Resident Evil 7 Biohazard: Banned Footage Vol.1 (DLC)
Three wildly different side scenarios set inside the Baker house: a tense puzzle escape, a wave-survival grind, and a rogue-lite nightmare that will end you repeatedly. Essential only if you already love RE7.
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About Resident Evil 7 Biohazard: Banned Footage Vol.1 (DLC)
Banned Footage Vol. 1 is a compact anthology of three standalone modes bolted onto Resident Evil 7 Biohazard, each pulling the core game in a completely different direction. You access all of them from the main menu's Extra Content section rather than through in-game VHS tapes, which already signals that this pack sits slightly outside the main experience rather than deepening it. Bedroom is the clear star. Playing as Clancy Jarvis, the ill-fated Sewer Gators cameraman, you wake up shackled to a bed in the Baker family's master bedroom with Marguerite checking in on you at intervals. The whole thing is a pure puzzle-and-memory challenge: no weapons, no combat, just opening drawers, rearranging paintings, and frantically restoring everything to its original state before your host returns to find the room disturbed. The tension that builds when you hear her footsteps while a combination lock is still unsolved is genuinely effective, channeling the atmosphere of classic Resident Evil puzzle design. It is, however, a one-and-done experience. Once you crack its logic, there is little reason to return. Nightmare flips the tone entirely into horde-survival territory. Clancy is trapped in the Baker basement, and you have to outlast five waves of increasingly aggressive Molded, plus periodic appearances from Jack Baker himself, while managing a scrap economy at a central workbench. You spend scrap to craft weapons, ammo, traps, and character upgrades. Permanent point-based unlocks carry over between runs, nudging you to replay it. The pacing draws obvious comparisons to wave modes in other shooters, and it works reasonably well, though it sits at a tonal distance from what makes RE7 actually unsettling. Ethan Must Die is the outlier that will either hook you or send you straight to the uninstall button. It drops Ethan into a remixed version of the main house armed with only a knife. Loot crates are scattered throughout with randomized contents, but some are booby-trapped and will kill you instantly. Enemies can down you in one or two hits, there are no checkpoints, and when you die, a gravestone marks your last position, recoverable on the next run for a random item from your previous loadout. The design borrows openly from Soulslike death-and-retrieval loops, and the difficulty is genuinely extreme. Players who enjoy that kind of punishment-driven repetition will find it compelling. Everyone else will bounce off it hard. The honest read on Vol. 1 is that Bedroom would have fit naturally as a VHS tape inside the main campaign, Nightmare fills the role that Mercenaries mode once did for the series, and Ethan Must Die is a niche challenge mode for masochists. Together they add variety but not depth. The content is short, especially Bedroom, and the question of whether this material was cut from the main game rather than built as an expansion is one that community reception never quite let Capcom off the hook for. If you are deep into RE7 and hungry for more time in the Baker house, this scratches that itch on its own terms. If you are only mildly interested, Vol. 2 arguably offers more interesting scenarios. Alex, Scout Team
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Game Info
- Developer
- CAPCOM Co., Ltd.
- Publisher
- CAPCOM CO., LTD
- Release Date
- Feb 21, 2017

