Compare Ripped Pants at Work prices across 50+ stores and find the best deal. Developed by Scott Ethington. Published by Scott Ethington. Released on 1/21/2018. Available on PC, Mac. Genres: Action, Indie. Metacritic score: 70/100.

One solo developer, one absurd premise, and just enough stealth craft to make you lose track of time hunting trousers across a tiny city that somehow feels alive. Worth every minute of its short runtime.

My first instinct when I loaded this up was to laugh at the title screen and immediately start judging whether Scott Ethington could sustain a full game on a single joke. He can, mostly, and the way he does it says something about what one thoughtful person can accomplish in a small scope. The setup is this: your new hire bends down on day one, and the seams give. Now you are pantless in an open city block, and the whole world seems intent on spotting you. The embarrassment meter is the core mechanical hook. Every pair of eyes that lands on you fills it a little faster, and if it maxes out you are fired for indecency and the next randomly generated employee takes your desk. That roguelike-adjacent loop is brisk and genuinely funny. But the mechanic Ethington hides inside it is the clever part: the fuller your embarrassment meter gets, the faster you move, and at a sprint you can burst through weakened barriers to reach hiding spots and pants stashes that a cautious player never finds. It quietly rewards recklessness in a stealth game, which is a small, confident design choice. The city itself is modest but purposeful. There is a History of Pants museum, a park with a small secret, sewers, a hotel parking lot with frustratingly sparse cover, a record store. Pants are tucked into locations with varying degrees of puzzle logic: some are right there on a clothes rail, others require keys or collectibles gathered in a single run. Three metal fragments scattered across the map combine into something worth finding. The AI pedestrians have trouser-themed quips that read like a dev who was genuinely having fun writing NPC dialogue at 2am. It is the kind of handcrafted silliness that does not survive mass production. The acoustic guitar soundtrack deserves a mention because it does something quietly smart: it stays gentle and unhurried while your character is sprinting through traffic in underwear. That tonal contrast carries a lot of the game's personality. The blocky, vibrant visuals are similarly deliberate, clear and readable without trying to be something they are not. Where it falls short is honest and the developer probably knew it. The world is small. A focused player can see everything in under an hour. There is no reason to return once all the pants are collected unless you are chasing a personal best time. The line-of-sight logic near the main office and hotel areas is inconsistent enough to cause a few deaths that feel cheap rather than earned. For a game this short, those rough edges are tolerable but they are real. If you love indie work that commits entirely to its own joke and wraps genuine stealth craft around it, this is the kind of small game I advocate for. It knows exactly when to end. That is rarer than it sounds. Kai, Scout Team

Ripped Pants at Work
ActionIndie

Ripped Pants at Work

Jan 21, 2018Scott Ethington
GamerScout Says

One solo developer, one absurd premise, and just enough stealth craft to make you lose track of time hunting trousers across a tiny city that somehow feels alive. Worth every minute of its short runtime.

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About Ripped Pants at Work

My first instinct when I loaded this up was to laugh at the title screen and immediately start judging whether Scott Ethington could sustain a full game on a single joke. He can, mostly, and the way he does it says something about what one thoughtful person can accomplish in a small scope. The setup is this: your new hire bends down on day one, and the seams give. Now you are pantless in an open city block, and the whole world seems intent on spotting you. The embarrassment meter is the core mechanical hook. Every pair of eyes that lands on you fills it a little faster, and if it maxes out you are fired for indecency and the next randomly generated employee takes your desk. That roguelike-adjacent loop is brisk and genuinely funny. But the mechanic Ethington hides inside it is the clever part: the fuller your embarrassment meter gets, the faster you move, and at a sprint you can burst through weakened barriers to reach hiding spots and pants stashes that a cautious player never finds. It quietly rewards recklessness in a stealth game, which is a small, confident design choice. The city itself is modest but purposeful. There is a History of Pants museum, a park with a small secret, sewers, a hotel parking lot with frustratingly sparse cover, a record store. Pants are tucked into locations with varying degrees of puzzle logic: some are right there on a clothes rail, others require keys or collectibles gathered in a single run. Three metal fragments scattered across the map combine into something worth finding. The AI pedestrians have trouser-themed quips that read like a dev who was genuinely having fun writing NPC dialogue at 2am. It is the kind of handcrafted silliness that does not survive mass production. The acoustic guitar soundtrack deserves a mention because it does something quietly smart: it stays gentle and unhurried while your character is sprinting through traffic in underwear. That tonal contrast carries a lot of the game's personality. The blocky, vibrant visuals are similarly deliberate, clear and readable without trying to be something they are not. Where it falls short is honest and the developer probably knew it. The world is small. A focused player can see everything in under an hour. There is no reason to return once all the pants are collected unless you are chasing a personal best time. The line-of-sight logic near the main office and hotel areas is inconsistent enough to cause a few deaths that feel cheap rather than earned. For a game this short, those rough edges are tolerable but they are real. If you love indie work that commits entirely to its own joke and wraps genuine stealth craft around it, this is the kind of small game I advocate for. It knows exactly when to end. That is rarer than it sounds. Kai, Scout Team

Tags

singleplayercontroller-supporttier:aaaStealth-LiteEmbarrassment MeterRoguelike-AdjacentOpen-World ExplorationSecret HuntingSpeed-Run FriendlySolo DevDark ComedyCollectible PantsBreakable Barriers

System Requirements

Minimum

OS
Windows 7, Windows 8, Windows 10
Memory
4 GB RAM
Storage
297 MB available space
Graphics
ATI Mobility Radeon HD 5400 Series
Processor
Intel(R) Core(TM) i5 CPU

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Reviews & Ratings

Metacritic
70

Game Info

Developer
Scott Ethington
Publisher
Scott Ethington
Release Date
Jan 21, 2018

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What platforms is Ripped Pants at Work available on?

Ripped Pants at Work is available on PC, Mac.

When was Ripped Pants at Work released?

Ripped Pants at Work was released on 21 January 2018.

Who developed Ripped Pants at Work?

Ripped Pants at Work was developed by Scott Ethington.

Is Ripped Pants at Work worth buying?

Ripped Pants at Work holds a Metacritic score of 70/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.