Compare Rhiannon: Curse of the Four Branches prices across 50+ stores and find the best deal. Developed by Arberth Studios. Published by Meridian4. Released on 5/15/2014. Available on PC. Genres: Adventure, Indie. Metacritic score: 67/100.

Welsh mythology deserves better adaptations, and Rhiannon nearly delivers one. A slow, Myst-style ghost story with real folklore bones, undercut by dated mechanics and bugs that have never been patched.

I have a soft spot for games that reach for something genuinely obscure and weird, and Rhiannon: Curse of the Four Branches reaches hard. Built by a three-person team at Arberth Studios, it plants you alone in a remote Welsh farmstead called Ty Pryderi and asks you to unravel a supernatural curse rooted in the Mabinogion, a pre-Christian cycle of Welsh myths that almost no other game has dared to touch. You play as Chris, a house-sitter called in while the Sullivan family takes their troubled daughter away, and the setup is immediately more textured than the premise suggests. Diaries, emails, and letters left by the family do real narrative work, threading a contemporary ghost story through legends that are genuinely ancient. There is something quietly affecting about how invested you can become in a family you never actually meet. The gameplay sits firmly in the Myst tradition: first-person node-based navigation, an inventory that hides at the top of the screen until you need it, and puzzles that require you to combine objects and decode clues scattered across the property. The puzzle design in the first three of the game's five chapters is where Rhiannon earns its reputation. You will teach yourself the ancient Ogham alphabet, work through a puzzle built around homeopathy and Kirlian photography, and pick apart the properties of sacred trees in Welsh magic. These are the moments that make the game feel authored, like someone genuinely cared about the lore. A small notebook nudges you in the right direction without holding your hand, which is the right call for this kind of mystery. The friction, though, is real and the game does not always earn it. Objects cannot be picked up until you have triggered the correct plot condition, meaning you might stand next to a hemlock twig for twenty minutes before the game decides you are allowed to take it. Backtracking compounds this, and the late chapters lean on repetitive puzzle logic that dulls the carefully built tension. The audio is thin, closer to ambient silence than atmosphere, and the visuals have never been sharp, locked at 720p with no resolution option. There are also inventory bugs, flagged for years, that have never been corrected. A disappearing item in an adventure game is not a small problem. Who is this for, then? Fans of Barrow Hill or The Lost Crown, and anyone who has read the Mabinogion and thought it deserved a game, will find things here that no other title offers. The pacing demands patience: the opening half-hour is stingy with information and the farmhouse feels deliberately bewildering. Stick with it past that threshold. The storytelling and the folklore genuinely earn that patience, even if the production never fully catches up to the ambition. Treat a walkthrough as a companion rather than a defeat, and the experience is a lot less likely to sour. Kai, Scout Team

Rhiannon: Curse of the Four Branches
AdventureIndie

Rhiannon: Curse of the Four Branches

May 15, 2014Arberth StudiosMeridian4
GamerScout Says

Welsh mythology deserves better adaptations, and Rhiannon nearly delivers one. A slow, Myst-style ghost story with real folklore bones, undercut by dated mechanics and bugs that have never been patched.

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About Rhiannon: Curse of the Four Branches

I have a soft spot for games that reach for something genuinely obscure and weird, and Rhiannon: Curse of the Four Branches reaches hard. Built by a three-person team at Arberth Studios, it plants you alone in a remote Welsh farmstead called Ty Pryderi and asks you to unravel a supernatural curse rooted in the Mabinogion, a pre-Christian cycle of Welsh myths that almost no other game has dared to touch. You play as Chris, a house-sitter called in while the Sullivan family takes their troubled daughter away, and the setup is immediately more textured than the premise suggests. Diaries, emails, and letters left by the family do real narrative work, threading a contemporary ghost story through legends that are genuinely ancient. There is something quietly affecting about how invested you can become in a family you never actually meet. The gameplay sits firmly in the Myst tradition: first-person node-based navigation, an inventory that hides at the top of the screen until you need it, and puzzles that require you to combine objects and decode clues scattered across the property. The puzzle design in the first three of the game's five chapters is where Rhiannon earns its reputation. You will teach yourself the ancient Ogham alphabet, work through a puzzle built around homeopathy and Kirlian photography, and pick apart the properties of sacred trees in Welsh magic. These are the moments that make the game feel authored, like someone genuinely cared about the lore. A small notebook nudges you in the right direction without holding your hand, which is the right call for this kind of mystery. The friction, though, is real and the game does not always earn it. Objects cannot be picked up until you have triggered the correct plot condition, meaning you might stand next to a hemlock twig for twenty minutes before the game decides you are allowed to take it. Backtracking compounds this, and the late chapters lean on repetitive puzzle logic that dulls the carefully built tension. The audio is thin, closer to ambient silence than atmosphere, and the visuals have never been sharp, locked at 720p with no resolution option. There are also inventory bugs, flagged for years, that have never been corrected. A disappearing item in an adventure game is not a small problem. Who is this for, then? Fans of Barrow Hill or The Lost Crown, and anyone who has read the Mabinogion and thought it deserved a game, will find things here that no other title offers. The pacing demands patience: the opening half-hour is stingy with information and the farmhouse feels deliberately bewildering. Stick with it past that threshold. The storytelling and the folklore genuinely earn that patience, even if the production never fully catches up to the ambition. Treat a walkthrough as a companion rather than a defeat, and the experience is a lot less likely to sour. Kai, Scout Team

Tags

singleplayertier:sub-5Welsh MythologyMabinogionMyst-likeInventory PuzzlesParanormal InvestigationGhost StoryDocument-Heavy NarrativeSolo Developer FeelNo CombatFolklore

Steam Deck & Linux

Steam Deck Unsupported

Valve rates this game Steam Deck Unsupported.

System Requirements

Minimum

OS
Windows XP, Vista, 7, 8
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
3 GB available space
Graphics
64 MB DirectX compatible
Processor
1.5 GHz Intel® Pentium® 3 or AMD® Athlon® processor
Sound Card
DirectX compatible Sound Card
Additional Notes
Mouse, Keyboard

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Reviews & Ratings

Metacritic
67

Game Info

Developer
Arberth Studios
Publisher
Meridian4
Release Date
May 15, 2014

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Rhiannon: Curse of the Four Branches is available on PC.

When was Rhiannon: Curse of the Four Branches released?

Rhiannon: Curse of the Four Branches was released on 15 May 2014.

Who developed Rhiannon: Curse of the Four Branches?

Rhiannon: Curse of the Four Branches was developed by Arberth Studios and published by Meridian4.

Is Rhiannon: Curse of the Four Branches worth buying?

Rhiannon: Curse of the Four Branches holds a Metacritic score of 67/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.