
Robin Hood - Sherwood Builders
A campfire project from a first-time studio that somehow makes robbing tax collectors feel like a Saturday afternoon well spent, even when the sword swings like a wet log.
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Screenshots & Media

About Robin Hood - Sherwood Builders
I came into Sherwood Builders ready to be underwhelmed. PlayWay's catalogue is wide enough to breed skepticism, and the screenshots looked like an early-access placeholder. What I found was messier than I hoped and more charming than I expected, which is its own kind of story worth telling. The structure here is genuinely unusual for a Robin Hood game. MeanAstronauts split the fantasy into three interlocking layers: an open-world action RPG across four regions of Sherwood, a light colony-sim where you assign villagers to roles like craftsman, hunter, or guard, and a survival loop that has you watching hunger and thirst bars while hauling stone and reed bundles back to camp. None of those layers is deep enough on its own to carry a game, but the way they talk to each other creates a loop that holds attention longer than the individual parts deserve. Building a blacksmith or a weaver's station unlocks better gear; better gear lets you push into harder regions; harder regions yield the resources and reputation needed to grow your town further. There is a mild colony-sim satisfaction in watching a scraggly forest camp grow into something that could actually shelter the Merry Men, and the game earns quiet credit for making that settlement growth feel tied to the story rather than bolted on. The Robin Hood licence is used more thoughtfully than you might expect. Intercepting Sheriff's patrols and tax collectors, stopping public executions in the woods, raiding noble estates for supplies you redistribute to struggling villages - the thematic bones hold up. Friar Tuck, Little John, Lady Marian, Will Scarlet, and Allan-a-Dale all show up as quest-givers, and the dialogue is earnest even when the voice performances wobble. The skill tree lets you invest in carrying capacity, combat bonuses, and crafting efficiency, giving you some sense of authoring your own Robin. The stealth system, though, is genuinely unreliable - tall grass that hides you from one guard will inexplicably fail on the next, and the inconsistency never fully goes away. Combat is the game's most honest flaw. Swordplay is clunky and repetitive, and the bow, which should be the fantasy heart of this entire thing, deals frustratingly little damage unless you sink significant points into the skill tree and even then tends to devolve into a melee chase. Resource gathering has its own friction: you can only interact with pre-designated trees and stones, which breaks the immersion of standing in a dense forest and being told you cannot touch the oak two feet away. Inventory management is another chore, with storage upgrades gated behind costs that feel tuned for frustration rather than progression. The visuals are modest - nowhere near current-generation expectations - and the soundtrack does not linger. And yet. There is a subset of player for whom all of that is negotiable: someone who loves the rhythm of building something small into something functional, who does not need the combat to sing as long as the loop keeps spinning, and who has a soft spot for the Robin Hood myth told sincerely rather than ironically. For that player, Sherwood Builders has a quietly compelling core beneath the rough presentation. MeanAstronauts made this as a first game, and the ambition is visible in every system even where the execution stumbles. I respect a studio that tries to braid three genres together on a debut release. Whether the result is worth your time depends entirely on how forgiving you are when the seams show. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 8 GB RAM
- Storage
- 65 GB available space
- Graphics
- NVIDIA GeForce GTX 1050 Ti
- Processor
- Intel Core i5-7500 / AMD Ryzen 5 1500X
- Additional Notes
- HDD required
Recommended
- OS
- Windows 10
- Memory
- 16 GB RAM
- Storage
- 65 GB available space
- Graphics
- NVIDIA GeForce RTX 2060
- Processor
- Intel Core i3-12100 / AMD Ryzen 5 3600
- Additional Notes
- SSD required
Reviews & Ratings
No ratings available
Game Info
- Developer
- MeanAstronauts
- Publisher
- PlayWay S.A.
- Release Date
- Feb 29, 2024