movement system, and the difficulty curve tightens steadily as bends, drops, and precision ledges start demanding actual muscle memory rather than random flailing. Checkpoints are placed after each obstacle, which is the right call - the game is tough enough without making you repeat five minutes of progress for a single slip. Some of the later movement sequences border on genuinely opaque, where even players who reach the credits will admit they never fully decoded the controls. That fuzzy ceiling on mastery is the game's clearest weakness. For players looking beyond the solo run, RoboSkate includes local split-screen co-op for up to four players, with each participant controlling their own robotic arm skateboard contraption. On paper that sounds chaotic. In practice, it is exactly as chaotic as it sounds, and in a good way. There are also bonus mini-levels for anyone who finishes the campaign and wants a sharper challenge, plus built-in speedrun timing displayed at the end of a full continuous run - a small but pointed feature that signals the developer understood their audience. The jazzy soundtrack fits the absurdist tone without overstaying its welcome. From a value standpoint, this is a micro-budget solo-developed title and the scope reflects that honestly. There is no mod support, no procedural content, no replayability engine beyond chasing a faster time. The Steam community sits at a very positive rating across its reviews, which is the right ballpark - this is not a game that overpromises, and the people who connect with its particular brand of physics torment tend to enjoy it genuinely. If you need 40 hours of content to justify a purchase, look elsewhere. If you want a focused, weird, well-constructed physics challenge you can finish in an evening and inflict on a friend via split-screen, RoboSkate earns its asking price cleanly. Diego, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supporttier:sub-5Physics MasteryDifficult-but-FairCouch Co-opSpeedrun TimerSolo DeveloperMicro-CampaignController Recommended

System Requirements

Minimum

OS
Windows XP/Vista/7/8/8.1/10 x86 and x64
Memory
1 GB RAM
Storage
4 GB available space
Graphics
Intel UHD Graphics 630 or equivalent
Processor
Intel i3-4570T or equivalent
Sound Card
yes
Additional Notes
This should run on "potato" graphics settings

Recommended

OS
Windows XP/Vista/7/8/8.1/10 x86 and x64
Memory
1 GB RAM
Storage
4 GB available space
Graphics
GTX 960 or equivalent
Processor
Intel i5-3340 or equivalent

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Game Info

Developer
Matas Sakalauskas
Publisher
Matas Sakalauskas
Release Date
Oct 15, 2020

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Price History

2026-06-102.59(lowest)

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Frequently asked questions about RoboSkate

How much does RoboSkate cost?

RoboSkate pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock key and store offers across 50+ verified shops, so you always see the current lowest price before you buy.

Where can I buy RoboSkate cheapest?

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What platforms is RoboSkate available on?

RoboSkate is available on PC.

When was RoboSkate released?

RoboSkate was released on 15 October 2020.

Who developed RoboSkate?

RoboSkate was developed by Matas Sakalauskas.