Compare Rising Storm 2: Vietnam prices across trusted key stores and find the best deal. Developed by Antimatter Games, Tripwire Interactive. Published by Tripwire Interactive. Released on 5/30/2017. Available on PC. Genres: Action, Massively Multiplayer, Simulation, Strategy. Metacritic score: 81/100.

The best argument for voice chat in a multiplayer shooter: coordinate or die, one well-aimed burst at a time, across 64-player asymmetric chaos set in Vietnam.

I've spent enough time in tactical shooters to know when a game is faking depth versus actually delivering it, and Rising Storm 2: Vietnam delivers it. The asymmetry alone is worth dissecting: US and Australian forces lean on helicopter mobility, napalm strikes, and the ability to spawn on squad leaders, while NVA and Viet Cong troops counter with underground tunnel networks, punji traps, and the ability to go completely invisible to recon aircraft by crouching still in the undergrowth. These are not cosmetic differences. They are entirely separate win-condition logics that change how you read every map. The commander role is the engine of the whole experience. One player per side sits on the overview map, coordinates squad leaders, and calls in the kind of wide-area assets that can erase an entire objective push in seconds: artillery barrages, napalm runs, spotting planes. Without a communicating commander, the team bleeds tickets into the dirt. The Supremacy and Territories modes both hinge on this chain of command working, which means RS2 does something genuinely rare in the shooter space: it makes leadership a mechanical necessity rather than a suggestion. The M16 and AK-47 fire distinctly differently, the RPG can threaten incoming Hueys, and the flamethrower is exactly as chaotic in close quarters as you'd expect. The over-50 weapons all carry historical weight, not just cosmetic variance. The learning curve is real and the game will not apologize for it. You will spawn, get killed by a source you cannot locate, and respawn to do it again. Suppression blurs your screen to grey, artillery shakes your camera, and a single soldier in cover can hold a squad at a standstill. The tutorial does the minimum required and then waves you into a 64-player server. That said, the community tends to be self-correcting: veteran players talk, server regulars mentor, and the Steam Workshop keeps adding maps that keep specific servers populated. The player count at any given time sits in the low hundreds concurrent, but those players cluster onto a manageable pool of full servers, so queue times on the popular rotation are rarely a problem. Geography and time zone still matter for ping-sensitive play. The weak points are worth naming honestly. Map vote systems mean the same handful of fan-favourite maps get recycled while others go unplayed. Optimization on Unreal Engine 3 is inconsistent and older hardware can produce stutters that feel unfair when time-to-kill is measured in fractions of a second. The HUD delay before friend-or-foe tags appear is a known source of team-kill frustration, and the cross-team chat without mute functionality remains an unresolved irritant for some players. These are edge-of-experience complaints rather than fundamental design failures, but they are worth knowing before purchase. For anyone sitting between Call of Duty's arcade feel and Arma's simulation overhead, this is precisely the gap RS2 was built to occupy. It respects the player's intelligence, punishes passive play, and generates genuine emergent stories: the flanking squad that turned a losing push, the tunnel entrance that held a point for ten minutes, the Huey pilot who actually stuck the landing under fire. Years after release, it still has no direct competitor in its niche. Diego, Scout Team

Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

May 30, 2017Antimatter Games, Tripwire InteractiveTripwire Interactive
GamerScout Says

The best argument for voice chat in a multiplayer shooter: coordinate or die, one well-aimed burst at a time, across 64-player asymmetric chaos set in Vietnam.

PC
Best Price Available
€0.00
at N/A

GamerScout Verdict

Best for tactical FPS players who want genuine asymmetry and are willing to eat 20 rough hours before the game clicks.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

About Rising Storm 2: Vietnam

I've spent enough time in tactical shooters to know when a game is faking depth versus actually delivering it, and Rising Storm 2: Vietnam delivers it. The asymmetry alone is worth dissecting: US and Australian forces lean on helicopter mobility, napalm strikes, and the ability to spawn on squad leaders, while NVA and Viet Cong troops counter with underground tunnel networks, punji traps, and the ability to go completely invisible to recon aircraft by crouching still in the undergrowth. These are not cosmetic differences. They are entirely separate win-condition logics that change how you read every map. The commander role is the engine of the whole experience. One player per side sits on the overview map, coordinates squad leaders, and calls in the kind of wide-area assets that can erase an entire objective push in seconds: artillery barrages, napalm runs, spotting planes. Without a communicating commander, the team bleeds tickets into the dirt. The Supremacy and Territories modes both hinge on this chain of command working, which means RS2 does something genuinely rare in the shooter space: it makes leadership a mechanical necessity rather than a suggestion. The M16 and AK-47 fire distinctly differently, the RPG can threaten incoming Hueys, and the flamethrower is exactly as chaotic in close quarters as you'd expect. The over-50 weapons all carry historical weight, not just cosmetic variance. The learning curve is real and the game will not apologize for it. You will spawn, get killed by a source you cannot locate, and respawn to do it again. Suppression blurs your screen to grey, artillery shakes your camera, and a single soldier in cover can hold a squad at a standstill. The tutorial does the minimum required and then waves you into a 64-player server. That said, the community tends to be self-correcting: veteran players talk, server regulars mentor, and the Steam Workshop keeps adding maps that keep specific servers populated. The player count at any given time sits in the low hundreds concurrent, but those players cluster onto a manageable pool of full servers, so queue times on the popular rotation are rarely a problem. Geography and time zone still matter for ping-sensitive play. The weak points are worth naming honestly. Map vote systems mean the same handful of fan-favourite maps get recycled while others go unplayed. Optimization on Unreal Engine 3 is inconsistent and older hardware can produce stutters that feel unfair when time-to-kill is measured in fractions of a second. The HUD delay before friend-or-foe tags appear is a known source of team-kill frustration, and the cross-team chat without mute functionality remains an unresolved irritant for some players. These are edge-of-experience complaints rather than fundamental design failures, but they are worth knowing before purchase. For anyone sitting between Call of Duty's arcade feel and Arma's simulation overhead, this is precisely the gap RS2 was built to occupy. It respects the player's intelligence, punishes passive play, and generates genuine emergent stories: the flanking squad that turned a losing push, the tunnel entrance that held a point for ten minutes, the Huey pilot who actually stuck the landing under fire. Years after release, it still has no direct competitor in its niche.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedAsymmetric MultiplayerCommander RoleSuppression SystemHardcore FPSTactical TeamworkHistorical AuthenticityWorkshop MapsHelicopter CombatTunnel Warfare

System Requirements

Minimum

OS
Windows 10 (64-bit versions only)
Processor
Intel Core i3 @ 2.5GHz or AMD Phenom @ 2.5GHz
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 460 or ATI Radeo…

Recommended

OS
Windows 10 (64-bit versions only)
Processor
Intel Core i5 @ 3.2GHz or AMD @ 4.0GHz or better
Memory
6 GB RAM
Graphics
NVIDIA GeForce GTX 760 or AM…

Keep exploring

Community Discussion

Be the first to comment on Rising Storm 2: Vietnam.

Reviews & Ratings

Metacritic
81
Steam
87%(58,961)

Game Info

Developer
Antimatter Games, Tripwire Interactive
Publisher
Tripwire Interactive
Release Date
May 30, 2017

Features

MultiplayerPvPOnline PvPSteam AchievementsSteam Trading CardsSteam WorkshopIn App PurchasesStats+2 more

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Looking for more? See games like Rising Storm 2: Vietnam →

Frequently asked questions about Rising Storm 2: Vietnam

How much does Rising Storm 2: Vietnam cost?

Rising Storm 2: Vietnam pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Rising Storm 2: Vietnam cheapest?

Compare Rising Storm 2: Vietnam prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Rising Storm 2: Vietnam available on?

Rising Storm 2: Vietnam is available on PC.

When was Rising Storm 2: Vietnam released?

Rising Storm 2: Vietnam was released on 30 May 2017.

Who developed Rising Storm 2: Vietnam?

Rising Storm 2: Vietnam was developed by Antimatter Games, Tripwire Interactive and published by Tripwire Interactive.

Is Rising Storm 2: Vietnam worth buying?

Rising Storm 2: Vietnam holds a Metacritic score of 81/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.