Compare Revenge of the Savage Planet Cosmic Hoarder Edition prices across trusted key stores and find the best deal. Developed by Raccoon Logic Studios Inc.. Published by Raccoon Logic Studios Inc.. Released on 5/8/2025. Available on PC. Genres: Action, Adventure.

Corporate satire meets alien collect-a-thon in a sequel that out-explores its predecessor across multiple vibrant planets, best enjoyed with a friend but entirely capable of holding its own solo.

I went in expecting a modest follow-up to a cult curiosity and came out the other side having genuinely lost track of time across four distinct alien worlds. Raccoon Logic's Revenge of the Savage Planet is the kind of game that knows exactly what it is: a third-person action-adventure with Metroidvania bones, a collect-a-thon soul, and a personality loud enough to fill whatever planet you happen to crash-land on. The setup is gleefully on-the-nose. You wake up from cryosleep only to discover your employer has been acquired by a faceless megacorp, you've been made redundant mid-flight, and now you're stranded on a hostile alien world with nothing but an upgradeable pistol and a sardonic drone companion. It is, deliberately, a story about disposable workers navigating corporate indifference, filtered through rubber-hose animation and absurdist humor. Your tolerance for that brand of comedy will vary, and some reviewers noted the jokes hit diminishing returns by the back half, but even when the writing misses, the game around it remains genuinely interesting to play. The biggest structural shift from the 2020 original is the move to third person, which pays off more than it costs. Platforming is noticeably more precise, and your character's over-the-top run cycle and cartoonish animations carry a surprising amount of wordless comedy. The exploration loop is where the game earns its Steam rating. Each planet has its own distinct biome, enemy roster, and vertical layout that rewards poking at every ledge and scanning every creature. The planets are not enormous, but they are dense in the right way: a side objective leads to a 3D-printer component, which requires a puzzle, which reveals a shortcut, which opens up yet another corner of the map. Forward momentum never fully stalls. Gear progression drives the Metroidvania half of the equation, with upgradeable mobility options gradually turning your hapless colonizer into someone who can actually handle the ambushes the game keeps throwing. The pistol overheats more than you'd like early on, and some smaller enemy types lean toward annoying rather than challenging, but peripheral tools like binding goo, a magnetic fork for turning metal debris into projectiles, and a hose that can spray lava or conductive fluid give combat enough creative range to stay interesting across the runtime. Co-op is the game's second-best argument for itself. The entire campaign is playable with one other person, either online or via local split-screen, with cross-platform support included. There's no drop-in mid-session, both players must stay on the same planet, and story progress saves only to the host's file, so it takes a little coordination to manage fairly. But within those constraints, playing alongside someone transforms the corporate satire into a shared bit, and the elemental interaction systems (goo traps, slippery floors, lava pools) become a constant source of both strategy and chaos. A solo run clocks in around ten hours; thorough players stretching for every scan and secret can expect closer to twelve to fifteen. Neither overstays its welcome. On the downside, combat never quite reaches the standard of everything else. The gun feels underpowered until upgrades kick in, enemy variety thins out toward the later planets, and the story's final act lands with less impact than the setup promises. The humor, while mostly charming, occasionally devolves into repetition. These are real friction points, not nitpicks, and they prevent Revenge of the Savage Planet from being a flat recommendation for everyone. But for players who gravitate toward exploration-first games, creature-cataloguing, and the specific pleasure of a world that rewards curiosity at every turn, this is a very well-executed version of that thing. Alex, Scout Team

Revenge of the Savage Planet Cosmic Hoarder Edition

Revenge of the Savage Planet Cosmic Hoarder Edition

May 8, 2025Raccoon Logic Studios Inc.
GamerScout Says

Corporate satire meets alien collect-a-thon in a sequel that out-explores its predecessor across multiple vibrant planets, best enjoyed with a friend but entirely capable of holding its own solo.

PC
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GamerScout Verdict

Best for players who love dense alien worlds to pick apart, especially with a co-op partner to share the chaos with.

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About Revenge of the Savage Planet Cosmic Hoarder Edition

I went in expecting a modest follow-up to a cult curiosity and came out the other side having genuinely lost track of time across four distinct alien worlds. Raccoon Logic's Revenge of the Savage Planet is the kind of game that knows exactly what it is: a third-person action-adventure with Metroidvania bones, a collect-a-thon soul, and a personality loud enough to fill whatever planet you happen to crash-land on. The setup is gleefully on-the-nose. You wake up from cryosleep only to discover your employer has been acquired by a faceless megacorp, you've been made redundant mid-flight, and now you're stranded on a hostile alien world with nothing but an upgradeable pistol and a sardonic drone companion. It is, deliberately, a story about disposable workers navigating corporate indifference, filtered through rubber-hose animation and absurdist humor. Your tolerance for that brand of comedy will vary, and some reviewers noted the jokes hit diminishing returns by the back half, but even when the writing misses, the game around it remains genuinely interesting to play. The biggest structural shift from the 2020 original is the move to third person, which pays off more than it costs. Platforming is noticeably more precise, and your character's over-the-top run cycle and cartoonish animations carry a surprising amount of wordless comedy. The exploration loop is where the game earns its Steam rating. Each planet has its own distinct biome, enemy roster, and vertical layout that rewards poking at every ledge and scanning every creature. The planets are not enormous, but they are dense in the right way: a side objective leads to a 3D-printer component, which requires a puzzle, which reveals a shortcut, which opens up yet another corner of the map. Forward momentum never fully stalls. Gear progression drives the Metroidvania half of the equation, with upgradeable mobility options gradually turning your hapless colonizer into someone who can actually handle the ambushes the game keeps throwing. The pistol overheats more than you'd like early on, and some smaller enemy types lean toward annoying rather than challenging, but peripheral tools like binding goo, a magnetic fork for turning metal debris into projectiles, and a hose that can spray lava or conductive fluid give combat enough creative range to stay interesting across the runtime. Co-op is the game's second-best argument for itself. The entire campaign is playable with one other person, either online or via local split-screen, with cross-platform support included. There's no drop-in mid-session, both players must stay on the same planet, and story progress saves only to the host's file, so it takes a little coordination to manage fairly. But within those constraints, playing alongside someone transforms the corporate satire into a shared bit, and the elemental interaction systems (goo traps, slippery floors, lava pools) become a constant source of both strategy and chaos. A solo run clocks in around ten hours; thorough players stretching for every scan and secret can expect closer to twelve to fifteen. Neither overstays its welcome. On the downside, combat never quite reaches the standard of everything else. The gun feels underpowered until upgrades kick in, enemy variety thins out toward the later planets, and the story's final act lands with less impact than the setup promises. The humor, while mostly charming, occasionally devolves into repetition. These are real friction points, not nitpicks, and they prevent Revenge of the Savage Planet from being a flat recommendation for everyone. But for players who gravitate toward exploration-first games, creature-cataloguing, and the specific pleasure of a world that rewards curiosity at every turn, this is a very well-executed version of that thing.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedMetroidvaniaCollect-a-ThonCorporate SatireCouch Co-opCreature ScanningElemental CombatUpgrade ProgressionSplit-ScreenCross-Platform Co-op

System Requirements

Minimum

OS
Windows 10 64-bit
Processor
Intel Core i5-8400 / AMD Ryzen 5 1600
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1060 / AMD Radeon RX 580 - 6GB VRAM Dir…

Recommended

OS
Windows 10 64-bit
Processor
Intel Core i7-9700 / AMD Ryzen 5 5500
Memory
16 GB RAM
Graphics
NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700 XT / INT…

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Reviews & Ratings

Steam
86%(3,483)

Game Info

Developer
Raccoon Logic Studios Inc.
Publisher
Raccoon Logic Studios Inc.
Release Date
May 8, 2025

Features

Single-playerMultiplayerCo-opOnline Co OpShared/Split Screen Co OpShared/Split ScreenCross Platform MultiplayerSteam Achievements+5 more

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Revenge of the Savage Planet Cosmic Hoarder Edition is available on PC.

When was Revenge of the Savage Planet Cosmic Hoarder Edition released?

Revenge of the Savage Planet Cosmic Hoarder Edition was released on 8 May 2025.

Who developed Revenge of the Savage Planet Cosmic Hoarder Edition?

Revenge of the Savage Planet Cosmic Hoarder Edition was developed by Raccoon Logic Studios Inc..