
Revenge Quest
A Film Noir-tinged couch co-op shooter about rebels fighting a Robot Mafia over stolen water - scrappy, handcrafted, and honest about what it is.
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Screenshots & Media

About Revenge Quest
My first honest impression of Revenge Quest was that it feels like someone's sketchbook that somehow learned to shoot back. Fyn Games built this little side-scrolling action game around a premise that has no business being this charming: a dystopian water shortage engineered by a robotic mafia, and a ragtag group of rebels who decide to fix it with guns, bats, and cover fire. The Art Deco and Film Noir visual influences give it a personality that punches well above its budget, and the handmade quality comes through in every slightly wobbly sprite and level layout. The core loop is faster and more tactical than the "casual" genre tag suggests. You cannot just sprint through levels; the game expects you to read enemy patterns, hold your position, and actively rearrange the environment to create cover before pushing forward. Furniture, crates, and other movable objects become part of the strategy, and that one mechanic does a lot to lift the game above simple wave-clearing. The weapon variety is real - melee bats sit alongside ranged shooters, and the game unlocks more unusual tools deeper in the campaign. Boss encounters cap each level and demand pattern recognition rather than brute force, which is a respectable design choice for something this small. The local co-op is where Revenge Quest earns the most goodwill. Bringing a second player in sharpens the dynamic cover system into something genuinely funny to negotiate, and the revive mechanic between partners keeps sessions flowing rather than punishing. There is also a separate duelling arena added post-launch, where you can turn on your co-op partner entirely - a small but welcome addition that shows the developer kept listening. A 2020 update revised the difficulty curve, improved boss design, expanded the story across levels, and balanced the weapon roster, so what exists today is meaningfully tidier than the 2017 launch build. The limitations are real and worth naming. This is a very short game from a solo developer, with a tiny player base and no meaningful online community to speak of. The story is thin even after the post-launch additions - you get context, not depth. Players expecting a polished genre standout or significant content volume will feel the edges quickly. The aesthetic is appealing but modest, and the soundtrack leans into its noir ambitions more than it always lands them. None of that is a scandal for something sitting in the sub-five-dollar tier; it is simply the honest shape of the thing. If you have a friend nearby and an affection for scrappy indie action games that know exactly what they are trying to do, Revenge Quest is a low-risk afternoon. Solo players will find it functional but thinner, the cover system doing most of the interesting work when there is nobody to coordinate with. The game deserves credit for having a mechanical idea - the movable environment - and committing to it throughout, rather than listing it as a feature and forgetting about it. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP Service Pack 2
- Memory
- 512 MB RAM
- DirectX
- Version 9.0
- Storage
- 250 MB available space
- Graphics
- DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Processor
- (1.2 GHz) Intel Pentium 4, AMD Opteron or AMD Athlon 64
Reviews & Ratings
No ratings available
Game Info
- Developer
- Fyn Games
- Publisher
- Fyn Games
- Release Date
- Aug 14, 2017