Compare REPOSE prices across trusted key stores and find the best deal. Developed by Bozó Attila Bertold. Published by Akupara Games. Released on 4/14/2025. Available on PC. Genres: Action, Adventure, Indie.

A one-person horror dungeon crawler that counts every step against you, if the claustrophobic weight of a dying corporate facility sounds appealing, this black-and-white oddity earns its strange little place.

My first few minutes with REPOSE felt like finding a handwritten note slipped under the door of a building you were told to avoid. Hungarian solo developer Bozó Attila Bertold built this from the ground up as a 1-bit, first-person dungeon crawler set inside a descending corporate facility that keeps getting worse the further down you go. The aesthetic is stark and deliberate: pure black and white pixel art, grid-based movement one step at a time, a flickering flashlight cutting through corridors lined with the mutilated corpses of your predecessors. The whole thing has a David Lynch quality to it, somewhere between Eraserhead and the earliest Silent Hill, austere enough that your imagination does most of the heavy lifting. The core loop is about energy. Every step you take, every axe swing, every trap you blunder into chips away at a fixed counter. When it hits zero, you wake up. Bad dream. Except the facility is still there, still going down. Your job, assigned by a faceless entity called simply "the company," is to gather oxygen tanks from dead colleagues and push deeper. You carry a lantern, an axe for close encounters with whatever deformed things haunt the lower floors, and a handgun kept strictly for emergencies. Combat is fast and punishing: hesitate against an enemy once they clock you, and you are dead before you register what happened. The save system leans into the period-piece atmosphere by offering manual save codes you write down yourself, though this can be toggled off if you find it more friction than fun. Where REPOSE divides players is exactly where it is most honest about what it is. The labyrinthine level design is genuinely impressive craft, corridors wind back on themselves in ways that reward careful map-makers and punish anyone who assumes a straight line exists. But that same design means the trial-and-error cycle of running out of steps, respawning at the last bed, and attempting the same stretch again can tip from tension into tedium for players who want guidance. Some reviewers felt the gameplay loop never fully matched the promise of the atmosphere; others found the hidden strategic layers and careful routing exactly what they came for. Steam players landed firmly in the first camp, with the game sitting at Very Positive. Critics were more split, with scores clustering around the idea that the visual and sound design, a soundtrack by Our Star Is Dying that sits just on the edge of audible unease, outpaces the mechanical depth on offer. Repose is short. You will not lose a week to it. What it does ask is that you slow down, count your steps, and stay curious about a mystery the game parcels out through surreal NPC conversations, environmental storytelling, and a narrative thread involving a former employee named Aaron that the game absolutely does not want you to ask about. For players who grew up with Wizardry-era crawlers, or who want something that feels genuinely handmade rather than procedurally assembled, this is one of those rare small games that earns its specific mood completely. For players who need fluid movement and robust waypointing, it will feel archaic by design and that is not a bug. Kai, Scout Team

REPOSE

REPOSE

Apr 14, 2025Bozó Attila BertoldAkupara Games
GamerScout Says

A one-person horror dungeon crawler that counts every step against you, if the claustrophobic weight of a dying corporate facility sounds appealing, this black-and-white oddity earns its strange little place.

PC
Steam Deck Verified
Best Price Available
€0.00
at N/A
Historical low: €3.09

GamerScout Verdict

Best for patient players who want handcrafted atmosphere and retro step-counting tension over fluid, forgiving gameplay.

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Price History

Historical low
€3.095 Jun 2026
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€2.87€3.03€3.20€3.365 Jun16 Jun28 Jun9 Jul20 Jul
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About REPOSE

My first few minutes with REPOSE felt like finding a handwritten note slipped under the door of a building you were told to avoid. Hungarian solo developer Bozó Attila Bertold built this from the ground up as a 1-bit, first-person dungeon crawler set inside a descending corporate facility that keeps getting worse the further down you go. The aesthetic is stark and deliberate: pure black and white pixel art, grid-based movement one step at a time, a flickering flashlight cutting through corridors lined with the mutilated corpses of your predecessors. The whole thing has a David Lynch quality to it, somewhere between Eraserhead and the earliest Silent Hill, austere enough that your imagination does most of the heavy lifting. The core loop is about energy. Every step you take, every axe swing, every trap you blunder into chips away at a fixed counter. When it hits zero, you wake up. Bad dream. Except the facility is still there, still going down. Your job, assigned by a faceless entity called simply "the company," is to gather oxygen tanks from dead colleagues and push deeper. You carry a lantern, an axe for close encounters with whatever deformed things haunt the lower floors, and a handgun kept strictly for emergencies. Combat is fast and punishing: hesitate against an enemy once they clock you, and you are dead before you register what happened. The save system leans into the period-piece atmosphere by offering manual save codes you write down yourself, though this can be toggled off if you find it more friction than fun. Where REPOSE divides players is exactly where it is most honest about what it is. The labyrinthine level design is genuinely impressive craft, corridors wind back on themselves in ways that reward careful map-makers and punish anyone who assumes a straight line exists. But that same design means the trial-and-error cycle of running out of steps, respawning at the last bed, and attempting the same stretch again can tip from tension into tedium for players who want guidance. Some reviewers felt the gameplay loop never fully matched the promise of the atmosphere; others found the hidden strategic layers and careful routing exactly what they came for. Steam players landed firmly in the first camp, with the game sitting at Very Positive. Critics were more split, with scores clustering around the idea that the visual and sound design, a soundtrack by Our Star Is Dying that sits just on the edge of audible unease, outpaces the mechanical depth on offer. Repose is short. You will not lose a week to it. What it does ask is that you slow down, count your steps, and stay curious about a mystery the game parcels out through surreal NPC conversations, environmental storytelling, and a narrative thread involving a former employee named Aaron that the game absolutely does not want you to ask about. For players who grew up with Wizardry-era crawlers, or who want something that feels genuinely handmade rather than procedurally assembled, this is one of those rare small games that earns its specific mood completely. For players who need fluid movement and robust waypointing, it will feel archaic by design and that is not a bug.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttier:sub-51-Bit AestheticStep-Based MovementHorror Dungeon CrawlerCorporate HorrorResource ManagementSave Code SystemSci-Fi HorrorAxe CombatSurreal Narrative

System Requirements

Minimum

OS
Windows 10 or later
Memory
2 GB RAM
Storage
200 MB available space
Processor
1.1 GHZ

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
Bozó Attila Bertold
Publisher
Akupara Games
Release Date
Apr 14, 2025

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Frequently asked questions about REPOSE

How much does REPOSE cost?

REPOSE pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is REPOSE available on?

REPOSE is available on PC.

When was REPOSE released?

REPOSE was released on 14 April 2025.

Who developed REPOSE?

REPOSE was developed by Bozó Attila Bertold and published by Akupara Games.