Compare Robin Hood - Sherwood Builders prices across trusted key stores and find the best deal. Developed by MeanAstronauts. Published by PlayWay S.A.. Released on 2/29/2024. Available on PC, Xbox. Genres: Adventure, Indie, RPG.

A campfire project from a first-time studio that somehow makes robbing tax collectors feel like a Saturday afternoon well spent, even when the sword swings like a wet log.

I came into Sherwood Builders ready to be underwhelmed. PlayWay's catalogue is wide enough to breed skepticism, and the screenshots looked like an early-access placeholder. What I found was messier than I hoped and more charming than I expected, which is its own kind of story worth telling. The structure here is genuinely unusual for a Robin Hood game. MeanAstronauts split the fantasy into three interlocking layers: an open-world action RPG across four regions of Sherwood, a light colony-sim where you assign villagers to roles like craftsman, hunter, or guard, and a survival loop that has you watching hunger and thirst bars while hauling stone and reed bundles back to camp. None of those layers is deep enough on its own to carry a game, but the way they talk to each other creates a loop that holds attention longer than the individual parts deserve. Building a blacksmith or a weaver's station unlocks better gear; better gear lets you push into harder regions; harder regions yield the resources and reputation needed to grow your town further. There is a mild colony-sim satisfaction in watching a scraggly forest camp grow into something that could actually shelter the Merry Men, and the game earns quiet credit for making that settlement growth feel tied to the story rather than bolted on. The Robin Hood licence is used more thoughtfully than you might expect. Intercepting Sheriff's patrols and tax collectors, stopping public executions in the woods, raiding noble estates for supplies you redistribute to struggling villages - the thematic bones hold up. Friar Tuck, Little John, Lady Marian, Will Scarlet, and Allan-a-Dale all show up as quest-givers, and the dialogue is earnest even when the voice performances wobble. The skill tree lets you invest in carrying capacity, combat bonuses, and crafting efficiency, giving you some sense of authoring your own Robin. The stealth system, though, is genuinely unreliable - tall grass that hides you from one guard will inexplicably fail on the next, and the inconsistency never fully goes away. Combat is the game's most honest flaw. Swordplay is clunky and repetitive, and the bow, which should be the fantasy heart of this entire thing, deals frustratingly little damage unless you sink significant points into the skill tree and even then tends to devolve into a melee chase. Resource gathering has its own friction: you can only interact with pre-designated trees and stones, which breaks the immersion of standing in a dense forest and being told you cannot touch the oak two feet away. Inventory management is another chore, with storage upgrades gated behind costs that feel tuned for frustration rather than progression. The visuals are modest - nowhere near current-generation expectations - and the soundtrack does not linger. And yet. There is a subset of player for whom all of that is negotiable: someone who loves the rhythm of building something small into something functional, who does not need the combat to sing as long as the loop keeps spinning, and who has a soft spot for the Robin Hood myth told sincerely rather than ironically. For that player, Sherwood Builders has a quietly compelling core beneath the rough presentation. MeanAstronauts made this as a first game, and the ambition is visible in every system even where the execution stumbles. I respect a studio that tries to braid three genres together on a debut release. Whether the result is worth your time depends entirely on how forgiving you are when the seams show. Kai, Scout Team

Robin Hood - Sherwood Builders

Robin Hood - Sherwood Builders

Feb 29, 2024MeanAstronautsPlayWay S.A.
GamerScout Says

A campfire project from a first-time studio that somehow makes robbing tax collectors feel like a Saturday afternoon well spent, even when the sword swings like a wet log.

PCXbox
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €2.68

GamerScout Verdict

Best for patient players who like settlement-building loops and can forgive clunky combat and inconsistent stealth mechanics.

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Price History

Historical low
€2.6829 Jun 2026
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Screenshots & Media

About Robin Hood - Sherwood Builders

I came into Sherwood Builders ready to be underwhelmed. PlayWay's catalogue is wide enough to breed skepticism, and the screenshots looked like an early-access placeholder. What I found was messier than I hoped and more charming than I expected, which is its own kind of story worth telling. The structure here is genuinely unusual for a Robin Hood game. MeanAstronauts split the fantasy into three interlocking layers: an open-world action RPG across four regions of Sherwood, a light colony-sim where you assign villagers to roles like craftsman, hunter, or guard, and a survival loop that has you watching hunger and thirst bars while hauling stone and reed bundles back to camp. None of those layers is deep enough on its own to carry a game, but the way they talk to each other creates a loop that holds attention longer than the individual parts deserve. Building a blacksmith or a weaver's station unlocks better gear; better gear lets you push into harder regions; harder regions yield the resources and reputation needed to grow your town further. There is a mild colony-sim satisfaction in watching a scraggly forest camp grow into something that could actually shelter the Merry Men, and the game earns quiet credit for making that settlement growth feel tied to the story rather than bolted on. The Robin Hood licence is used more thoughtfully than you might expect. Intercepting Sheriff's patrols and tax collectors, stopping public executions in the woods, raiding noble estates for supplies you redistribute to struggling villages - the thematic bones hold up. Friar Tuck, Little John, Lady Marian, Will Scarlet, and Allan-a-Dale all show up as quest-givers, and the dialogue is earnest even when the voice performances wobble. The skill tree lets you invest in carrying capacity, combat bonuses, and crafting efficiency, giving you some sense of authoring your own Robin. The stealth system, though, is genuinely unreliable - tall grass that hides you from one guard will inexplicably fail on the next, and the inconsistency never fully goes away. Combat is the game's most honest flaw. Swordplay is clunky and repetitive, and the bow, which should be the fantasy heart of this entire thing, deals frustratingly little damage unless you sink significant points into the skill tree and even then tends to devolve into a melee chase. Resource gathering has its own friction: you can only interact with pre-designated trees and stones, which breaks the immersion of standing in a dense forest and being told you cannot touch the oak two feet away. Inventory management is another chore, with storage upgrades gated behind costs that feel tuned for frustration rather than progression. The visuals are modest - nowhere near current-generation expectations - and the soundtrack does not linger. And yet. There is a subset of player for whom all of that is negotiable: someone who loves the rhythm of building something small into something functional, who does not need the combat to sing as long as the loop keeps spinning, and who has a soft spot for the Robin Hood myth told sincerely rather than ironically. For that player, Sherwood Builders has a quietly compelling core beneath the rough presentation. MeanAstronauts made this as a first game, and the ambition is visible in every system even where the execution stumbles. I respect a studio that tries to braid three genres together on a debut release. Whether the result is worth your time depends entirely on how forgiving you are when the seams show.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstier:aaaColony SimVillage ManagementReputation SystemStealth-LiteThird-Person ActionResource ChainOpen World MedievalSkill Tree ProgressionQuest-Driven Exploration

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
Storage
65 GB available space
Graphics
NVIDIA GeForce GTX 1050 Ti
Processor
Intel Core i5-7500 / AMD Ryzen 5 1500X

Recommended

OS
Windows 10
Memory
16 GB RAM
Storage
65 GB available space
Graphics
NVIDIA GeForce RTX 2060
Processor
Intel Core i3-12100 / AMD Ryzen 5 3600

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Game Info

Developer
MeanAstronauts
Publisher
PlayWay S.A.
Release Date
Feb 29, 2024

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Robin Hood - Sherwood Builders is available on PC, Xbox.

When was Robin Hood - Sherwood Builders released?

Robin Hood - Sherwood Builders was released on 29 February 2024.

Who developed Robin Hood - Sherwood Builders?

Robin Hood - Sherwood Builders was developed by MeanAstronauts and published by PlayWay S.A..