
Rise of the Third Power
Twenty hours with a drunken pirate, a kidnapped princess, and a world sliding toward a second great war - this SNES-spirited RPG earns its runtime by caring deeply about the people inside it.
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About Rise of the Third Power
My first few hours with Rise of the Third Power felt like finding a dog-eared paperback on a shelf nobody dusts anymore. The setup sounds like genre shorthand - scrappy pirate Rowan and his partner Corrina are hired to kidnap princess Arielle to prevent an escalating war - but Stegosoft Games, the two-person studio behind Ara Fell, loads that premise with characters who carry real weight. Adults with complicated pasts, fractured relationships, and motivations that resist easy summarising. The writing bursts with personality, slides into genuine humour, and then pivots into quieter moments that handle sensitive personal topics with an uncommon steadiness. When it clicks, the ensemble cast of eight makes the story's political spine feel intimate rather than abstract. The mechanical design takes a deliberate stance: simplicity as a feature, not a compromise. The whole party levels up together, meaning nobody falls behind regardless of who you put into the active three-person rotation. Talent Points are then spent to learn passive traits and active skills for each character, and because that pool is shared across everyone, allocation decisions carry real consequence. Equipment works through a crafting-and-upgrade loop rather than shop replacement - each character has two weapon slots and ten gear slots that deepen over time, with materials gathered through combat and treasure chests. Combat itself is turn-based, with enemy positions visible on the field and a stealth approach granting a first-move advantage. Rowan taunts enemies and builds fury for harder hits; Corrina strips defensive buffs and can put foes to sleep; later arrivals bring team attacks that unload AoE or burst damage on single targets. Stacking bleed, sleep, and debuffs before unleashing a damage round forms the strategic core, and an exhaustion meter nudges you to rotate your bench rather than run the same trio indefinitely. Four difficulty settings - including a Story mode with an instant-clear combat option and an Expert mode that demands tight gold and crafting management - mean the game genuinely scales to different kinds of players. Where the cracks show: the combat's simplicity, which is a genuine virtue for the first dozen hours, starts to feel repetitive once your strategy calcifies. There is no class-switching system like Ara Fell had, so each character's role is fixed from the moment they join, and on Normal difficulty the challenge curve stays gentle enough that you may never feel real pressure to think laterally. The font is genuinely difficult to read for a game that leans this hard on its text. And the back half of the game suffers from backtracking without a teleportation option, which slows momentum in a story that earns its pace through forward motion. The licensed soundtrack - drawn from multiple composers across classical and metal - was carefully curated and does its job in the moment, though it lacks the cohesion of a fully original score. For players who grew up with Final Fantasy VI or Chrono Trigger and want something that respects that tradition without being enslaved to it, Rise of the Third Power lands in a warm, specific place. It is not reaching for mechanical innovation. It is reaching for the feeling of being absorbed in a world where the people around you matter, and it finds that feeling more often than not. The twenty-hour runtime is honest and earned, the world is populated with NPCs worth talking to, and the sidequests connect back to the main cast in ways that justify doing them. If your patience wears thin with slow combat loops or you need mechanical depth to stay invested, look elsewhere. But if you want a handcrafted indie RPG that knows exactly what it is and commits to that vision with real craft, this one deserves a quiet evening and a full charge on your controller. Kai, Scout Team
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Steam Deck & Linux
Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 5 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7 or higher
- Memory
- 3 GB RAM
- DirectX
- Version 10
- Storage
- 3 GB available space
- Graphics
- Nvidia GeForce GTX 660, AMD Radeon HD 7870, or equivalent DX10+ GPU
- Processor
- Intel i3-530 or AMD Phenom II X2
Recommended
- OS
- Windows 7 or higher
- Memory
- 4 GB RAM
- DirectX
- Version 10
- Storage
- 3 GB available space
- Graphics
- Nvidia GeForce GTX 760, AMD Radeon HD 7950, or equivalent DX10+ GPU
- Processor
- Intel i3-6100, AMD A10 7850K
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Reviews & Ratings
Game Info
- Developer
- Stegosoft Games
- Publisher
- DANGEN Entertainment
- Release Date
- Feb 10, 2022