Compare Risk of Rain 2: Survivors of the Void (DLC) (PC) Steam Key prices across 50+ stores and find the best deal. Developed by Hopoo Games. Published by Gearbox Publishing. Released on 3/1/2022. Available on PC. Genres: Action, Single Player, Multiplayer, Co-op, Third Person, Indie.

Two new Survivors, 40+ items, five stages, and an endless horde mode land in Risk of Rain 2's first paid expansion. More roguelite chaos for co-op squads who burned through the base game.

Risk of Rain 2: Survivors of the Void is the first paid expansion for Hopoo Games' third-person roguelite shooter, and it adds a hefty pile of content to an already replayable loop. You still drop onto alien planet Petrichor V, stack ridiculous item combinations, and try to outlast a difficulty timer that never stops climbing. What the DLC does is broaden every part of that formula: new stages (including Aphelian Sanctuary, Sulfur Pools, and Siphoned Forest), nine new enemy types, an alternative final boss called the Voidling fought across three phases in the Planetarium, and a whole new purple-tier item category called Void Items, which corrupt and replace existing items in your pool, sometimes dramatically changing how they work. The two new Survivors are the headline acts. Railgunner is immediately available once you own the DLC and plays like a sniper with an active-reload twist: scope in to hit weak spots for critical damage, then time your reload window to get back in action faster. She is a single-target specialist who rewards positioning and map awareness rather than spray-and-pray. She is probably the easier of the two to pick up for players new to the game. Void Fiend is the trickier proposition. You unlock her by clearing the Planetarium, and her entire kit revolves around the Void Corruption gauge. Corruption climbs when you take damage and drops when you heal, but it is always creeping upward. Once it hits 100%, you shift into a corrupted form where abilities mutate: Drown flips from a long-range slowing beam to a short-range rapid-fire shredder, Flood goes from a charged plasma missile to an automatic barrage, and movement skill Trespass becomes omnidirectional rather than vertical. Managing that back-and-forth is genuinely absorbing, and stacking Void Items deepens the system further by raising the corruption floor. The other big addition is the Simulacrum, a wave-based horde mode that is distinct enough to feel like a real bonus rather than filler. You fight inside a protective zone; step outside it and Void Fog starts chewing your health. Every wave rewards a choice of three items. Every fifth wave spawns a boss. Every tenth wave shifts the map entirely. Random Artifact modifiers can also flip the rules mid-run. It is a solid alternative for solo play when you want a self-contained challenge, and it works for co-op too. Crucially, only one player in a lobby needs to own the DLC for the new monsters, items, and stages to appear in everyone's game - though non-owners cannot pick Railgunner or Void Fiend or permanently unlock new logbook entries. That is a fair deal for groups. On the criticism side, some players note that the new Void elite enemy debuffs, particularly the collapse debuff, can feel punishing with limited counterplay if you do not have the specific items to cleanse them. Melee-focused players have also flagged that the Void Fields area becomes harder to farm efficiently with the DLC changes, since the difficulty timer no longer pauses inside. Steam reception sits at "Very Positive" across thousands of reviews, which tells you most returning players feel the content justifies the asking price. Balance has been iterated on since launch, so the early complaints about Railgunner and Void Fiend being overtuned have largely been addressed over time. If your group has already wrung the base game dry and you are looking for a reason to drop back in for another weekend of co-op runs, this delivers exactly that: more stages to learn, more item synergies to cook, two distinct playstyles to master, and a new mode for when the main campaign feels too familiar. Riley, Scout Team

Risk of Rain 2: Survivors of the Void (DLC) (PC) Steam Key
ActionSingle PlayerMultiplayerCo-opThird PersonIndie

Risk of Rain 2: Survivors of the Void (DLC) (PC) Steam Key

Mar 1, 2022Hopoo GamesGearbox Publishing
GamerScout Says

Two new Survivors, 40+ items, five stages, and an endless horde mode land in Risk of Rain 2's first paid expansion. More roguelite chaos for co-op squads who burned through the base game.

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About Risk of Rain 2: Survivors of the Void (DLC) (PC) Steam Key

Risk of Rain 2: Survivors of the Void is the first paid expansion for Hopoo Games' third-person roguelite shooter, and it adds a hefty pile of content to an already replayable loop. You still drop onto alien planet Petrichor V, stack ridiculous item combinations, and try to outlast a difficulty timer that never stops climbing. What the DLC does is broaden every part of that formula: new stages (including Aphelian Sanctuary, Sulfur Pools, and Siphoned Forest), nine new enemy types, an alternative final boss called the Voidling fought across three phases in the Planetarium, and a whole new purple-tier item category called Void Items, which corrupt and replace existing items in your pool, sometimes dramatically changing how they work. The two new Survivors are the headline acts. Railgunner is immediately available once you own the DLC and plays like a sniper with an active-reload twist: scope in to hit weak spots for critical damage, then time your reload window to get back in action faster. She is a single-target specialist who rewards positioning and map awareness rather than spray-and-pray. She is probably the easier of the two to pick up for players new to the game. Void Fiend is the trickier proposition. You unlock her by clearing the Planetarium, and her entire kit revolves around the Void Corruption gauge. Corruption climbs when you take damage and drops when you heal, but it is always creeping upward. Once it hits 100%, you shift into a corrupted form where abilities mutate: Drown flips from a long-range slowing beam to a short-range rapid-fire shredder, Flood goes from a charged plasma missile to an automatic barrage, and movement skill Trespass becomes omnidirectional rather than vertical. Managing that back-and-forth is genuinely absorbing, and stacking Void Items deepens the system further by raising the corruption floor. The other big addition is the Simulacrum, a wave-based horde mode that is distinct enough to feel like a real bonus rather than filler. You fight inside a protective zone; step outside it and Void Fog starts chewing your health. Every wave rewards a choice of three items. Every fifth wave spawns a boss. Every tenth wave shifts the map entirely. Random Artifact modifiers can also flip the rules mid-run. It is a solid alternative for solo play when you want a self-contained challenge, and it works for co-op too. Crucially, only one player in a lobby needs to own the DLC for the new monsters, items, and stages to appear in everyone's game - though non-owners cannot pick Railgunner or Void Fiend or permanently unlock new logbook entries. That is a fair deal for groups. On the criticism side, some players note that the new Void elite enemy debuffs, particularly the collapse debuff, can feel punishing with limited counterplay if you do not have the specific items to cleanse them. Melee-focused players have also flagged that the Void Fields area becomes harder to farm efficiently with the DLC changes, since the difficulty timer no longer pauses inside. Steam reception sits at "Very Positive" across thousands of reviews, which tells you most returning players feel the content justifies the asking price. Balance has been iterated on since launch, so the early complaints about Railgunner and Void Fiend being overtuned have largely been addressed over time. If your group has already wrung the base game dry and you are looking for a reason to drop back in for another weekend of co-op runs, this delivers exactly that: more stages to learn, more item synergies to cook, two distinct playstyles to master, and a new mode for when the main campaign feels too familiar. Riley, Scout Team

Tags

steamActive ReloadForm-Change MechanicVoid ItemsHorde ModeWave SurvivalBoss RushCorruption GaugeNew Stages

System Requirements

Minimum

Memory
4 GB RAM
Storage
4 GB
Graphics
GTX 580 / AMD HD 7870
Processor
Intel Core i3-6100 / AMD FX-8350
System requirements
Windows 7, 64-bit

Recommended

Memory
4 GB RAM
Storage
4 GB
Graphics
GTX 680 / AMD HD 7970
Processor
Intel Core i5-4670K / AMD Ryzen 5 1500X
System requirements
Windows 7, 64-bit

Reviews & Ratings

No ratings available

Game Info

Developer
Hopoo Games
Publisher
Gearbox Publishing
Release Date
Mar 1, 2022

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