Compare Rising Storm 2: VIETNAM (Digital Deluxe) prices across 50+ stores and find the best deal. Developed by Antimatter Games. Published by Tripwire Interactive. Released on 5/30/2017. Available on PC. Genres: Violent, Gore, Action, Indie, Massively Multiplayer, Simulation, Strategy.

64-player, boots-in-the-mud Vietnam combat where asymmetric faction design and helicopter gunships reward coordination over lone-wolf heroics.

Rising Storm 2: Vietnam is a team-based tactical multiplayer shooter that drops up to 64 players into large-scale engagements across more than 20 maps inspired by the Southeast Asian conflict. Antimatter Games built it as a spiritual extension of the Red Orchestra lineage, which means if you walked in expecting a run-and-gun arcade experience, the game will punish you fast and with some satisfaction. This is a sim-leaning shooter, and that positioning defines everything good and frustrating about it. The faction asymmetry is where the design earns its keep. Playing as US Army or Marines gives you superior firepower, four flyable helicopter types including gunships, and napalm strikes that can functionally reshape a battlefield. Playing as PAVN/NVA or NLF/VC flips the script: you get tunnel networks, punji stake traps, mines, and a playstyle built around concealment and ambush. ARVN and Australian forces round out the roster. None of these factions feel like palette swaps. The weapon roster covers 50-plus options, and the handling differences between an M16 and an AK-pattern rifle are mechanical, not cosmetic. Squad-level communication and a competent commander running air assets are the difference between holding a jungle objective and watching it evaporate under a napalm run. For players coming from Arma or Squad who want something with a tighter scope, the learning curve is steep but honest. The tutorial is workable without being hand-holdy, and the game does explain its suppression mechanics and command structure. What it does not explain well is the social layer: Rising Storm 2 lives or dies by whether your server has coordinated squads. Pub matches with silent squads can feel chaotic and punishing rather than tense and tactical. Finding a regular server with a decent community is not optional; it is the product. The Digital Deluxe edition bundles in cosmetic content including additional character customization options. None of it affects gameplay, which is the right call. The base game's character customization already gives enough visual variety to tell factions apart in the fog of a firefight without tipping into dress-up territory. The map design varies more than you might expect, covering open rice paddies, dense jungle corridors, and built-up urban zones, each demanding different tactical approaches from both sides. Where the game stumbles is population. Launched in 2017, Rising Storm 2 has a dedicated but smaller player base now, and server browser variance is real depending on your region and peak hours. The Steam review picture at roughly 79 percent positive from this particular edition's sample tells you people who stuck with it largely liked it, but the mixed label on that smaller sample also reflects the frustration of dropping into an empty or poorly coordinated lobby. Mod support exists and has extended the game's life, but it is not the sprawling mod ecosystem you see in something like Arma. If you are in a region with active servers and you have a friend group that communicates, the depth here is genuine. Solo queue at off-peak hours is a gamble. Diego, Scout Team

Rising Storm 2: VIETNAM (Digital Deluxe)
ViolentGoreActionIndieMassively MultiplayerSimulationStrategy

Rising Storm 2: VIETNAM (Digital Deluxe)

May 30, 2017Antimatter GamesTripwire Interactive
GamerScout Says

64-player, boots-in-the-mud Vietnam combat where asymmetric faction design and helicopter gunships reward coordination over lone-wolf heroics.

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About Rising Storm 2: VIETNAM (Digital Deluxe)

Rising Storm 2: Vietnam is a team-based tactical multiplayer shooter that drops up to 64 players into large-scale engagements across more than 20 maps inspired by the Southeast Asian conflict. Antimatter Games built it as a spiritual extension of the Red Orchestra lineage, which means if you walked in expecting a run-and-gun arcade experience, the game will punish you fast and with some satisfaction. This is a sim-leaning shooter, and that positioning defines everything good and frustrating about it. The faction asymmetry is where the design earns its keep. Playing as US Army or Marines gives you superior firepower, four flyable helicopter types including gunships, and napalm strikes that can functionally reshape a battlefield. Playing as PAVN/NVA or NLF/VC flips the script: you get tunnel networks, punji stake traps, mines, and a playstyle built around concealment and ambush. ARVN and Australian forces round out the roster. None of these factions feel like palette swaps. The weapon roster covers 50-plus options, and the handling differences between an M16 and an AK-pattern rifle are mechanical, not cosmetic. Squad-level communication and a competent commander running air assets are the difference between holding a jungle objective and watching it evaporate under a napalm run. For players coming from Arma or Squad who want something with a tighter scope, the learning curve is steep but honest. The tutorial is workable without being hand-holdy, and the game does explain its suppression mechanics and command structure. What it does not explain well is the social layer: Rising Storm 2 lives or dies by whether your server has coordinated squads. Pub matches with silent squads can feel chaotic and punishing rather than tense and tactical. Finding a regular server with a decent community is not optional; it is the product. The Digital Deluxe edition bundles in cosmetic content including additional character customization options. None of it affects gameplay, which is the right call. The base game's character customization already gives enough visual variety to tell factions apart in the fog of a firefight without tipping into dress-up territory. The map design varies more than you might expect, covering open rice paddies, dense jungle corridors, and built-up urban zones, each demanding different tactical approaches from both sides. Where the game stumbles is population. Launched in 2017, Rising Storm 2 has a dedicated but smaller player base now, and server browser variance is real depending on your region and peak hours. The Steam review picture at roughly 79 percent positive from this particular edition's sample tells you people who stuck with it largely liked it, but the mixed label on that smaller sample also reflects the frustration of dropping into an empty or poorly coordinated lobby. Mod support exists and has extended the game's life, but it is not the sprawling mod ecosystem you see in something like Arma. If you are in a region with active servers and you have a friend group that communicates, the depth here is genuine. Solo queue at off-peak hours is a gamble. Diego, Scout Team

Tags

steamAsymmetric FactionsSquad-BasedTactical ShooterHelicopter CombatSuppression MechanicsServer-DependentCommunity ServersAuthentic Ballistics

System Requirements

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Reviews & Ratings

Steam
79%(167)

Game Info

Developer
Antimatter Games
Publisher
Tripwire Interactive
Release Date
May 30, 2017

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