Rex Nebular and the Cosmic Gender Bender Key
If you've burned through Space Quest and Leisure Suit Larry and want the weird MicroProse cousin nobody talks about, Rex Nebular scratches that itch - mostly. A short, occasionally charming 1992 point-and-click with fair puzzles and a title that promises far more raunchiness than it delivers.
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About Rex Nebular and the Cosmic Gender Bender Key
I went in expecting a Leisure Suit Larry clone in space, and what I got was something considerably more subdued - a sci-fi comedy point-and-click that plays it straighter than its title implies, with genuine puzzle craft buried under dated presentation and a hero with the personality of a used car manual. That gap between expectation and reality is the core tension of Rex Nebular, and whether it bothers you will depend entirely on what you came for. The setup lands Rex on Terra Androgena - a planet where a historic gender war wiped out all men, leaving the surviving Keepers relying on the eponymous machine to temporarily change sex and keep the population going. Rex, naturally, sticks out. The world splits into three distinct areas: an above-ground wilderness populated by primitive Stock, the technologically advanced underground Keepers' base, and the abandoned city of Machopolis. That last section is where the game genuinely earns its keep. Puzzles open up, the environment rewards exploration, and a large-scale puzzle involving flooding an underground city with seawater stands out as one of the more satisfying inventory-logic moments in early-90s adventure gaming. The first half is comparatively breezy - objectives are broad (escape the base, reach Machopolis, find the vase), and the puzzle solutions are logical enough that experienced players will rarely feel cheated. The interface is worth flagging because it's one of Rex Nebular's actual strengths. Instead of a generic Use verb, the game replaces it with Put and Throw plus a contextual action list tied to each individual item. It means puzzle solutions are fairer - you get visible clues about how something might be used rather than blind item-on-item guessing. Three difficulty settings (easy, difficult, very difficult) add or remove entire puzzle sequences, not just tweak numbers, which is a smarter implementation than most contemporaries managed. The downsides are real though: inventory scrolling through an ever-growing list is a pain, pixel-hunting for hotspots is a recurring friction point, and on higher difficulties the game can put you in unwinnable states if you miss a critical item early. Save frequently and save often is not optional advice here. The humor lands more often than it has any right to, given MicroProse's background in sim and strategy rather than comedy adventure. The jokes lean on gender stereotypes and B-movie sci-fi tropes - silly rather than sharp. The "Naughty vs. Nice" mode toggle at the start is almost entirely a marketing gimmick; the actual content difference is negligible. Rex himself is a blank slate with a dash of machismo, which makes him functional as a player avatar but forgettable as a character. The writing in the in-game dialogue punches above the story's weight, even if the broader narrative never coheres into anything memorable. Visually, the rotoscoped animation was genuinely impressive for 1992 and holds a certain charm now, though low resolution makes fullscreen play rough on modern monitors. The soundtrack is decent background noise - not offensive, not memorable. This is a game for two kinds of players: nostalgia-driven adventure fans who remember it from DOS-era hardware, and completionists who have worked through the LucasArts and Sierra catalogs and want to see what MicroProse's one adventure-game swing looked like. Cold-start players expecting a Space Quest-tier experience may find it shorter and thinner than the title implies. It clocks in fast, especially on easy, and the story wraps up feeling like chapter one of a series that never happened. Worth a look at the right price if you know what you're buying. Alex, Scout Team
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Game Info
- Developer
- MicroProse Software, Inc.
- Publisher
- Retroism, Nightdive Studios
- Release Date
- Oct 17, 2014