
Rise & Shine
Gorgeous hand-drawn art, a wise-cracking sentient gun, and a run-and-gun attitude that will absolutely body you. Worth it if you can live with the brevity.
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Screenshots & Media

About Rise & Shine
My first hour with Rise & Shine felt like watching a very talented artist sketch their best work on a napkin and then pocket it before you'd really had a look. The craft is undeniable. Super Mega Team's hand-drawn world of Gamearth has a warmth and a Saturday-morning-cartoon energy that genuinely lights up the screen, and the comic-panel cutscenes that stitch the story together show real care. Every level has small events unfolding in the background, environments that shift from neon malls to dark mechanical corridors. The audio sits in quiet harmony with all of it, scoring the heavier moments with something that lands more than you'd expect from a game this short. At its core, Rise & Shine is a 2D cover-based run-and-gun with puzzle stitching. You play Rise, an ordinary kid dragged into a planetary war, armed only with Shine, a talking gun with a notably blunt personality. Shine is the comic heart of the thing: wisecracking constantly, balancing out Rise's persistent freak-out energy in a way that keeps the tone from collapsing under its own referential weight. The world is dense with nods to Zelda, Gears of War, classic RPGs, and more. Some of those land; some feel like the game filling silence with familiarity instead of ideas. But the characters themselves, Rise and Shine as a duo, are genuinely likable in ways that don't rely on the jokes. The mechanics ask more of you than the cartoonish visuals might suggest. Shine unlocks three bullet types over the course of the campaign: standard rounds, electric shots for robotic enemies, and remote-controlled bullets that you physically steer through corridors to hit switches or flank cover. Add a grenade launcher attachment and a cover system where obstacles genuinely degrade under fire, and there is real depth here on paper. The problems emerge when the game swings between its two registers. Frantic bullet-hell sequences and deliberate puzzle moments are jammed together without much breathing room, and switching between Shine's fire modes mid-firefight, especially on controller, can feel clumsy when it needs to feel automatic. Checkpoints are lenient enough to keep the frustration from becoming an exit event, and an Iron Man mode strips respawns for players who want to punish themselves properly. The thing the community largely agrees on, and that I have to be honest about, is the length. A standard run sits somewhere between two and five hours depending on how hard the difficulty spikes hit you. There are hidden collectibles and that unlockable Iron Man mode, but once the campaign is done, the experience closes firmly. No leaderboards, no score chasing, no challenge maps. For a game where the art alone could fill twice the canvas, finishing it feels like the credits rolling mid-sentence. At a low price point the sting fades; at full price it is harder to absorb. Rise & Shine is a game I would quietly press into the hands of someone who cares about hand-crafted presentation and can forgive mechanical roughness when the aesthetic reward is this clear. It's short, occasionally uneven, and stubbornly refuses to pad itself with content that would actually help it last. But there is a genuine creative voice inside it, and Shine the gun remains one of the more entertaining indie sidekicks in recent memory. Sometimes a two-hour thing that knows what it is beats a ten-hour thing that doesn't. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable.
System Requirements
Minimum
- OS
- Windows 7/8/10 (32bit and 64-bit OS supported)
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Storage
- 4 GB available space
- Graphics
- 512MB of Video Memory
- Processor
- 2.4 GHz Dual core
- Sound Card
- Integrated audio interface
- Additional Notes
- Microsoft XBOX360 controller or compatible
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Reviews & Ratings
Game Info
- Developer
- Super Mega Team
- Publisher
- Adult Swim Games
- Release Date
- Jan 13, 2017
