Compare Rising Front prices across trusted key stores and find the best deal. Developed by Sandstorm Studios Inc.. Published by Sandstorm Studios Inc.. Released on 1/9/2026. Available on PC, Mac. Genres: Action, Casual, Simulation, Strategy.

Sandbox war simulation that lets you command 1,000+ units across WW1 trenches, Revolutionary War line battles, and Franco-Prussian skirmishes, all from inside the fight.

My first honest reaction to Rising Front was disbelief that a solo-developer indie was pulling off 1,000-unit battles with ragdoll physics at a stable framerate. After years of Early Access, the 1.0 release that landed in January 2026 represents a genuine overhaul, not a coat of paint slapped on an unfinished skeleton. Sandstorm Studios spent nearly a full year reworking the core before calling it version 1.0, and the result is one of the more unusual hybrids on the PC: part FPS, part real-time tactics director's chair, part sandbox toy box. The moment-to-moment loop has two gears. You can drop into first-person and sprint across no man's land yourself, using trench lines and the procedural AI cover system for protection while artillery screams overhead. Or you can pull back to a command-map view and direct squads of infantry, cavalry, and tank units, calling in air support from a roster of 30-plus fire-support options and placing fortifications with the real-time building system. Switching between the two modes is the game's strongest trick. Watching a cavalry charge you ordered from the command map actually sweep through enemy lines while you are standing inside the formation is the kind of emergent spectacle that no scripted mission can replicate. The conflict roster goes beyond WW1 trenches: Revolutionary War line battles and Franco-Prussian War engagements give the sandbox real variety, and the unit library, which includes over 20 cavalry types and a growing catalogue of tanks, means scenario setup rarely feels repetitive. The Workshop is where the long-term value lives. Full mod support covers maps, infantry, cavalry, tanks, fire support, player weapons, and buildables. That breadth means the community can extend the game well past its base content, and for strategy-minded players like me, a healthy mod ecosystem is the difference between a 20-hour curiosity and a permanent slot in the library. The Steam community has been enthusiastic enough to push aggregate ratings into the "Very Positive" band, which for a sub-fifteen-dollar indie after three years of Early Access is a reasonable signal of sustained developer commitment. The rough edges are real, though. AI pathfinding is the most-cited complaint across player reviews, and it shows up most painfully during large pushes where units pile up or lose formation cohesion without clear reason. The AI can also swing to the opposite extreme, landing shots with unsettling precision when you are playing in first-person, which makes some scenarios feel punishing rather than tactical. Graphics are functional rather than impressive, a deliberate trade for performance at scale, and players sensitive to that trade will notice. There is no multiplayer, so if your war-game itch requires a human opponent, this is the wrong trench. For newcomers worried about the strategy layer: Rising Front is far more approachable than the genre-tag pile suggests. The sandbox mode is genuinely the best starting point, letting you set up whatever ratio of units you want, on whichever side you prefer, with no timer pressure. Think of it as a tutorial that never announces itself. The command map has a beginner guide pinned in the community hub that covers the basics in minutes. The depth is there for players who want to min-max unit compositions and artillery timing, but the floor is low enough that you can have a satisfying first session within twenty minutes of loading in. Rising Front is not the most polished war game on Steam, and it does not pretend to be. What it offers instead is a genuinely rare combination: solo-player control over massive historical battles across three distinct conflict eras, a procedural cover system that keeps tactical decisions alive, and a Workshop pipeline that the community is already filling out. For the price point it hits, the value-to-depth ratio is hard to argue with. Diego, Scout Team

Rising Front

Rising Front

Jan 9, 2026Sandstorm Studios Inc.
GamerScout Says

Sandbox war simulation that lets you command 1,000+ units across WW1 trenches, Revolutionary War line battles, and Franco-Prussian skirmishes, all from inside the fight.

PCMac
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €7.75

GamerScout Verdict

Best for solo players who want to direct massive historical battles from inside them, bugs and all.

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Price History

Historical low
€7.758 Jun 2026
Keyshops
€7.66€7.96€8.27€8.578 Jun19 Jun1 Jul12 Jul23 Jul
8 Jun — 23 Jul
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About Rising Front

My first honest reaction to Rising Front was disbelief that a solo-developer indie was pulling off 1,000-unit battles with ragdoll physics at a stable framerate. After years of Early Access, the 1.0 release that landed in January 2026 represents a genuine overhaul, not a coat of paint slapped on an unfinished skeleton. Sandstorm Studios spent nearly a full year reworking the core before calling it version 1.0, and the result is one of the more unusual hybrids on the PC: part FPS, part real-time tactics director's chair, part sandbox toy box. The moment-to-moment loop has two gears. You can drop into first-person and sprint across no man's land yourself, using trench lines and the procedural AI cover system for protection while artillery screams overhead. Or you can pull back to a command-map view and direct squads of infantry, cavalry, and tank units, calling in air support from a roster of 30-plus fire-support options and placing fortifications with the real-time building system. Switching between the two modes is the game's strongest trick. Watching a cavalry charge you ordered from the command map actually sweep through enemy lines while you are standing inside the formation is the kind of emergent spectacle that no scripted mission can replicate. The conflict roster goes beyond WW1 trenches: Revolutionary War line battles and Franco-Prussian War engagements give the sandbox real variety, and the unit library, which includes over 20 cavalry types and a growing catalogue of tanks, means scenario setup rarely feels repetitive. The Workshop is where the long-term value lives. Full mod support covers maps, infantry, cavalry, tanks, fire support, player weapons, and buildables. That breadth means the community can extend the game well past its base content, and for strategy-minded players like me, a healthy mod ecosystem is the difference between a 20-hour curiosity and a permanent slot in the library. The Steam community has been enthusiastic enough to push aggregate ratings into the "Very Positive" band, which for a sub-fifteen-dollar indie after three years of Early Access is a reasonable signal of sustained developer commitment. The rough edges are real, though. AI pathfinding is the most-cited complaint across player reviews, and it shows up most painfully during large pushes where units pile up or lose formation cohesion without clear reason. The AI can also swing to the opposite extreme, landing shots with unsettling precision when you are playing in first-person, which makes some scenarios feel punishing rather than tactical. Graphics are functional rather than impressive, a deliberate trade for performance at scale, and players sensitive to that trade will notice. There is no multiplayer, so if your war-game itch requires a human opponent, this is the wrong trench. For newcomers worried about the strategy layer: Rising Front is far more approachable than the genre-tag pile suggests. The sandbox mode is genuinely the best starting point, letting you set up whatever ratio of units you want, on whichever side you prefer, with no timer pressure. Think of it as a tutorial that never announces itself. The command map has a beginner guide pinned in the community hub that covers the basics in minutes. The depth is there for players who want to min-max unit compositions and artillery timing, but the floor is low enough that you can have a satisfying first session within twenty minutes of loading in. Rising Front is not the most polished war game on Steam, and it does not pretend to be. What it offers instead is a genuinely rare combination: solo-player control over massive historical battles across three distinct conflict eras, a procedural cover system that keeps tactical decisions alive, and a Workshop pipeline that the community is already filling out. For the price point it hits, the value-to-depth ratio is hard to argue with.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscontroller-supportworkshoptier:indieHistorical SandboxFPS-RTS HybridSolo Battle SimulatorProcedural CoverReal-Time BuildingWorkshop ModdingMulti-Era WarfareAI Commanding

System Requirements

Minimum

OS
Windows 10
Memory
12 GB RAM
Storage
5 GB available space
Graphics
Gtx 1050
Processor
2.7 GHz

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
Sandstorm Studios Inc.
Publisher
Sandstorm Studios Inc.
Release Date
Jan 9, 2026

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How much does Rising Front cost?

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What platforms is Rising Front available on?

Rising Front is available on PC, Mac.

When was Rising Front released?

Rising Front was released on 9 January 2026.

Who developed Rising Front?

Rising Front was developed by Sandstorm Studios Inc..