
Riverbond
Gorgeous voxel aesthetics and a killer couch co-op setup carry Riverbond a long way, but solo players should know exactly what they're walking into before hitting play.
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About Riverbond
I want to be honest about the moment Riverbond clicks, because for me it took a second controller. The voxel world Cococucumber built is genuinely handsome, full of bright, blocky environments that pop with colour and a gentle ambient score that fits each of the eight distinct dungeon worlds like a warm blanket. Within the first few minutes, something quiet and almost meditative settles in. That initial feeling is real. The question is how long it lasts on your own. The structure is worth knowing upfront. You pick from eight standalone dungeons using a level-select screen that fans of Mega Man's map will recognise immediately. Each dungeon chains together a series of small areas, each with a basic objective: clear the enemies, free the prisoners, destroy all the furniture. You collect coins and gems, chat with eccentric NPCs whose names lean into gentle wordplay, and rummage through chests to swap out your current weapon for something new. The arsenal is the genuine highlight here. There are over fifty melee and ranged options, from squid-tipped spears to hammers and rainbow-shooting guns, and the tactile crunch of voxel enemies exploding into coloured cubes never quite gets old. Cosmetic skins add another layer of personality, with crossover characters from Bastion, Enter the Gungeon, Guacamelee, and Psychonauts all appearing as playable options. None of them change how the game plays, but running through a dungeon as a slice of watermelon swinging a pirate sword is its own kind of joy. Where the seams show is in depth and stakes. Death carries no real consequence: you respawn at the last checkpoint, defeated enemies stay defeated, and healing items appear conveniently when your health drops low. That frictionless design is a deliberate accessibility call, and it works beautifully in a family or party setting where the point is shared chaos rather than challenge. In solo play, though, the absence of tension is harder to overlook. There is no character progression between runs, weapons reset after each completed dungeon, and the scoring system accumulates points without leaderboards to give them meaning. The loop is the loop: enter an area, complete the objective, move on. Some players will find that rhythm peaceful. Others will find it hollow by dungeon four. It is also worth flagging that the whole experience is local co-op only. No online multiplayer exists. If you have three people on a sofa, Riverbond becomes something genuinely special, the kind of casual couch brawler that fills a room with noise and laughter. Four players crashing through destructible environments together, voxels flying everywhere, someone dressed as a strip of bacon, is a setting this game was clearly built for. Strip that context away and you have a pleasant, competent, somewhat shallow solo crawler that runs about three to five hours depending on thoroughness. For a small indie studio, the craft here is evident. The environments are hand-built, each dungeon visually distinct from sea-resort brightness to cave darkness. The soundtrack stays unobtrusive but supportive throughout, the kind of audio design I personally appreciate, where you could leave it on in the background and feel its shape rather than consciously listen to it. Cococucumber knew what kind of game they were making, and they finished it. That counts for a lot. Riverbond is not trying to be anything it is not, and the honesty in that restraint is something I respect. Just make sure you have a friend (or three) nearby to get the best version of it. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Storage
- 650 MB available space
- Graphics
- GTX 600 Series or equivalent
- Processor
- Intel 2.0 Ghz or higher
Recommended
- OS
- Windows 10
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Storage
- 650 MB available space
- Graphics
- NVDIA GTX 900 Series or equivalent
- Processor
- Intel 3.0 Ghz or higher
Reviews & Ratings
No ratings available
Game Info
- Developer
- Cococucumber
- Publisher
- Cococucumber
- Release Date
- Jun 9, 2019
