Compare Rise of the Funkys prices across trusted key stores and find the best deal. Developed by Ideal Games. Published by Ideal Games. Released on 7/3/2023. Available on PC. Genres: Action, Indie.

A scrappy one-dev beat 'em up with four wildly different bounty hunters, random stage events, and a couch co-op hook that makes it worth a look if your sofa fits three friends.

I have a soft spot for the kind of game that arrives on Steam with no review count and a page held together by love rather than marketing budget. Rise of the Funkys is exactly that kind of project, and I think it deserves more eyeballs than the silence around it suggests. At its core this is a side-scrolling brawler built around a roster of four bounty hunters, each with meaningfully distinct combat mechanics. The signature trick is mid-combat character switching: you can cycle through the squad on the fly, which opens up small but satisfying combo chains and lets you cover different range profiles in a single wave of enemies. One character, Echinacea, can heal herself and nearby allies, which becomes genuinely important in the later stages and in local co-op where a knocked-out partner can be revived by a teammate nearby. That kind of intentional role differentiation in a micro-budget brawler is worth noting. The six stages run a linear left-to-right structure, which is the genre's honest contract with the player. What keeps it from feeling flat are the random events threaded through combat encounters, essentially surprise modifiers that break up the rhythm when you'd otherwise be on autopilot. There are four bosses across the run, including one secret boss, and the overall length sits comfortably in the two-to-three hour range for a solo playthrough - shorter with friends, longer if you're learning the character rotations properly. The game knows its scope and doesn't overstay it, which is a discipline a lot of bigger projects fail at. The place where Rise of the Funkys struggles most is visibility and context. There are no Steam user reviews to triangulate against, no Metacritic score, and almost no community content beyond a couple of developer livestreams. That silence makes it genuinely hard to assess long-term stability, whether the random events have enough variance to justify repeat runs, or how the four characters hold up in depth over time. The pixel art has a hand-assembled quality that suits the tone, and the soundtrack carries that low-key funky energy the title promises, though without broader community reaction it's difficult to say how it lands across different tastes. Controllers are required for the local multiplayer component, which is a sensible constraint for a four-player shared-screen experience but worth flagging if your setup is keyboard-only. Who is this for? Couch co-op fans who want something low-stakes to hand a controller to a friend for an evening. Solo players who like their brawlers compact, with a bit of random seasoning to keep things honest. Anyone who roots for the small Steam page that nobody covers - because occasionally those pages are hiding something worth finding. Kai, Scout Team

Rise of the Funkys

Rise of the Funkys

Jul 3, 2023Ideal Games
GamerScout Says

A scrappy one-dev beat 'em up with four wildly different bounty hunters, random stage events, and a couch co-op hook that makes it worth a look if your sofa fits three friends.

PC
Best Price Available
€0.00
at N/A
Historical low: €0.89

GamerScout Verdict

Worth it for couch co-op nights and indie brawler fans who can forgive a thin community and limited replay depth.

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Price History

Historical low
€0.896 Jun 2026
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€0.82€0.87€0.91€0.966 Jun17 Jun28 Jun9 Jul20 Jul
6 Jun — 20 Jul
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About Rise of the Funkys

I have a soft spot for the kind of game that arrives on Steam with no review count and a page held together by love rather than marketing budget. Rise of the Funkys is exactly that kind of project, and I think it deserves more eyeballs than the silence around it suggests. At its core this is a side-scrolling brawler built around a roster of four bounty hunters, each with meaningfully distinct combat mechanics. The signature trick is mid-combat character switching: you can cycle through the squad on the fly, which opens up small but satisfying combo chains and lets you cover different range profiles in a single wave of enemies. One character, Echinacea, can heal herself and nearby allies, which becomes genuinely important in the later stages and in local co-op where a knocked-out partner can be revived by a teammate nearby. That kind of intentional role differentiation in a micro-budget brawler is worth noting. The six stages run a linear left-to-right structure, which is the genre's honest contract with the player. What keeps it from feeling flat are the random events threaded through combat encounters, essentially surprise modifiers that break up the rhythm when you'd otherwise be on autopilot. There are four bosses across the run, including one secret boss, and the overall length sits comfortably in the two-to-three hour range for a solo playthrough - shorter with friends, longer if you're learning the character rotations properly. The game knows its scope and doesn't overstay it, which is a discipline a lot of bigger projects fail at. The place where Rise of the Funkys struggles most is visibility and context. There are no Steam user reviews to triangulate against, no Metacritic score, and almost no community content beyond a couple of developer livestreams. That silence makes it genuinely hard to assess long-term stability, whether the random events have enough variance to justify repeat runs, or how the four characters hold up in depth over time. The pixel art has a hand-assembled quality that suits the tone, and the soundtrack carries that low-key funky energy the title promises, though without broader community reaction it's difficult to say how it lands across different tastes. Controllers are required for the local multiplayer component, which is a sensible constraint for a four-player shared-screen experience but worth flagging if your setup is keyboard-only. Who is this for? Couch co-op fans who want something low-stakes to hand a controller to a friend for an evening. Solo players who like their brawlers compact, with a bit of random seasoning to keep things honest. Anyone who roots for the small Steam page that nobody covers - because occasionally those pages are hiding something worth finding.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayermultiplayercooplocal-coopachievementscloud-savestier:sub-5Character SwitchingRandom EventsCouch Co-op4-Player LocalShort-Run BrawlerBoss RushPixel BrawlerLow Barrier Entry

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
Storage
256 MB available space
Processor
1 GHz

Recommended

Memory
4 GB RAM
Storage
150 MB available space

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Game Info

Developer
Ideal Games
Publisher
Ideal Games
Release Date
Jul 3, 2023

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How much does Rise of the Funkys cost?

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What platforms is Rise of the Funkys available on?

Rise of the Funkys is available on PC.

When was Rise of the Funkys released?

Rise of the Funkys was released on 3 July 2023.

Who developed Rise of the Funkys?

Rise of the Funkys was developed by Ideal Games.