
Revolution Under Siege Gold
If your idea of a good time is managing supply lines across a continent while Trotsky and Denikin both try to ruin your week, RUS Gold delivers one of the most historically serious wargames on PC.
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About Revolution Under Siege Gold
I keep a short list of wargames that genuinely punish lazy operational thinking, and Revolution Under Siege Gold sits near the top of it. Built on AGEOD's simultaneous turn-based WEGO engine, every order you queue is resolved at the same moment as your opponent's, which means you cannot react turn by turn like a chess player. You commit, you wait, and then you find out whether your encirclement of Tsaritsyn was a masterstroke or a catastrophic overextension. That tension is the engine's greatest asset, and it is present in every session. The scope is genuinely vast. The main Grand Campaign covers the Russian Civil War from 1918 onward, threading historical events that can lock specific units in place, spawn partisan uprisings when regional loyalty collapses, and force diplomatic decisions that ripple across resources and faction relations. Territory control runs on two separate tracks: military control (which opens supply corridors) and population loyalty (which, if neglected, spawns guerrilla regiments behind your lines). On top of that, you are managing commander statistics including seniority and offensive fire ratings, deploying armored trains and early aircraft alongside Cossack cavalry and Red Guard infantry, and watching for random officer events that can shift your order of battle overnight. The decision surface is enormous. Players who track Paradox patch notes will feel right at home. New players should not start with the Grand Campaign. The Finnish Civil War scenario and the 1917 early Revolution scenario are shorter, lower-unit-count entries that teach the core loop without drowning you in faction complexity. This is a point worth underlining: the game does provide a genuine on-ramp if you use it. The manual is substantial, and the in-game tooltips are dense with rule explanations. Expect to invest several hours reading before the campaign map clicks into place. That front-loaded cost is real, but the community consensus is consistent that the payoff justifies it. A sitting 70 percent Mostly Positive rating on Steam from a small but devoted audience of wargame veterans is a reliable signal here, not marketing noise. Where RUS Gold shows its age is on the presentation side. The interface is utilitarian to a fault, graphical fidelity is firmly pre-2015 indie wargame territory, and there is no hand-holding tutorial in the modern sense. The AGEOD engine, praised for adaptability by the dedicated crowd, can feel cumbersome when you are trying to parse a multi-stack engagement across a dozen provinces simultaneously. There is also a notable lack of post-launch mod ecosystem support compared to what Paradox titles enjoy, so do not expect a thriving workshop full of community overhauls. What you get is a tightly iterated definitive edition, with years of balance patches baked in and scenarios covering the Russian-Polish War of 1920 and the alternate-history Drang Nach Osten counterfactual in addition to the main campaign. The multiplayer PBEM (play-by-email) mode is worth flagging for serious players, as the WEGO system becomes even more compelling against a human opponent who cannot be predicted. Diego, Scout Team
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System Requirements
Minimum
- OS
- Vista/ Windows 7 / Windows 8 / Windows 10
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 3 GB available space
- Graphics
- 512 Mb V-RAM or better
- Processor
- Pentium IV 1800+ MHz
- Sound Card
- 9.0c compatible sound card -
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Game Info
- Developer
- Sep Reds
- Publisher
- Slitherine Ltd.
- Release Date
- Jul 2, 2015