Rise of The Argonauts
A mid-2000s action-RPG with a genuinely interesting god-allegiance system buried under sluggish pacing and a half-baked PC port, worth a look only if Greek mythology is your comfort food.
GamerScout Verdict
Best for mythology enthusiasts who can forgive mid-2000s action-RPG pacing and a barebones PC conversion in exchange for a genuinely novel progression system.
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About Rise of The Argonauts
I went in expecting a forgotten curiosity and came out with a complicated opinion. Rise of the Argonauts is the kind of game that had a real idea at its centre and then ran out of runway to execute it properly. The setup is solid: Jason's bride is assassinated on their wedding day, and rather than following the classic myth beat-for-beat, the story bends toward a personal revenge-and-resurrection quest involving the Golden Fleece, a doomsday cult called the Blacktongues, and a rotating cast that includes Hercules, Achilles, Atalanta, Pan, and Medea. The Argo functions as a crew hub between missions, a bit like the Ebon Hawk in KOTOR, and you can tackle the islands of Mycenae, Saria, and Kythra in any order. On paper, that structure has real promise. The progression hook is the most original thing here. Instead of earning XP, you complete deeds during combat and exploration, then dedicate them at a shrine to one of four gods: Apollo, Ares, Athena, or Hermes. Each god has its own skill tree, and your dialogue choices also feed favor toward whichever deity aligns with how you respond to NPCs. It is a genuinely clever system that ties roleplay decisions to build direction, and players who want to spec into, say, Ares for his armour power or lean on Hermes for portal-to-the-underworld tricks will find the concept rewarding. The problem is that the surrounding game never matches the ambition of that system. Combat uses sword, mace, and spear with light attacks, heavy attacks, a shield bash, and on-the-fly weapon swapping for combo extensions, but the enemy variety is thin and the difficulty barely registers outside of a handful of boss encounters. Pacing is where Rise of the Argonauts genuinely loses people. The game front-loads dialogue to a degree that frustrated critics in 2008 and will frustrate players now even more. There is no mini-map, checking the map requires pausing through a menu, and long stretches pass with nothing but walking between NPCs. When the combat does open up, it has some satisfying moments: your Argonaut companion fights alongside you and unlocks cooperative moves, the no-hit-point health system keeps your eyes on Jason's physical state rather than a bar, and late-game god powers like calling down Ares armour add genuine spectacle. But getting there requires patience that the game does nothing to earn. The PC version was widely noted as a hurried console conversion with inconsistent frame rates and camera issues that compound the tedium. The audio side deserves a mention. The score was composed by Tyler Bates, who did the music for the film 300, and it fits the mythological tone well. The voice cast includes Brian Bloom as Jason and Fred Tatasciore as Ares, and some of the character interactions, particularly the banter between the Argonauts on board the ship, carry real personality. The writing around those moments is sharper than the surrounding game deserves. Audience-wise, this one is genuinely only for players who have a tolerance for early-to-mid 2000s action-RPG roughness and a specific appetite for Greek mythology. If you want God of War's combat or Mass Effect's dialogue system, both did their respective things better. What Rise of the Argonauts offers instead is a nine-to-fourteen hour ride that is uneven but occasionally surprising, and a god-progression mechanic that no contemporary game quite copied.

Catch-all
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System Requirements
Minimum
- Processor
- 3.0 Ghz Pentium or AMD™ equivalent
- Memory
- XP 1GB RAM / Vista 1.5GB RAM
- Graphics
- Geforce 6800 / Radeon X1300 or above Hard Drive: 8 GB Hard Drive Space Sound: DirectX Compatible Sound Card S…
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Game Info
- Developer
- Codemasters
- Publisher
- Codemasters
- Release Date
- Dec 16, 2008


