Compare Reptilian Rebellion prices across 50+ stores and find the best deal. Developed by Herrero Games. Published by Herrero Games. Released on 8/7/2016. Available on PC, Mac, Linux. Genres: Action, Casual, Indie.

A conspiracy theorist's fever dream wrapped in a voxel arcade shooter - charming for twenty minutes, brutally thin after that, but at this price point the ask is honest.

My first session with Reptilian Rebellion lasted exactly as long as it took to unlock a second character, lose all my lives to a sapper laying Illuminati mines, and laugh at the chem-trail mechanic that inverts your controls mid-run. That cycle of mild surprise followed by dawning awareness of the game's narrow scope pretty much describes the full arc of what Herrero Games is offering here. This is a top-down arcade shooter where you move a blocky voxel character across a single park environment, shooting waves of lizard-men approaching from both sides of the screen. Three weapons, ten characters, one endless level that cycles through day and night. That is the whole product. The character roster is the only layer of genuine craft I found. You start with three fighters - Kim, who moves fast but carries fewer bullets; Tom, who hits harder but burns through lives quickly; and Ron, the all-rounder. Seven more unlock through kill-count milestones and specific objectives, including dispatching the head of the Illuminati, which is exactly the kind of absurdist detail that almost makes you forgive the content drought. Each character genuinely plays differently, which is more than most budget arcade titles bother to do. The power-up loop - multi-shot, power-shot, a freeze effect, a friend who briefly joins the fight - keeps the early sessions moving. Hazards like projectile-throwing cars and the control-inverting chem-trail shuttle overhead add small chaos spikes that prevent complete autopilot. A post-launch update freed the player character from the fixed centre position to move freely around the arena, which was a meaningful improvement to the feel of movement. Where it falls apart is honesty of scope versus expectation. There is one level. The soundtrack is upbeat chip music that reviewers across multiple platforms described as wearing out its welcome fast - and I understand why. The UI was criticised for being cluttered and unpolished, and the leaderboard, which tracks both kill count and bitcoin collection (yes, coins in this game are bitcoins, because of course they are), can only be viewed after death rather than from a menu. These are small frictions that signal a game built quickly and not extensively QA'd against its own friction points. Steam's mixed reception reflects that: people who found the loop addictive got a few hours of fun; people expecting any kind of depth or progression beyond unlocking the roster bounced hard. For someone like me who covers small indie releases, there is something faintly endearing about the whole thing. The conspiracy theming is applied with a wink - reptilians, Illuminati mines, chem trails, the New World Order - and it holds together as a cohesive aesthetic joke even if the game underneath the joke is thin. If you are a score-chaser who finds ritual in mastering a single endless loop, or you want something to run in the background while half-watching something, the average playtime of around four hours reflects exactly how much game is here. Go in knowing that, and the disappointment is pre-empted. Go in hoping for structured progression, a story beat, or any mechanical evolution beyond the opening minutes, and you will be disappointed well before the credits - if there are any. Kai, Scout Team

Reptilian Rebellion
ActionCasualIndie

Reptilian Rebellion

Aug 7, 2016Herrero Games
GamerScout Says

A conspiracy theorist's fever dream wrapped in a voxel arcade shooter - charming for twenty minutes, brutally thin after that, but at this price point the ask is honest.

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About Reptilian Rebellion

My first session with Reptilian Rebellion lasted exactly as long as it took to unlock a second character, lose all my lives to a sapper laying Illuminati mines, and laugh at the chem-trail mechanic that inverts your controls mid-run. That cycle of mild surprise followed by dawning awareness of the game's narrow scope pretty much describes the full arc of what Herrero Games is offering here. This is a top-down arcade shooter where you move a blocky voxel character across a single park environment, shooting waves of lizard-men approaching from both sides of the screen. Three weapons, ten characters, one endless level that cycles through day and night. That is the whole product. The character roster is the only layer of genuine craft I found. You start with three fighters - Kim, who moves fast but carries fewer bullets; Tom, who hits harder but burns through lives quickly; and Ron, the all-rounder. Seven more unlock through kill-count milestones and specific objectives, including dispatching the head of the Illuminati, which is exactly the kind of absurdist detail that almost makes you forgive the content drought. Each character genuinely plays differently, which is more than most budget arcade titles bother to do. The power-up loop - multi-shot, power-shot, a freeze effect, a friend who briefly joins the fight - keeps the early sessions moving. Hazards like projectile-throwing cars and the control-inverting chem-trail shuttle overhead add small chaos spikes that prevent complete autopilot. A post-launch update freed the player character from the fixed centre position to move freely around the arena, which was a meaningful improvement to the feel of movement. Where it falls apart is honesty of scope versus expectation. There is one level. The soundtrack is upbeat chip music that reviewers across multiple platforms described as wearing out its welcome fast - and I understand why. The UI was criticised for being cluttered and unpolished, and the leaderboard, which tracks both kill count and bitcoin collection (yes, coins in this game are bitcoins, because of course they are), can only be viewed after death rather than from a menu. These are small frictions that signal a game built quickly and not extensively QA'd against its own friction points. Steam's mixed reception reflects that: people who found the loop addictive got a few hours of fun; people expecting any kind of depth or progression beyond unlocking the roster bounced hard. For someone like me who covers small indie releases, there is something faintly endearing about the whole thing. The conspiracy theming is applied with a wink - reptilians, Illuminati mines, chem trails, the New World Order - and it holds together as a cohesive aesthetic joke even if the game underneath the joke is thin. If you are a score-chaser who finds ritual in mastering a single endless loop, or you want something to run in the background while half-watching something, the average playtime of around four hours reflects exactly how much game is here. Go in knowing that, and the disappointment is pre-empted. Go in hoping for structured progression, a story beat, or any mechanical evolution beyond the opening minutes, and you will be disappointed well before the credits - if there are any. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Score AttackVoxel ArtEndless SurvivalWave ShooterUnlockable CharactersLeaderboard FocusController SupportConspiracy Humor

System Requirements

Minimum

OS
Windows 7 64 bit
Memory
1 GB RAM
DirectX
Version 8.0
Network
Broadband Internet connection
Storage
50 MB available space
Processor
Intel Core 2 Duo

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Game Info

Developer
Herrero Games
Publisher
Herrero Games
Release Date
Aug 7, 2016

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What platforms is Reptilian Rebellion available on?

Reptilian Rebellion is available on PC, Mac, Linux.

When was Reptilian Rebellion released?

Reptilian Rebellion was released on 7 August 2016.

Who developed Reptilian Rebellion?

Reptilian Rebellion was developed by Herrero Games.