Compare Resident Evil 7: Biohazard - Season Pass (DLC) prices across 50+ stores and find the best deal. Developed by CAPCOM Co., Ltd.. Published by CAPCOM Co., Ltd.. Released on 1/23/2017. Available on Xbox Series X, Xbox One, PC, Xbox. Genres: Action, Adventure. Metacritic score: 83/100.

If RE7 left you wanting more time in the Baker estate, this Season Pass delivers a surprising amount of variety - from tense escape rooms to bayou brawling - though the quality swings wildly between pieces.

I came into the RE7 Season Pass expecting competent filler, and walked out with genuinely split feelings. The package bundles Banned Footage Vol. 1 and Vol. 2 alongside End of Zoe, covering everything from tight survival horror vignettes to full-on story epilogues - and the tonal range is so wide it almost feels like three separate games stapled together. The Banned Footage volumes are the most uneven part of the deal. Vol. 1 gives you Bedroom, a tense stealth-and-puzzle escape sequence where you play as cameraman Clancy trying to outwit a watching Marguerite, and Nightmare, a survival horde mode where you craft weapons and set traps to outlast waves of Molded until dawn - closer in spirit to a Call of Duty Zombies side mode than anything in the main campaign. Ethan Must Die mode rounds it out with a brutally punishing roguelike-adjacent challenge that will chew through the unprepared. Vol. 2 adds the Daughters tape - a stealth-heavy prequel showing how the Baker family fell to Eveline's infection, which is genuinely worth seeing for the lore alone - plus Twenty-One, a blackjack-with-death-stakes card game that is exactly as bizarre as it sounds, and Jack's 55th Birthday, a goofy timed food-fetching romp that exists in a completely different emotional register from the rest of the series. None of the arcade stuff hits the depth of the main game's exploration loop, but the sheer oddness of having a card game inside a survival horror DLC is hard to dismiss. End of Zoe is the clearest highlight and the reason most people will find the Season Pass worthwhile. You play as Joe Baker - Zoe's uncle, a gruff swamp man - who can literally punch Molded to death with his bare hands and craft makeshift spears from the bayou environment. It is completely ridiculous, wildly different in tone from Ethan's ordeal in the main house, and somehow works. The chapter caps off Zoe's storyline in a way the base game leaves hanging, and it pairs thematically with the free Not a Hero chapter (where Chris Redfield hunts Lucas Baker through a gas-choked mine armed with the Albert-01 handgun and Thor's Hammer auto shotgun) to give the whole RE7 narrative a proper send-off. The honest caveat here is that the Banned Footage minigames are side dishes, not the main course. Players who finished RE7 once and moved on may find the arcade modes too detached from what made the base game work - the careful exploration, resource tension, and slow dread of the Baker house. Diehard fans who want every scrap of Baker family lore, or anyone who enjoys replayable score-attack modes alongside story content, will get solid mileage. The combined runtime, when you factor in all episodes, comes close to matching the main campaign - which matters when weighing the value of the pass as a whole. Alex, Scout Team

Resident Evil 7: Biohazard - Season Pass (DLC)
ActionAdventure

Resident Evil 7: Biohazard - Season Pass (DLC)

Jan 23, 2017CAPCOM Co., Ltd.
GamerScout Says

If RE7 left you wanting more time in the Baker estate, this Season Pass delivers a surprising amount of variety - from tense escape rooms to bayou brawling - though the quality swings wildly between pieces.

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About Resident Evil 7: Biohazard - Season Pass (DLC)

I came into the RE7 Season Pass expecting competent filler, and walked out with genuinely split feelings. The package bundles Banned Footage Vol. 1 and Vol. 2 alongside End of Zoe, covering everything from tight survival horror vignettes to full-on story epilogues - and the tonal range is so wide it almost feels like three separate games stapled together. The Banned Footage volumes are the most uneven part of the deal. Vol. 1 gives you Bedroom, a tense stealth-and-puzzle escape sequence where you play as cameraman Clancy trying to outwit a watching Marguerite, and Nightmare, a survival horde mode where you craft weapons and set traps to outlast waves of Molded until dawn - closer in spirit to a Call of Duty Zombies side mode than anything in the main campaign. Ethan Must Die mode rounds it out with a brutally punishing roguelike-adjacent challenge that will chew through the unprepared. Vol. 2 adds the Daughters tape - a stealth-heavy prequel showing how the Baker family fell to Eveline's infection, which is genuinely worth seeing for the lore alone - plus Twenty-One, a blackjack-with-death-stakes card game that is exactly as bizarre as it sounds, and Jack's 55th Birthday, a goofy timed food-fetching romp that exists in a completely different emotional register from the rest of the series. None of the arcade stuff hits the depth of the main game's exploration loop, but the sheer oddness of having a card game inside a survival horror DLC is hard to dismiss. End of Zoe is the clearest highlight and the reason most people will find the Season Pass worthwhile. You play as Joe Baker - Zoe's uncle, a gruff swamp man - who can literally punch Molded to death with his bare hands and craft makeshift spears from the bayou environment. It is completely ridiculous, wildly different in tone from Ethan's ordeal in the main house, and somehow works. The chapter caps off Zoe's storyline in a way the base game leaves hanging, and it pairs thematically with the free Not a Hero chapter (where Chris Redfield hunts Lucas Baker through a gas-choked mine armed with the Albert-01 handgun and Thor's Hammer auto shotgun) to give the whole RE7 narrative a proper send-off. The honest caveat here is that the Banned Footage minigames are side dishes, not the main course. Players who finished RE7 once and moved on may find the arcade modes too detached from what made the base game work - the careful exploration, resource tension, and slow dread of the Baker house. Diehard fans who want every scrap of Baker family lore, or anyone who enjoys replayable score-attack modes alongside story content, will get solid mileage. The combined runtime, when you factor in all episodes, comes close to matching the main campaign - which matters when weighing the value of the pass as a whole. Alex, Scout Team

Tags

xboxStory EpilogueHorde SurvivalEscape Room PuzzleMelee CombatLore-HeavyReplayable Arcade ModesFirst-Person HorrorStealth Sections

System Requirements

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Reviews & Ratings

Metacritic
83
Steam
95%(120,555)

Game Info

Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release Date
Jan 23, 2017

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