Compare Remnants Of Isolation prices across trusted key stores and find the best deal. Developed by Team Isolation. Published by KOMODO. Released on 5/1/2015. Available on PC. Genres: Casual, Indie, RPG.

Three hours, two mages, one prison dimension, and a spell-combo system clever enough to make you wish the whole thing were twice as long.

I have a soft spot for small RPG Maker games that punch above the weight of their toolset, and Remnants of Isolation lands squarely in that category. You play as Celesta, a mute girl who has spent her entire existence locked inside a magical fortress built to quarantine people born with the ability to use magic. When her barrier inexplicably collapses, she meets Melchior, a chatty rogue mage who also finds himself trapped, and the two spend the next three hours working their way through a sequence of haunted castle wings looking for an exit. The premise is economical, the world is built through scattered parchments and environmental detail rather than cutscenes, and that restraint suits the tone perfectly. The thing that earns Remnants its goodwill, and keeps it distinct from the mountain of RPG Maker titles flooding Steam, is the Spell Fusion combat system. Each character carries two layers of magic: innate abilities that cost less MP and learned card spells slotted into limited equip slots covering fire, ice, thunder, healing, and status effects. The twist is that if you fire an innate ability with one character and follow it immediately with a card spell from the other, the card spell transforms into a different, more powerful effect entirely. Celesta casting Heal after Melchior uses Arcane Force produces a strengthened heal; Melchior using Mana Break as the lead-in produces a regeneration buff instead. Because you choose turn order every round, the combinatorial thinking never fully switches off. Bosses like the Unholy Geomancer, who can cancel her own fire weakness mid-fight, or the dual Icy Death and Fiery Death encounter that swaps elemental resistance halfway through, are designed specifically to make you rotate your fusion pairings. It rarely becomes rote. The soundtrack deserves attention. The ambient exploration music sits at a somber, hollow register that communicates the castle's loneliness better than most of the dialogue does. The battle tracks shift to something more propulsive without losing the gothic undertow. Where the game struggles is in the one place it needed to succeed most: making you care about the two people at its center. Melchior carries every conversation because Celesta is entirely mute, and his writing swings between charming and awkward, sometimes within the same text box. The three available endings give the story genuine shape, but reaching them all is a matter of a single save file and maybe twenty extra minutes, which underlines how thin the emotional scaffolding is rather than rewarding replay in any meaningful way. Visually, Remnants is honest RPG Maker VX Ace, which means familiar map tiles and menu chrome that anyone who has browsed the Steam RPG section will recognize instantly. The custom character sprites and enemy designs, including the creeping Twisted Sentry and the grimly named Violent Rodent and Bio Hornet encounters, do lift the aesthetic somewhat, and the castle rooms are dressed with enough detail to feel intentional rather than placeholder. The forced windowed mode and lack of clean fullscreen options are technical annoyances that date the release and have not been addressed. For a roughly three-hour experience, none of that is a dealbreaker, but it is worth knowing going in. This is a game that knows what it is: a competition entry (it won the Grand Prize at the 2014 Indie Game Maker contest) expanded into a modest commercial release. The Spell Fusion system alone makes it worth a look for anyone who finds standard turn-based RPG combat too passive. The story never quite matches the mechanical ambition, and the length will leave players who came for narrative wanting considerably more, but the craft on display in the combat design is real and worth experiencing. Kai, Scout Team

Remnants Of Isolation

Remnants Of Isolation

May 1, 2015Team IsolationKOMODO
GamerScout Says

Three hours, two mages, one prison dimension, and a spell-combo system clever enough to make you wish the whole thing were twice as long.

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Historical low: €0.20

GamerScout Verdict

Worth a look for turn-based RPG fans who value combat creativity over story depth, but do not expect more than three hours of content.

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About Remnants Of Isolation

I have a soft spot for small RPG Maker games that punch above the weight of their toolset, and Remnants of Isolation lands squarely in that category. You play as Celesta, a mute girl who has spent her entire existence locked inside a magical fortress built to quarantine people born with the ability to use magic. When her barrier inexplicably collapses, she meets Melchior, a chatty rogue mage who also finds himself trapped, and the two spend the next three hours working their way through a sequence of haunted castle wings looking for an exit. The premise is economical, the world is built through scattered parchments and environmental detail rather than cutscenes, and that restraint suits the tone perfectly. The thing that earns Remnants its goodwill, and keeps it distinct from the mountain of RPG Maker titles flooding Steam, is the Spell Fusion combat system. Each character carries two layers of magic: innate abilities that cost less MP and learned card spells slotted into limited equip slots covering fire, ice, thunder, healing, and status effects. The twist is that if you fire an innate ability with one character and follow it immediately with a card spell from the other, the card spell transforms into a different, more powerful effect entirely. Celesta casting Heal after Melchior uses Arcane Force produces a strengthened heal; Melchior using Mana Break as the lead-in produces a regeneration buff instead. Because you choose turn order every round, the combinatorial thinking never fully switches off. Bosses like the Unholy Geomancer, who can cancel her own fire weakness mid-fight, or the dual Icy Death and Fiery Death encounter that swaps elemental resistance halfway through, are designed specifically to make you rotate your fusion pairings. It rarely becomes rote. The soundtrack deserves attention. The ambient exploration music sits at a somber, hollow register that communicates the castle's loneliness better than most of the dialogue does. The battle tracks shift to something more propulsive without losing the gothic undertow. Where the game struggles is in the one place it needed to succeed most: making you care about the two people at its center. Melchior carries every conversation because Celesta is entirely mute, and his writing swings between charming and awkward, sometimes within the same text box. The three available endings give the story genuine shape, but reaching them all is a matter of a single save file and maybe twenty extra minutes, which underlines how thin the emotional scaffolding is rather than rewarding replay in any meaningful way. Visually, Remnants is honest RPG Maker VX Ace, which means familiar map tiles and menu chrome that anyone who has browsed the Steam RPG section will recognize instantly. The custom character sprites and enemy designs, including the creeping Twisted Sentry and the grimly named Violent Rodent and Bio Hornet encounters, do lift the aesthetic somewhat, and the castle rooms are dressed with enough detail to feel intentional rather than placeholder. The forced windowed mode and lack of clean fullscreen options are technical annoyances that date the release and have not been addressed. For a roughly three-hour experience, none of that is a dealbreaker, but it is worth knowing going in. This is a game that knows what it is: a competition entry (it won the Grand Prize at the 2014 Indie Game Maker contest) expanded into a modest commercial release. The Spell Fusion system alone makes it worth a look for anyone who finds standard turn-based RPG combat too passive. The story never quite matches the mechanical ambition, and the length will leave players who came for narrative wanting considerably more, but the craft on display in the combat design is real and worth experiencing.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Turn-Based CombatSpell FusionRPG MakerMultiple EndingsFemale ProtagonistShort ExperienceDark FantasyDuo PartyCastle Exploration

System Requirements

Minimum

OS
Microsoft Windows XP/Vista/7 (32 bit or 64 bit)
Memory
256 MB RAM
Storage
100 MB available space
Graphics
1024x768 or better video resolution in High Color mode
Processor
Intel® Pentium® 4 2.0 GHz equivalent or faster processor
Sound Card
DirectSound-compatible sound card

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Game Info

Developer
Team Isolation
Publisher
KOMODO
Release Date
May 1, 2015

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Remnants Of Isolation is available on PC.

When was Remnants Of Isolation released?

Remnants Of Isolation was released on 1 May 2015.

Who developed Remnants Of Isolation?

Remnants Of Isolation was developed by Team Isolation and published by KOMODO.