Compare RoadOut prices across 50+ stores and find the best deal. Developed by Rastrolabs Game Studio. Published by DANGEN Entertainment. Released on 5/14/2026. Available on PC. Genres: Action, Adventure, Indie, RPG.

A debut from a Brazilian indie studio that somehow fuses Zelda-style rotatable dungeons, contract mercenary work, and Rock 'N Roll Racing into one scrappy pixel-art package worth your attention.

My first instinct when I loaded RoadOut was mild skepticism: a debut title from a small Brazilian studio trying to be a dungeon crawler, an open-world RPG, and a top-down racer all at once felt like a recipe for a game that does nothing well. I was largely wrong, and that correction is worth unpacking. Rastrolabs Game Studio, based in Fortaleza, built something that genuinely earns its genre-blending ambitions most of the time. You play as Claire, a blue-haired mercenary grinding delivery, sabotage, and murder contracts in the Dead Zone, a desert wasteland carved up by three rival factions: the Mad Max-inflected Wasteheads, the cyberpunk-samurai SaibaKuran, and the bio-organic Order of the New Code. The faction structure shapes Claire's skill tree in a tactile way. Improvements unlock via tattoos tied to each faction, each branch offering its own approach to resource management, melee, and ranged combat. It is not a deep system, but it gives your playstyle a quiet identity. Layered over that is a crafting loop covering weapons, drugs for healing, and car upgrades that account for terrain and day-night weather cycles. The scope is modest, but the pieces fit together with more intention than many games three times the budget. The most surprising trick in the box is the dungeon perspective. Buildings look flat and 2D at a glance, but rotating the camera reveals that every room is actually a 3D stacked-sprite construction. Flipping the angle exposes hidden paths, wall switches, and secrets the flat view conceals entirely. The puzzles are not especially hard, but they are consistently satisfying and serve as a reliable pressure valve between the scrappier combat encounters. On foot you carry a shield for blocking, melee weapons, and ranged options, working through stamina management that critics note sits in uncomfortable tension with the faster, reaction-based enemy patterns. The combat is functional and occasionally tense, but the balance between defensive patience and quick aggression never fully resolves. Boss fights are inventive and varied enough to stay interesting, even if some run a little long. The open-world driving segment, meanwhile, is the mechanical standout. Direction-based steering feels disorienting for about ten minutes and then clicks into something with genuine momentum. Car combat, vehicular weapons, a 10-track racing circuit spread across multiple biomes, and extra modes including destruction derby and a battle arena round out the experience with surprising generosity. The synthwave soundtrack does real work here, giving the overworld driving a mood that sits somewhere between early SNES cart and late-night anime feature. Where RoadOut stumbles is in its environmental variety and faction grind. The Dead Zone's interiors tend toward visual repetition, and building reputation with factions requires a patience some players will not have, particularly since the payoff on faction loyalty is, by some accounts, lighter than the effort suggests. The story does its job without doing much more: Claire's connection to the rogue AI that ended civilization is a fine hook, and the narrative weaves together her past, the faction wars, and the AI uprising in ways that stay engaging, but do not linger. The lack of autosaves has been flagged as a genuine friction point worth knowing before you sit down. This is a debut that punches for something specific and lands it more often than not. It will resonate most with players who have a soft spot for 16-bit open-world energy, who want a bit of everything in a smaller package, and who can tolerate rough edges in a game that clearly knows what it wants to be. Kai, Scout Team

RoadOut
ActionAdventureIndieRPG

RoadOut

May 14, 2026Rastrolabs Game StudioDANGEN Entertainment
GamerScout Says

A debut from a Brazilian indie studio that somehow fuses Zelda-style rotatable dungeons, contract mercenary work, and Rock 'N Roll Racing into one scrappy pixel-art package worth your attention.

PC
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Screenshots & Media

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About RoadOut

My first instinct when I loaded RoadOut was mild skepticism: a debut title from a small Brazilian studio trying to be a dungeon crawler, an open-world RPG, and a top-down racer all at once felt like a recipe for a game that does nothing well. I was largely wrong, and that correction is worth unpacking. Rastrolabs Game Studio, based in Fortaleza, built something that genuinely earns its genre-blending ambitions most of the time. You play as Claire, a blue-haired mercenary grinding delivery, sabotage, and murder contracts in the Dead Zone, a desert wasteland carved up by three rival factions: the Mad Max-inflected Wasteheads, the cyberpunk-samurai SaibaKuran, and the bio-organic Order of the New Code. The faction structure shapes Claire's skill tree in a tactile way. Improvements unlock via tattoos tied to each faction, each branch offering its own approach to resource management, melee, and ranged combat. It is not a deep system, but it gives your playstyle a quiet identity. Layered over that is a crafting loop covering weapons, drugs for healing, and car upgrades that account for terrain and day-night weather cycles. The scope is modest, but the pieces fit together with more intention than many games three times the budget. The most surprising trick in the box is the dungeon perspective. Buildings look flat and 2D at a glance, but rotating the camera reveals that every room is actually a 3D stacked-sprite construction. Flipping the angle exposes hidden paths, wall switches, and secrets the flat view conceals entirely. The puzzles are not especially hard, but they are consistently satisfying and serve as a reliable pressure valve between the scrappier combat encounters. On foot you carry a shield for blocking, melee weapons, and ranged options, working through stamina management that critics note sits in uncomfortable tension with the faster, reaction-based enemy patterns. The combat is functional and occasionally tense, but the balance between defensive patience and quick aggression never fully resolves. Boss fights are inventive and varied enough to stay interesting, even if some run a little long. The open-world driving segment, meanwhile, is the mechanical standout. Direction-based steering feels disorienting for about ten minutes and then clicks into something with genuine momentum. Car combat, vehicular weapons, a 10-track racing circuit spread across multiple biomes, and extra modes including destruction derby and a battle arena round out the experience with surprising generosity. The synthwave soundtrack does real work here, giving the overworld driving a mood that sits somewhere between early SNES cart and late-night anime feature. Where RoadOut stumbles is in its environmental variety and faction grind. The Dead Zone's interiors tend toward visual repetition, and building reputation with factions requires a patience some players will not have, particularly since the payoff on faction loyalty is, by some accounts, lighter than the effort suggests. The story does its job without doing much more: Claire's connection to the rogue AI that ended civilization is a fine hook, and the narrative weaves together her past, the faction wars, and the AI uprising in ways that stay engaging, but do not linger. The lack of autosaves has been flagged as a genuine friction point worth knowing before you sit down. This is a debut that punches for something specific and lands it more often than not. It will resonate most with players who have a soft spot for 16-bit open-world energy, who want a bit of everything in a smaller package, and who can tolerate rough edges in a game that clearly knows what it wants to be. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:indieFaction Reputation SystemRotatable DungeonsCar CustomizationSynthwave SoundtrackDebut IndieMultiple EndingsCrafting LoopContract Missions

System Requirements

Minimum

OS
Windows 10, 64-bit
Memory
2 GB RAM
Storage
500 MB available space
Graphics
1GB RAM, OpenGL 3.3
Processor
Intel Core i3

Recommended

OS
Windows 10, 64-bit
Memory
4 GB RAM
Storage
500 MB available space
Graphics
4GB RAM, OpenGL 4.5
Processor
Intel Core i7

Reviews & Ratings

No ratings available

Game Info

Developer
Rastrolabs Game Studio
Publisher
DANGEN Entertainment
Release Date
May 14, 2026

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