Compare Renoir prices across 50+ stores and find the best deal. Developed by Black Wing Foundation. Published by Fulqrum Publishing. Released on 11/16/2016. Available on PC. Genres: Adventure, Indie.

A ghost detective, a grayscale city, and a murder-mystery told through phantom-puppeteering puzzles. Atmospheric enough to forgive its rougher edges, if only just.

I have a soft spot for games that commit fully to a mood, and Renoir commits hard. From the opening cemetery sequence onward, Black Wing Foundation plants you in a monochrome world soaked in rain, shadow, and jazz-tinged dread. The visual language is confident: a nearly pure black-and-white world with the occasional jolt of yellow or red that lands with the weight of a plot twist. Comic-book style cutscenes stitch the chapters together with enough personality to keep the story moving, even if the noir plot itself hits every expected beat rather than subverting them. The core mechanic is genuinely clever in concept. As the ghost of detective James Renoir, you cannot pass through light sources - streetlamps, windows, and floodlights are all hard walls to your spectral form. To navigate around them, you control up to five other phantoms simultaneously, using a record-and-replay system to choreograph their movements across switches, trap-doors, and elevators while you slip through the resulting gaps. At its best, pulling off a synchronized ghost maneuver feels like conducting a silent heist in a dead man's memory. Reviewers who stuck with it noted that the puzzles are more creative and demanding than they first appear, requiring genuine planning and timing rather than brute-force trial and error. Where the game stumbles is in execution rather than imagination. Controls carry a clunkiness that critics called out repeatedly, and the platforming responsiveness can undermine the precision that the puzzles demand. The tutorial barely explains why Renoir is bound by light while the phantoms he controls are not - a lore gap that gnaws at you. Puzzle variety also thins out over the roughly seven-hour runtime, and the parade of identical-looking male ghosts blurs together in a way that makes each new level feel a little less fresh. The story, while atmospheric, borrows its core premise liberally from a recognizable template and never quite adds enough of its own voice to fully transcend it. Still, for players who are drawn to the aesthetics and the mood rather than tight mechanical polish, there is something genuinely worth experiencing here. The soundtrack is a highlight - properly crafted jazz that earns its place rather than just dressing a Steam page. The Art Deco environments and rain-slicked outdoor areas carry real craft in their construction. If you approach Renoir the way you might approach a flawed but earnest noir paperback - expecting atmosphere first and mechanical precision second - its shortcomings soften considerably. It knows what it wants to be, even when it cannot always get there. Kai, Scout Team

Renoir
AdventureIndie

Renoir

Nov 16, 2016Black Wing FoundationFulqrum Publishing
GamerScout Says

A ghost detective, a grayscale city, and a murder-mystery told through phantom-puppeteering puzzles. Atmospheric enough to forgive its rougher edges, if only just.

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Screenshots & Media

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About Renoir

I have a soft spot for games that commit fully to a mood, and Renoir commits hard. From the opening cemetery sequence onward, Black Wing Foundation plants you in a monochrome world soaked in rain, shadow, and jazz-tinged dread. The visual language is confident: a nearly pure black-and-white world with the occasional jolt of yellow or red that lands with the weight of a plot twist. Comic-book style cutscenes stitch the chapters together with enough personality to keep the story moving, even if the noir plot itself hits every expected beat rather than subverting them. The core mechanic is genuinely clever in concept. As the ghost of detective James Renoir, you cannot pass through light sources - streetlamps, windows, and floodlights are all hard walls to your spectral form. To navigate around them, you control up to five other phantoms simultaneously, using a record-and-replay system to choreograph their movements across switches, trap-doors, and elevators while you slip through the resulting gaps. At its best, pulling off a synchronized ghost maneuver feels like conducting a silent heist in a dead man's memory. Reviewers who stuck with it noted that the puzzles are more creative and demanding than they first appear, requiring genuine planning and timing rather than brute-force trial and error. Where the game stumbles is in execution rather than imagination. Controls carry a clunkiness that critics called out repeatedly, and the platforming responsiveness can undermine the precision that the puzzles demand. The tutorial barely explains why Renoir is bound by light while the phantoms he controls are not - a lore gap that gnaws at you. Puzzle variety also thins out over the roughly seven-hour runtime, and the parade of identical-looking male ghosts blurs together in a way that makes each new level feel a little less fresh. The story, while atmospheric, borrows its core premise liberally from a recognizable template and never quite adds enough of its own voice to fully transcend it. Still, for players who are drawn to the aesthetics and the mood rather than tight mechanical polish, there is something genuinely worth experiencing here. The soundtrack is a highlight - properly crafted jazz that earns its place rather than just dressing a Steam page. The Art Deco environments and rain-slicked outdoor areas carry real craft in their construction. If you approach Renoir the way you might approach a flawed but earnest noir paperback - expecting atmosphere first and mechanical precision second - its shortcomings soften considerably. It knows what it wants to be, even when it cannot always get there. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Film NoirGhost MechanicsRecord-and-ReplayAtmospheric PuzzlerMonochrome ArtLight-AvoidanceMulti-Character PuzzlesJazz SoundtrackShort Playtime

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 / 8.1 / 10
Memory
2 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
GeForce GTX650 Ti or equivalent
Processor
Intel Core i3 or equivalent

Recommended

OS
Windows 7 / 8.1 / 10
Memory
4 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
GeForce GTX670 or equivalent
Processor
Intel Core i5 or equivalent

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Reviews & Ratings

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Game Info

Developer
Black Wing Foundation
Publisher
Fulqrum Publishing
Release Date
Nov 16, 2016

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Compare Renoir prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Renoir available on?

Renoir is available on PC.

When was Renoir released?

Renoir was released on 16 November 2016.

Who developed Renoir?

Renoir was developed by Black Wing Foundation and published by Fulqrum Publishing.