Rising Hell
A vertical rogue-lite where you punch and slash upward through procedural hell to a gothic metal soundtrack. Fast, loud, and deliberately mean.
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About Rising Hell
Rising Hell is a vertical platformer rogue-lite developed by Tahoe Games and published by Toge Productions and Another Indie. The core concept is almost aggressively simple: you climb. Every run starts at the bottom of a procedurally generated hellscape and ends either with your escape or your corpse. No descending into dungeons, no sprawling overworld. Just up, always up, against hordes of demons who very much want you to stop moving. The mechanical hook is wall-jumping and aerial combat. You build momentum by bouncing between platforms and enemies alike, treating skulls and winged fiends as launch pads to keep your vertical streak alive. Characters unlock over time, each with distinct stat profiles and active skills that shift how you approach a run. One build might lean into raw melee aggression, chaining hits to generate adrenaline bursts. Another leans on positioning and crowd control. The upgrade system between floors is light but purposeful - you will not find the overwhelming build complexity of a Slay the Spire here, and the game is clearly not trying to be that. What it wants to be is a 30-to-45-minute adrenaline spike with teeth, and it earns that on its own terms. The gothic metal soundtrack deserves its own paragraph because Tahoe Games clearly understood that music is not decoration in a game like this - it is structure. The shredding guitars sync with the chaos on screen in a way that makes even a failed run feel cinematic rather than punishing. Visually, the pixel art leans dark and high-contrast, all reds and blacks and the occasional sickly green glow. Boss designs in particular have that hand-crafted quality where you can tell a single person sweated over the sprite frames. The environments cycle through distinct hell biomes with enough visual variation to prevent the procedural repetition from feeling lazy. Where the game earns its "Very Positive" rating and where it asks for patience are the same place: the early runs are genuinely hard and the upgrade loop takes a few hours to open up. New players expecting roguelite comfort-food progression will hit a wall before the roster and the meta-upgrades click into place. There is also a narrowness to the strategic depth - by genre standards the build variety is moderate, not exceptional, and veteran roguelite players may find the ceiling lower than they hoped after 10 or 15 hours. But Rising Hell is a 6-to-10-hour game that knows its own length, and that self-awareness is rarer than it should be. This is a game for someone who wants a tight, loud, kinetic experience that respects their time without padding its runtime with filler. If you loved the raw aggression of early Rogue Legacy or want something that scratches a heavy-music itch while keeping your hands busy, Rising Hell fits that gap with real craft behind it. Tahoe Games made something small and intentional, and that matters. Kai, Scout Team
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Game Info
- Developer
- Tahoe Games
- Publisher
- Toge Productions, Another Indie
- Release Date
- May 19, 2021