Compare Rhythm Sprout: Sick Beats & Bad Sweets prices across 50+ stores and find the best deal. Developed by SURT. Published by tinyBuild. Released on 2/1/2023. Available on PC. Genres: Action, Adventure, Indie.

Thirty handcrafted levels, a self-aware onion knight, and a soundtrack that swings from lo-fi chill to Dragonforce-paced boss metal. Small dev, big heart, surprisingly sharp beats.

My first instinct with Rhythm Sprout was to write it off as a cute novelty. Onion knight. Vegetable Kingdom. King Sugar Daddy as the villain. The premise reads like a game-jam punchline. Then the music started, and I quietly stopped thinking about anything else for several hours. So here is what you actually get. You play as Sprout, the chosen onion, assigned by a brooding broccoli king to rescue Princess Cauliflower and fight off an invading candy army. Between levels, self-aware dialogue fires off puns and pop-culture jokes at a clip that earns genuine laughs rather than polite smiles. The writing has real personality. Think less "quirky indie filler" and more Katamari Damacy energy: characters with specific, absurd foibles that make you want to push forward just to see who shows up next. The inter-level story wrapping is what separates this from a playlist with a skin on top. Gameplay sits on a three-button core: pink notes on a face button, yellow notes on the d-pad, and blue block prompts on a shoulder button for enemy attacks and boss dodges. That sounds minimal, and the opening handful of levels will feel almost too gentle. Stick with it. Past the first world the complexity escalates hard, with note patterns arriving in high-BPM barrages that genuinely test split-hand coordination. The smartest design touch is how the music shifts seamlessly when enemies appear, moving from verse into a more layered combat passage without a single dropped beat. It is clever composition doing real mechanical work. Where things get slightly uneven is the dodge and bomb placement: those dodge prompts occasionally show up during peaceful walking sections in ways that feel mismatched to the mood, and the difficulty curve wobbles in places rather than climbing cleanly. Neither issue kills the experience, but they are visible seams in otherwise tidy craftsmanship. The soundtrack, composed entirely in-house by Rune Kramer Bjerkass, is the reason to buy this. Genre variety is the operative phrase here: lo-fi for the calm walks, K-pop, EDM, hip-hop, drum and bass, reggaeton, light jazz, and genuine metal riffs for boss encounters. It covers more ground in thirty tracks than most rhythm games cover in twice the count. Some reviewers have noted the mid-game rushes full-throttle too quickly and could use more pacing shifts between high-energy stretches, which is a fair read. The chill lo-fi levels, like the Winter Woods section, act as genuine breathers and show how well the game understands contrast when it commits to it. Visually, the 3D environments are colorful and stylized per track rather than reused, which is a substantial production effort for a small team. Replay hooks are solid. Beyond the main campaign and a prequel side story with its own levels, each stage can be remixed with Turbo Mode (faster speed), Mirror Mode (flipped note lanes), a shuffle that randomizes the beatmap, or a Totally Random Mode that changes every run. Collecting CDs scattered through levels unlocks bonus stages. Unlockable outfits and weapon skins round things out for completionists, and the achievement list is honest about demanding skill for full completion. Beginner mode, which consolidates all notes onto a single button, makes the game accessible without gutting its identity. Sugar Rush, a one-per-level ability that simplifies notes and refills health, acts as a generous safety valve in the harder sections. Rhythm Sprout earned its Very Positive standing on Steam with good reason. It is a small game that knows exactly what it is and delivers on that promise with care. SURT built something that respects both the genre and the player's time. Kai, Scout Team

Rhythm Sprout: Sick Beats & Bad Sweets
ActionAdventureIndie

Rhythm Sprout: Sick Beats & Bad Sweets

Feb 1, 2023SURTtinyBuild
GamerScout Says

Thirty handcrafted levels, a self-aware onion knight, and a soundtrack that swings from lo-fi chill to Dragonforce-paced boss metal. Small dev, big heart, surprisingly sharp beats.

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Screenshots & Media

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About Rhythm Sprout: Sick Beats & Bad Sweets

My first instinct with Rhythm Sprout was to write it off as a cute novelty. Onion knight. Vegetable Kingdom. King Sugar Daddy as the villain. The premise reads like a game-jam punchline. Then the music started, and I quietly stopped thinking about anything else for several hours. So here is what you actually get. You play as Sprout, the chosen onion, assigned by a brooding broccoli king to rescue Princess Cauliflower and fight off an invading candy army. Between levels, self-aware dialogue fires off puns and pop-culture jokes at a clip that earns genuine laughs rather than polite smiles. The writing has real personality. Think less "quirky indie filler" and more Katamari Damacy energy: characters with specific, absurd foibles that make you want to push forward just to see who shows up next. The inter-level story wrapping is what separates this from a playlist with a skin on top. Gameplay sits on a three-button core: pink notes on a face button, yellow notes on the d-pad, and blue block prompts on a shoulder button for enemy attacks and boss dodges. That sounds minimal, and the opening handful of levels will feel almost too gentle. Stick with it. Past the first world the complexity escalates hard, with note patterns arriving in high-BPM barrages that genuinely test split-hand coordination. The smartest design touch is how the music shifts seamlessly when enemies appear, moving from verse into a more layered combat passage without a single dropped beat. It is clever composition doing real mechanical work. Where things get slightly uneven is the dodge and bomb placement: those dodge prompts occasionally show up during peaceful walking sections in ways that feel mismatched to the mood, and the difficulty curve wobbles in places rather than climbing cleanly. Neither issue kills the experience, but they are visible seams in otherwise tidy craftsmanship. The soundtrack, composed entirely in-house by Rune Kramer Bjerkass, is the reason to buy this. Genre variety is the operative phrase here: lo-fi for the calm walks, K-pop, EDM, hip-hop, drum and bass, reggaeton, light jazz, and genuine metal riffs for boss encounters. It covers more ground in thirty tracks than most rhythm games cover in twice the count. Some reviewers have noted the mid-game rushes full-throttle too quickly and could use more pacing shifts between high-energy stretches, which is a fair read. The chill lo-fi levels, like the Winter Woods section, act as genuine breathers and show how well the game understands contrast when it commits to it. Visually, the 3D environments are colorful and stylized per track rather than reused, which is a substantial production effort for a small team. Replay hooks are solid. Beyond the main campaign and a prequel side story with its own levels, each stage can be remixed with Turbo Mode (faster speed), Mirror Mode (flipped note lanes), a shuffle that randomizes the beatmap, or a Totally Random Mode that changes every run. Collecting CDs scattered through levels unlocks bonus stages. Unlockable outfits and weapon skins round things out for completionists, and the achievement list is honest about demanding skill for full completion. Beginner mode, which consolidates all notes onto a single button, makes the game accessible without gutting its identity. Sugar Rush, a one-per-level ability that simplifies notes and refills health, acts as a generous safety valve in the harder sections. Rhythm Sprout earned its Very Positive standing on Steam with good reason. It is a small game that knows exactly what it is and delivers on that promise with care. SURT built something that respects both the genre and the player's time. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Rhythm ActionAuto-RunnerBoss FightsLevel ModifiersBeginner FriendlyOriginal SoundtrackScore AttackVegetable KingdomHigh BPM

Steam Deck & Linux

Steam Deck PlayableProtonDB Gold

Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 11 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
Geforce GTX 860 or equivalent
Processor
Intel i3-2100 / AMD A8-5600k
Sound Card
DirectX Compatible Sound Card

Recommended

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
Geforce GTX 960 or equivalent
Processor
Intel i5 or higher
Sound Card
DirectX Compatible Sound Card

Community Discussion

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Reviews & Ratings

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Game Info

Developer
SURT
Publisher
tinyBuild
Release Date
Feb 1, 2023

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Rhythm Sprout: Sick Beats & Bad Sweets is available on PC.

When was Rhythm Sprout: Sick Beats & Bad Sweets released?

Rhythm Sprout: Sick Beats & Bad Sweets was released on 1 February 2023.

Who developed Rhythm Sprout: Sick Beats & Bad Sweets?

Rhythm Sprout: Sick Beats & Bad Sweets was developed by SURT and published by tinyBuild.