Compare Resident Evil Village / Resident Evil 8 Gold Edition prices across trusted key stores and find the best deal. Developed by CAPCOM Co., Ltd.. Published by CAPCOM CO., LTD. Released on 10/28/2022. Available on PC, Xbox. Genres: Action, Single Player, Multiplayer, Third Person, Horror, FPS / TPS, Adventure.

Every piece of RE Village content in one package: the full first-person campaign, Shadows of Rose story DLC, Mercenaries Additional Orders, and third-person mode. More action than horror, and that is fine by me.

RE Village is a first-person shooter with survival-horror skin stretched over an RE4-style action skeleton. You play Ethan Winters, a man who cannot catch a break, chasing his kidnapped daughter Rose through an Eastern European village crawling with Lycans and lorded over by four wildly different bosses. Castle Dimitrescu is gothic vampire territory. House Beneviento pivots hard into psychological dread with zero guns and maximum screaming. Moreau's Reservoir goes full body-horror swamp creature. Heisenberg's Factory drops you into industrial sci-fi chaos with magnetically controlled enemies. Each zone plays like a different horror subgenre, which keeps pacing tight and prevents the 8-to-10-hour campaign from going stale. From a shooter perspective, the feel is solid: weapons have weight, the LEMI pistol-to-shotgun-to-magnum progression is classic RE economy, and the Duke's shop handles upgrades much like the RE4 merchant system, buying parts, raising fire rate and reload speed with Lei farmed from enemy drops and treasure sells. Ammo scarcity is real on standard difficulty but never punishing to the point of softlock. Ethan is not a power fantasy, which is the point. The Gold Edition bundles in the Winters' Expansion, and that means three extras worth unpacking separately. First, a third-person over-the-shoulder mode for the main campaign, clearly inspired by RE4R's camera. It works better than it has any right to, but cutscenes snap back to first-person and a handful of object interactions look janky in that view. Play first-person if it is your first time through. Second, Shadows of Rose: a roughly 3-to-4-hour standalone chapter set sixteen years after the main game, with Ethan's now-teenage daughter as the protagonist. Rose plays exclusively in third-person and trades the Duke's shop for tighter resource budgets, mold-freeze powers to stun enemies, and a slower, more methodical loop. The story is uneven, the boss recycling is noticeable, and Rose's powers feel undercooked until a bombastic finale that gives a hint of what the DLC could have been at full scale. It is worth playing as a closer to the Winters arc, just do not expect a full RE chapter's worth of revelations. Third, Mercenaries Additional Orders, which adds Chris Redfield, Heisenberg, and Lady Dimitrescu as playable characters across new stages. Heisenberg and Dimitrescu are locked behind progression, which is a frustrating choice given they are the obvious draws, but the mode itself is a decent arcade loop for score chasers. On PC the base game has ray tracing and targets 60 fps without breaking a sweat on mid-range hardware. Input feel is responsive, mouse aiming in first-person is clean, and the RE Engine does its usual thing of looking absurdly good for its performance budget. No meaningful netcode concerns because this is a single-player game at its core; RE:Verse, the multiplayer component bundled in, has never been the reason anyone bought a ticket to this village and you can safely ignore it. The Trauma Pack cosmetics are minor extras, nothing gameplay-changing. If you bounced off RE7 because the Baker house felt too claustrophobic and punishing, Village is the more approachable entry: bigger spaces, louder guns, and a pace that rewards forward momentum over backtracking paralysis. If you came from RE7 hoping for the same level of atmospheric dread, the action tilt will disappoint early on, though Beneviento will remind you this is still a horror franchise. The segmented structure means no one zone overstays its welcome, and the Gold Edition's extras pad the runtime enough that there is no reason to buy the base game alone if you are coming in fresh. Fred, Scout Team

Resident Evil Village / Resident Evil 8 Gold Edition
ActionSingle PlayerMultiplayerThird PersonHorrorFPS / TPSAdventure

Resident Evil Village / Resident Evil 8 Gold Edition

Oct 28, 2022CAPCOM Co., Ltd.CAPCOM CO., LTD
GamerScout Says

Every piece of RE Village content in one package: the full first-person campaign, Shadows of Rose story DLC, Mercenaries Additional Orders, and third-person mode. More action than horror, and that is fine by me.

PCXbox
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€0.00
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Historical low: €7.81

GamerScout Verdict

Best for action-horror fans who want a content-complete RE Village run without hunting down separate DLC purchases.

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Price History

Historical low
€7.8120 Jun 2026
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€7.61€8.29€8.98€9.665 Jun14 Jun23 Jun2 Jul11 Jul
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Screenshots & Media

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About Resident Evil Village / Resident Evil 8 Gold Edition

RE Village is a first-person shooter with survival-horror skin stretched over an RE4-style action skeleton. You play Ethan Winters, a man who cannot catch a break, chasing his kidnapped daughter Rose through an Eastern European village crawling with Lycans and lorded over by four wildly different bosses. Castle Dimitrescu is gothic vampire territory. House Beneviento pivots hard into psychological dread with zero guns and maximum screaming. Moreau's Reservoir goes full body-horror swamp creature. Heisenberg's Factory drops you into industrial sci-fi chaos with magnetically controlled enemies. Each zone plays like a different horror subgenre, which keeps pacing tight and prevents the 8-to-10-hour campaign from going stale. From a shooter perspective, the feel is solid: weapons have weight, the LEMI pistol-to-shotgun-to-magnum progression is classic RE economy, and the Duke's shop handles upgrades much like the RE4 merchant system, buying parts, raising fire rate and reload speed with Lei farmed from enemy drops and treasure sells. Ammo scarcity is real on standard difficulty but never punishing to the point of softlock. Ethan is not a power fantasy, which is the point. The Gold Edition bundles in the Winters' Expansion, and that means three extras worth unpacking separately. First, a third-person over-the-shoulder mode for the main campaign, clearly inspired by RE4R's camera. It works better than it has any right to, but cutscenes snap back to first-person and a handful of object interactions look janky in that view. Play first-person if it is your first time through. Second, Shadows of Rose: a roughly 3-to-4-hour standalone chapter set sixteen years after the main game, with Ethan's now-teenage daughter as the protagonist. Rose plays exclusively in third-person and trades the Duke's shop for tighter resource budgets, mold-freeze powers to stun enemies, and a slower, more methodical loop. The story is uneven, the boss recycling is noticeable, and Rose's powers feel undercooked until a bombastic finale that gives a hint of what the DLC could have been at full scale. It is worth playing as a closer to the Winters arc, just do not expect a full RE chapter's worth of revelations. Third, Mercenaries Additional Orders, which adds Chris Redfield, Heisenberg, and Lady Dimitrescu as playable characters across new stages. Heisenberg and Dimitrescu are locked behind progression, which is a frustrating choice given they are the obvious draws, but the mode itself is a decent arcade loop for score chasers. On PC the base game has ray tracing and targets 60 fps without breaking a sweat on mid-range hardware. Input feel is responsive, mouse aiming in first-person is clean, and the RE Engine does its usual thing of looking absurdly good for its performance budget. No meaningful netcode concerns because this is a single-player game at its core; RE:Verse, the multiplayer component bundled in, has never been the reason anyone bought a ticket to this village and you can safely ignore it. The Trauma Pack cosmetics are minor extras, nothing gameplay-changing. If you bounced off RE7 because the Baker house felt too claustrophobic and punishing, Village is the more approachable entry: bigger spaces, louder guns, and a pace that rewards forward momentum over backtracking paralysis. If you came from RE7 hoping for the same level of atmospheric dread, the action tilt will disappoint early on, though Beneviento will remind you this is still a horror franchise. The segmented structure means no one zone overstays its welcome, and the Gold Edition's extras pad the runtime enough that there is no reason to buy the base game alone if you are coming in fresh.

Fred
Fred · Scout Team

Shooters

Tags

steamRE EngineFirst-Person CombatThird-Person OptionResource ManagementBoss Rush StructureMercenaries ModeStory DLC IncludedWeapon UpgradingSingle-Player Focus

System Requirements

Minimum

Memory
8 GB RAM
DirectX
12
Graphics
AMD Radeon RX 560 with 4GB VRAM / NVIDIA GeForce GTX 1050 Ti with 4GB VRAM
Processor
AMD Ryzen 3 1200 / Intel Core i5-7500
64bit support
Yes
System requirements
Windows 10

Recommended

Memory
16 GB RAM
DirectX
12
Graphics
AMD Radeon RX 5700 / NVIDIA GeForce GTX 1070
Processor
AMD Ryzen 5 3600 / Intel Core i7 8700
64bit support
Yes
System requirements
Windows 10

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Game Info

Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM CO., LTD
Release Date
Oct 28, 2022

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What platforms is Resident Evil Village / Resident Evil 8 Gold Edition available on?

Resident Evil Village / Resident Evil 8 Gold Edition is available on PC, Xbox.

When was Resident Evil Village / Resident Evil 8 Gold Edition released?

Resident Evil Village / Resident Evil 8 Gold Edition was released on 28 October 2022.

Who developed Resident Evil Village / Resident Evil 8 Gold Edition?

Resident Evil Village / Resident Evil 8 Gold Edition was developed by CAPCOM Co., Ltd. and published by CAPCOM CO., LTD.