Compare Remnant Records prices across 50+ stores and find the best deal. Developed by Noctiluca Studio. Published by Noctiluca Studio. Released on 1/23/2024. Available on PC. Genres: Action, Indie.

Phasmophobia taught the genre to fear the dark. Remnant Records asks you to grieve the ghost first - and that changes everything about how terror lands.

I came into Remnant Records expecting another EMF-reader loop and left genuinely unsettled in a way I hadn't felt from co-op horror in a while. What Noctiluca Studio built here is quieter and stranger than the genre's biggest names, and that restraint is the whole point. Before you can exorcise the spirit haunting a location, you have to understand who they were in life. Diaries, newspaper clippings, odd personal objects scattered across dark rooms - each run generates a fresh backstory, and piecing together a stranger's tragedy before the ghost finds you creates a specific kind of dread that jump-scare design simply can't manufacture. The horror here is slow and sorrowful, and that's its greatest strength. The role system is one of the better mechanical ideas in the genre right now. Four distinct classes - Electrician, Cartomancer, Musclehead, and Medium - each carry genuinely different tools and interactions. The Electrician can locate and toggle the fusebox in the dark. The Medium may hear or perceive things other roles literally cannot. The Musclehead can physically force open doors. The Cartomancer brings a set of mystical talismans. None of this is cosmetic; in harder runs, the right role in the right moment is the difference between a successful exorcism and a very bad time. In solo, the absence of those support roles creates a pressure that the more social multiplayer sessions never quite replicate - critics and players alike have noted that the atmosphere is most oppressive when you're alone with the building. The difficulty system deserves real attention. Ghost difficulty and investigation difficulty can be tuned separately, and stacking the eleven special condition modifiers lets you dial intensity up to something legitimately punishing. At the hardest settings, the exorcism table won't confirm which objects you've placed correctly - you commit, and you find out. That design philosophy respects players who want to earn their wins rather than follow a checklist. Missions run roughly fifteen minutes each, which makes the loop feel fast enough for repeat sessions without sacrificing the weight of each story. Where the game shows its indie seams is in some object-handling jank - carried items can clip on doors and vanish, which has forced restarts for some players. The content slate at launch was also lean: a small number of maps and ghost types means the procedural generation is doing a lot of the heavy lifting for longevity. The community's hope is that Noctiluca keeps adding notes, items, and narrative layers over time, and the developer's active presence in their Discord suggests they're listening. For a small studio's first full release, the foundation is more considered than most. If you bounced off Phasmophobia because it felt like evidence bingo rather than a ghost story, Remnant Records is the one to try instead. It won't overwhelm you with content volume, but the empathy it builds for its haunts - and the specific dread of hunting through someone's ruined life to free them - is something the genre hasn't done quite this deliberately before. Kai, Scout Team

Remnant Records
ActionIndie

Remnant Records

Jan 23, 2024Noctiluca Studio
GamerScout Says

Phasmophobia taught the genre to fear the dark. Remnant Records asks you to grieve the ghost first - and that changes everything about how terror lands.

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Screenshots & Media

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About Remnant Records

I came into Remnant Records expecting another EMF-reader loop and left genuinely unsettled in a way I hadn't felt from co-op horror in a while. What Noctiluca Studio built here is quieter and stranger than the genre's biggest names, and that restraint is the whole point. Before you can exorcise the spirit haunting a location, you have to understand who they were in life. Diaries, newspaper clippings, odd personal objects scattered across dark rooms - each run generates a fresh backstory, and piecing together a stranger's tragedy before the ghost finds you creates a specific kind of dread that jump-scare design simply can't manufacture. The horror here is slow and sorrowful, and that's its greatest strength. The role system is one of the better mechanical ideas in the genre right now. Four distinct classes - Electrician, Cartomancer, Musclehead, and Medium - each carry genuinely different tools and interactions. The Electrician can locate and toggle the fusebox in the dark. The Medium may hear or perceive things other roles literally cannot. The Musclehead can physically force open doors. The Cartomancer brings a set of mystical talismans. None of this is cosmetic; in harder runs, the right role in the right moment is the difference between a successful exorcism and a very bad time. In solo, the absence of those support roles creates a pressure that the more social multiplayer sessions never quite replicate - critics and players alike have noted that the atmosphere is most oppressive when you're alone with the building. The difficulty system deserves real attention. Ghost difficulty and investigation difficulty can be tuned separately, and stacking the eleven special condition modifiers lets you dial intensity up to something legitimately punishing. At the hardest settings, the exorcism table won't confirm which objects you've placed correctly - you commit, and you find out. That design philosophy respects players who want to earn their wins rather than follow a checklist. Missions run roughly fifteen minutes each, which makes the loop feel fast enough for repeat sessions without sacrificing the weight of each story. Where the game shows its indie seams is in some object-handling jank - carried items can clip on doors and vanish, which has forced restarts for some players. The content slate at launch was also lean: a small number of maps and ghost types means the procedural generation is doing a lot of the heavy lifting for longevity. The community's hope is that Noctiluca keeps adding notes, items, and narrative layers over time, and the developer's active presence in their Discord suggests they're listening. For a small studio's first full release, the foundation is more considered than most. If you bounced off Phasmophobia because it felt like evidence bingo rather than a ghost story, Remnant Records is the one to try instead. It won't overwhelm you with content volume, but the empathy it builds for its haunts - and the specific dread of hunting through someone's ruined life to free them - is something the genre hasn't done quite this deliberately before. Kai, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementscloud-savestier:sub-5Ghost InvestigationNarrative HorrorRole-Based Co-opProcedural StoriesSlow Burn HorrorExorcism MechanicsProximity Voice ChatDifficulty ModifiersSympathy-Driven Horror

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 6 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 8.1
Memory
8 GB RAM
Storage
8 GB available space
Graphics
NVIDIA GTX 1050 Ti
Processor
Intel Core i5-4460

Recommended

Memory
8 GB RAM

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Game Info

Developer
Noctiluca Studio
Publisher
Noctiluca Studio
Release Date
Jan 23, 2024

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What platforms is Remnant Records available on?

Remnant Records is available on PC.

When was Remnant Records released?

Remnant Records was released on 23 January 2024.

Who developed Remnant Records?

Remnant Records was developed by Noctiluca Studio.