
RoboSkate
Controlling a robotic arm welded to a skateboard sounds like a joke premise until the physics click and you realize this tiny solo-dev game has genuine teeth. Worth it if you can stomach 2-3 hours of gleeful frustration.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About RoboSkate
I picked up RoboSkate expecting a novelty gag, and I got something meaningfully harder and more satisfying than the price tag implies. The core concept is exactly what it sounds like: you pilot a multi-jointed robotic arm that happens to be bolted onto a skateboard, and basic locomotion is the first boss fight. Forget weapon loadouts or skill trees. The decision space here is entirely physical - how to shift weight, when to rotate arm segments, how to generate forward momentum without face-planting into a ledge. It is a physics puzzle dressed as an action-platformer, and it commits to that premise without apology. The campaign is short by any standard. Most players will clear it in two to three hours, though the developer's own documentation is refreshingly honest that the number climbs considerably if you struggle. What saves the experience from feeling threadbare is the pacing of its obstacle design. Early sections ease you into the absurdity of the movement system, and the difficulty curve tightens steadily as bends, drops, and precision ledges start demanding actual muscle memory rather than random flailing. Checkpoints are placed after each obstacle, which is the right call - the game is tough enough without making you repeat five minutes of progress for a single slip. Some of the later movement sequences border on genuinely opaque, where even players who reach the credits will admit they never fully decoded the controls. That fuzzy ceiling on mastery is the game's clearest weakness. For players looking beyond the solo run, RoboSkate includes local split-screen co-op for up to four players, with each participant controlling their own robotic arm skateboard contraption. On paper that sounds chaotic. In practice, it is exactly as chaotic as it sounds, and in a good way. There are also bonus mini-levels for anyone who finishes the campaign and wants a sharper challenge, plus built-in speedrun timing displayed at the end of a full continuous run - a small but pointed feature that signals the developer understood their audience. The jazzy soundtrack fits the absurdist tone without overstaying its welcome. From a value standpoint, this is a micro-budget solo-developed title and the scope reflects that honestly. There is no mod support, no procedural content, no replayability engine beyond chasing a faster time. The Steam community sits at a very positive rating across its reviews, which is the right ballpark - this is not a game that overpromises, and the people who connect with its particular brand of physics torment tend to enjoy it genuinely. If you need 40 hours of content to justify a purchase, look elsewhere. If you want a focused, weird, well-constructed physics challenge you can finish in an evening and inflict on a friend via split-screen, RoboSkate earns its asking price cleanly. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP/Vista/7/8/8.1/10 x86 and x64
- Memory
- 1 GB RAM
- Storage
- 4 GB available space
- Graphics
- Intel UHD Graphics 630 or equivalent
- Processor
- Intel i3-4570T or equivalent
- Sound Card
- yes
- Additional Notes
- This should run on "potato" graphics settings
Recommended
- OS
- Windows XP/Vista/7/8/8.1/10 x86 and x64
- Memory
- 1 GB RAM
- Storage
- 4 GB available space
- Graphics
- GTX 960 or equivalent
- Processor
- Intel i5-3340 or equivalent
Community Discussion
Be the first to comment on RoboSkate.
Reviews & Ratings
No ratings available
Game Info
- Developer
- Matas Sakalauskas
- Publisher
- Matas Sakalauskas
- Release Date
- Oct 15, 2020