Compare Rising Hell prices across trusted key stores and find the best deal. Developed by Tahoe Games. Published by Toge Productions, Another Indie. Released on 5/19/2021. Available on PC, Xbox. Genres: Action, Indie.

A vertical rogue-lite where you punch and slash upward through procedural hell to a gothic metal soundtrack. Fast, loud, and deliberately mean.

Rising Hell is a vertical platformer rogue-lite developed by Tahoe Games and published by Toge Productions and Another Indie. The core concept is almost aggressively simple: you climb. Every run starts at the bottom of a procedurally generated hellscape and ends either with your escape or your corpse. No descending into dungeons, no sprawling overworld. Just up, always up, against hordes of demons who very much want you to stop moving. The mechanical hook is wall-jumping and aerial combat. You build momentum by bouncing between platforms and enemies alike, treating skulls and winged fiends as launch pads to keep your vertical streak alive. Characters unlock over time, each with distinct stat profiles and active skills that shift how you approach a run. One build might lean into raw melee aggression, chaining hits to generate adrenaline bursts. Another leans on positioning and crowd control. The upgrade system between floors is light but purposeful - you will not find the overwhelming build complexity of a Slay the Spire here, and the game is clearly not trying to be that. What it wants to be is a 30-to-45-minute adrenaline spike with teeth, and it earns that on its own terms. The gothic metal soundtrack deserves its own paragraph because Tahoe Games clearly understood that music is not decoration in a game like this - it is structure. The shredding guitars sync with the chaos on screen in a way that makes even a failed run feel cinematic rather than punishing. Visually, the pixel art leans dark and high-contrast, all reds and blacks and the occasional sickly green glow. Boss designs in particular have that hand-crafted quality where you can tell a single person sweated over the sprite frames. The environments cycle through distinct hell biomes with enough visual variation to prevent the procedural repetition from feeling lazy. Where the game earns its "Very Positive" rating and where it asks for patience are the same place: the early runs are genuinely hard and the upgrade loop takes a few hours to open up. New players expecting roguelite comfort-food progression will hit a wall before the roster and the meta-upgrades click into place. There is also a narrowness to the strategic depth - by genre standards the build variety is moderate, not exceptional, and veteran roguelite players may find the ceiling lower than they hoped after 10 or 15 hours. But Rising Hell is a 6-to-10-hour game that knows its own length, and that self-awareness is rarer than it should be. This is a game for someone who wants a tight, loud, kinetic experience that respects their time without padding its runtime with filler. If you loved the raw aggression of early Rogue Legacy or want something that scratches a heavy-music itch while keeping your hands busy, Rising Hell fits that gap with real craft behind it. Tahoe Games made something small and intentional, and that matters. Kai, Scout Team

Rising Hell

Rising Hell

May 19, 2021Tahoe GamesToge Productions, Another Indie
GamerScout Says

A vertical rogue-lite where you punch and slash upward through procedural hell to a gothic metal soundtrack. Fast, loud, and deliberately mean.

PCXbox
Steam Deck VerifiedProtonDB Platinum
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Historical low: €2.15

GamerScout Verdict

A tight, loud rogue-lite that rewards aggression - best for players who want fast runs with real craft behind the chaos.

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Price History

Historical low
€2.155 Jun 2026
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5 Jun — 18 Jul
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Screenshots & Media

About Rising Hell

Rising Hell is a vertical platformer rogue-lite developed by Tahoe Games and published by Toge Productions and Another Indie. The core concept is almost aggressively simple: you climb. Every run starts at the bottom of a procedurally generated hellscape and ends either with your escape or your corpse. No descending into dungeons, no sprawling overworld. Just up, always up, against hordes of demons who very much want you to stop moving. The mechanical hook is wall-jumping and aerial combat. You build momentum by bouncing between platforms and enemies alike, treating skulls and winged fiends as launch pads to keep your vertical streak alive. Characters unlock over time, each with distinct stat profiles and active skills that shift how you approach a run. One build might lean into raw melee aggression, chaining hits to generate adrenaline bursts. Another leans on positioning and crowd control. The upgrade system between floors is light but purposeful - you will not find the overwhelming build complexity of a Slay the Spire here, and the game is clearly not trying to be that. What it wants to be is a 30-to-45-minute adrenaline spike with teeth, and it earns that on its own terms. The gothic metal soundtrack deserves its own paragraph because Tahoe Games clearly understood that music is not decoration in a game like this - it is structure. The shredding guitars sync with the chaos on screen in a way that makes even a failed run feel cinematic rather than punishing. Visually, the pixel art leans dark and high-contrast, all reds and blacks and the occasional sickly green glow. Boss designs in particular have that hand-crafted quality where you can tell a single person sweated over the sprite frames. The environments cycle through distinct hell biomes with enough visual variation to prevent the procedural repetition from feeling lazy. Where the game earns its "Very Positive" rating and where it asks for patience are the same place: the early runs are genuinely hard and the upgrade loop takes a few hours to open up. New players expecting roguelite comfort-food progression will hit a wall before the roster and the meta-upgrades click into place. There is also a narrowness to the strategic depth - by genre standards the build variety is moderate, not exceptional, and veteran roguelite players may find the ceiling lower than they hoped after 10 or 15 hours. But Rising Hell is a 6-to-10-hour game that knows its own length, and that self-awareness is rarer than it should be. This is a game for someone who wants a tight, loud, kinetic experience that respects their time without padding its runtime with filler. If you loved the raw aggression of early Rogue Legacy or want something that scratches a heavy-music itch while keeping your hands busy, Rising Hell fits that gap with real craft behind it. Tahoe Games made something small and intentional, and that matters.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamVertical PlatformerGothic Metal SoundtrackAerial CombatShort RunsMeta-ProgressionBoss RushPixel ArtHard But Fair

System Requirements

Minimum

Processor
2 GHz
Memory
2 GB RAM
Storage
500 MB available space

Recommended

OS
Windows 10
Processor
2 GHz
Memory
2 GB RAM
Storage
500 MB available space

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Reviews & Ratings

Steam
89%(313)

Game Info

Developer
Tahoe Games
Publisher
Toge Productions, Another Indie
Release Date
May 19, 2021

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Frequently asked questions about Rising Hell

How much does Rising Hell cost?

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What platforms is Rising Hell available on?

Rising Hell is available on PC, Xbox.

When was Rising Hell released?

Rising Hell was released on 19 May 2021.

Who developed Rising Hell?

Rising Hell was developed by Tahoe Games and published by Toge Productions, Another Indie.