Compare RFLEX prices across 50+ stores and find the best deal. Developed by Wesley LaFerriere. Published by System Void Games. Released on 8/26/2015. Available on PC, Mac, Linux. Genres: Action, Casual, Indie.

Survive a 3x3 grid for sixty seconds. That premise sounds laughably thin until your heart is pounding through level three and you've clocked 300 attempts without a clear run.

I have a soft spot for the kind of game that fits entirely in your head the moment you see it, and RFLEX is exactly that. Solo developer Wesley LaFerriere built something almost monastic in its simplicity: you control a pentagon on a 3x3 dot grid, and your one job is to not get hit by oncoming rectangular projectiles telegraphed by thin laser lines a half-second before they arrive. No power-ups, no story, no unlock drip. Just you, the grid, and the question of whether your reflexes are actually as sharp as you think they are. The structure is five levels, each asking you to survive for sixty seconds. That sounds brief, and it is, but the difficulty curve between level one and level five is almost satirically steep. The five difficulty settings run from something called "Amusement" to "Death Wish," and the gap between them is not a gentle slope. Later levels introduce spinning rectangles and a background grid that rotates 90 degrees mid-run, and the final stage borrows patterns from every previous level in a kind of greatest-hits of punishment. There is also a "Drunk" mode sitting quietly on the options screen, which reverses your controls at random intervals. Someone on the leaderboard has completed Death Wish on Drunk. I find that person both impressive and deeply troubling. Visually, RFLEX wraps its geometry in a CRT-distortion filter that gives the whole thing a phosphor-glow warmth, bright color against dark backgrounds, just slightly wobbly at the edges. It is not a technically complex presentation, but it is a deliberate and consistent one, and it reads clearly even when the grid is tilting and rectangles are spinning. The soundtrack by ForeverBound, Valiant, and RollingFacade does the heavy lifting atmospherically: rapid, kinetic electronic music that syncs beautifully with the pace of play without ever feeling like it is trying to compensate for thin content. Tracks like Reignite and Laserdragon have the kind of energy that makes you restart immediately after a death rather than taking a breath first. That quality is worth noting. A good arcade game conditions your retry reflex before you consciously decide to try again. The honest criticism here is that the content total is small. One game type, five levels, one gameplay modifier. If you need variety of form to stay engaged, RFLEX will exhaust its surface area quickly. The community also flagged some early controller input quirks, though the developer responded and patched within hours of the reports, which says something decent about the support ethic behind even a solo-made freeware title. The Steam user reception sits at 91% positive across over 220 reviews, which for a game with this little surface area is a fairly strong signal that the core loop is working as intended. This is a game for a specific mood: the mood where you want to be tested cleanly, without menus or explanations, in sessions that last anywhere from thirty seconds to two hours depending on how deep the leaderboard pull gets. It knows exactly what it is, and it ends when it means to end. Kai, Scout Team

RFLEX
ActionCasualIndie

RFLEX

Aug 26, 2015Wesley LaFerriereSystem Void Games
GamerScout Says

Survive a 3x3 grid for sixty seconds. That premise sounds laughably thin until your heart is pounding through level three and you've clocked 300 attempts without a clear run.

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About RFLEX

I have a soft spot for the kind of game that fits entirely in your head the moment you see it, and RFLEX is exactly that. Solo developer Wesley LaFerriere built something almost monastic in its simplicity: you control a pentagon on a 3x3 dot grid, and your one job is to not get hit by oncoming rectangular projectiles telegraphed by thin laser lines a half-second before they arrive. No power-ups, no story, no unlock drip. Just you, the grid, and the question of whether your reflexes are actually as sharp as you think they are. The structure is five levels, each asking you to survive for sixty seconds. That sounds brief, and it is, but the difficulty curve between level one and level five is almost satirically steep. The five difficulty settings run from something called "Amusement" to "Death Wish," and the gap between them is not a gentle slope. Later levels introduce spinning rectangles and a background grid that rotates 90 degrees mid-run, and the final stage borrows patterns from every previous level in a kind of greatest-hits of punishment. There is also a "Drunk" mode sitting quietly on the options screen, which reverses your controls at random intervals. Someone on the leaderboard has completed Death Wish on Drunk. I find that person both impressive and deeply troubling. Visually, RFLEX wraps its geometry in a CRT-distortion filter that gives the whole thing a phosphor-glow warmth, bright color against dark backgrounds, just slightly wobbly at the edges. It is not a technically complex presentation, but it is a deliberate and consistent one, and it reads clearly even when the grid is tilting and rectangles are spinning. The soundtrack by ForeverBound, Valiant, and RollingFacade does the heavy lifting atmospherically: rapid, kinetic electronic music that syncs beautifully with the pace of play without ever feeling like it is trying to compensate for thin content. Tracks like Reignite and Laserdragon have the kind of energy that makes you restart immediately after a death rather than taking a breath first. That quality is worth noting. A good arcade game conditions your retry reflex before you consciously decide to try again. The honest criticism here is that the content total is small. One game type, five levels, one gameplay modifier. If you need variety of form to stay engaged, RFLEX will exhaust its surface area quickly. The community also flagged some early controller input quirks, though the developer responded and patched within hours of the reports, which says something decent about the support ethic behind even a solo-made freeware title. The Steam user reception sits at 91% positive across over 220 reviews, which for a game with this little surface area is a fairly strong signal that the core loop is working as intended. This is a game for a specific mood: the mood where you want to be tested cleanly, without menus or explanations, in sessions that last anywhere from thirty seconds to two hours depending on how deep the leaderboard pull gets. It knows exactly what it is, and it ends when it means to end. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Dodge GameHigh Score ChasingCRT AestheticTwitch ReflexesLeaderboard CompetitionDrunk ModeOne-Hit KillMinimalist DesignElectronic Soundtrack

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows Vista
Memory
1 GB RAM
Graphics
OpenGL 2.1 Support
Processor
2 GHz

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Game Info

Developer
Wesley LaFerriere
Publisher
System Void Games
Release Date
Aug 26, 2015

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What platforms is RFLEX available on?

RFLEX is available on PC, Mac, Linux.

When was RFLEX released?

RFLEX was released on 26 August 2015.

Who developed RFLEX?

RFLEX was developed by Wesley LaFerriere and published by System Void Games.