
Reveal
A scrappy first-person puzzler with an amnesiac god at its centre, a box-spawning mechanic, and a 50/50 split on Steam that tells you exactly how divisive it is.
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About Reveal
I want to like Reveal more than the evidence currently allows me to. There is something genuinely odd and curious at its core: you wake as a God, remember nothing, and an assistant named Alre starts filling in the uncomfortable blanks. That premise carries real atmospheric potential, the kind of low-budget existential hook that keeps you leaning forward in the early levels. The question is whether the execution earns that curiosity, and the answer sits somewhere in the uneasy middle. The mechanical foundation is modest but coherent. Your primary tool for getting through each level is the ability to create and destroy boxes on demand, stacking or clearing them to reach elevated platforms or trigger environmental switches. Alongside the boxes, the game layers in lifts and what it describes as fields, spatial obstacles that force you to think about approach angles and timing rather than brute-forcing height. It is closer to a spatial logic exercise than a traditional environmental puzzler, and for players who find that kind of clean, contained challenge satisfying, a few of the mid-game levels do earn their keep. Players in the community have noted getting genuinely stuck on specific puzzles, which suggests the difficulty has some real teeth rather than pure hand-holding. The trouble surfaces in two places. First, the options menu is almost non-existent, offering little beyond resolution changes. For a game that leans on atmosphere, locking players into a single audio experience with no volume sliders is a meaningful oversight. The music has divided the small player base sharply: some find it atmospheric, others muted the whole thing by level three and lost whatever soundscape the developer intended. That is a painful trade-off in a short game where mood is arguably half the product. Second, the Steam reviews land at a flat 50 percent positive across twenty votes, which is as honest a signal as you will find. This is not a hidden gem that the algorithm buried. It is a flawed debut from a solo or small team (Useless Machines) that had an interesting concept and ran out of runway to fully develop it. Who should consider it anyway? Puzzle completionists comfortable with rough edges and a short runtime tagged by the community as well under five dollars. People who find the amnesia-deity setup genuinely compelling enough to forgive thin options and divisive audio. If you came here from Portal or The Talos Principle, Reveal will feel like a student film next to those productions, and that comparison will sting. But if you have a soft spot for small indie experiments that reach a little beyond their budget and mostly keep their footing, there is something worth half an evening here. The box mechanic is tighter than you might expect, and Alre's drip-fed explanations do maintain a quiet pull. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 64 Bit
- Memory
- 2 GB RAM
- DirectX
- Version 10
- Storage
- 750 MB available space
- Graphics
- Video card with 1 GB memory
- Processor
- Core i3 / AMD 2.0 GHz
Recommended
- OS
- Windows 10
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 750 MB available space
- Graphics
- Video card with 4 GB memory
- Processor
- Core i5 / AMD 3.0 GHz
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Useless Machines
- Publisher
- SA Industry
- Release Date
- Jul 17, 2018

