Retimed
Local arena shooter where near-death slows time around you, turning split-second panic into a tactical bubble of slow-motion chaos for 2-4 players.
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About Retimed
Retimed is a local multiplayer arena shooter built around one genuinely clever mechanic: when a bullet or projectile gets close enough to kill you, time slows down in a bubble around that player. It sounds like a tutorial crutch at first, but Team Maniax has built an entire competitive experience on top of that single idea. The bubble is not mercy. It is the arena within the arena, a compressed pocket where everyone suddenly has to recalculate their aim, their dodge, their next shot, while the rest of the match continues at full speed around them. The result is a game that rewards both reflex and reading. For a small indie team releasing on PC, the execution is tighter than you might expect. Matches move fast, the controls feel immediate, and the time-bubble effect is visually legible even in the middle of a four-player scrum. That clarity matters enormously in local multiplayer, where screen-reading and split-second spatial awareness can collapse into visual noise if a developer is not careful. Retimed does not make that mistake. The aesthetic is clean, the color palette keeps players distinct, and the slow-motion moments read as drama rather than distraction. The audience for this is straightforward: you need people in the same room. Retimed is strictly local, 2-4 players, no online matchmaking. If your couch sees regular traffic from friends who still gather for controller-in-hand sessions, this fits neatly into that rotation alongside games like TowerFall or Nidhogg. If you are a solo player hoping to dip in, there is essentially nothing here for you. The game does not pretend otherwise, which is a kind of honesty worth noting. It knows what it is. What works beyond the core mechanic is the way matches build tension even at low player counts. Two players circling each other, both trying to force a bubble on the other while avoiding triggering one around themselves, creates a rhythm that feels almost like a duel in a spaghetti western. Add four players and that tension fractures into wonderful unpredictability. The time bubbles start overlapping, priorities shift, and someone always ends up caught in slow motion while everyone else piles in. Those moments generate the kind of laughter that keeps a couch game in rotation for months. The shortcomings are real but contextual. The content footprint is modest. There are not deep unlock trees, extensive mode variety, or a sprawling map roster. For players who need a constant drip of progression to stay engaged, Retimed will feel thin after a few sessions. The soundtrack and overall atmosphere are serviceable rather than distinctive, which is the one place where a game with this much mechanical personality could have done more. A stronger sonic identity would have sharpened the mood considerably. Still, 83 percent positive Steam reviews across several hundred players suggests that the people who found it were satisfied, and that tracks. Retimed is not trying to be a platform. It is trying to be a great party game, and within that ambition, it lands. Kai, Scout Team
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Game Info
- Developer
- Team Maniax
- Publisher
- WhisperGames, Stray Fawn Studio
- Release Date
- Dec 5, 2019