Compare Regions of Ruin prices across trusted key stores and find the best deal. Developed by Gameclaw Studio. Published by Poysky Productions. Released on 2/5/2018. Available on PC. Genres: Action, Adventure, Indie, RPG.

2D side-scrolling RPG where you fight, loot, and build a dwarven town across an increasingly brutal open world. Old-school pixel charm with real strategic teeth.

Regions of Ruin is a 2D pixel side-scrolling action RPG that mashes together town-building, open-world exploration, and melee combat in a way that feels more coherent than it has any right to. You play as a dwarf carving out a foothold in a hostile land, gathering survivors, expanding a settlement, and pushing further into regions that scale in difficulty the more you explore. It is not a narrative-heavy game - do not come here expecting dialogue trees or branching faction politics. What it offers instead is a satisfying loop of clear a dungeon, haul resources, upgrade your town, unlock a new region, repeat. The combat is simple but functional. You have a small arsenal of melee weapons, ranged options, and skills that unlock as you level up. Enemy variety is decent enough to keep early and mid-game engaging, though veterans of the genre will notice the toolbox stops expanding well before the map does. Build variety exists but is narrower than you might hope at hour 20 - you will find a loadout that works and likely stick with it rather than pivoting into a radically different playstyle. That is the game's most honest limitation: it is wide on exploration, a bit shallow on character-system depth. The town-building layer is where Regions of Ruin earns a lot of goodwill. Rescuing survivors scattered across the world and slotting them into production roles - blacksmiths, miners, farmers - feeds back into your combat capability in ways that feel genuinely rewarding. Watching a settlement grow from a ruined outpost into a functioning dwarven hold scratches a specific itch that pure action RPGs often miss entirely. The world scaling system also deserves credit: rather than gating you with invisible level walls, enemies and zones get tougher the longer a playthrough runs, so there is always pressure to keep pushing outward. Visually, the pixel art is clean and readable without being especially ambitious. The soundtrack does its job without demanding attention. Neither is a selling point, but neither is a liability either. Where the game does quietly impress is in its map design - zones are distinct enough that exploration feels like genuine discovery rather than reskinned corridors. Filler content exists, particularly in the form of samey dungeon layouts in later areas, and the pacing dips noticeably in the mid-to-late stretch when you are grinding resources for town upgrades more than you are uncovering anything new. That grind is real and the game does not try to disguise it. For a 2018 indie release with a modest budget, Regions of Ruin lands comfortably in the category of games that do a few specific things well and know their own limits. It is best suited to players who enjoy the cadence of classic side-scrolling action RPGs, want a light town-building hook on top, and are not expecting Divinity-level systems depth. The 86% Steam rating from several thousand reviewers is honest - this is a solid, unpretentious game that respects your time more than it wastes it, even if it will not keep a theory-crafter busy past the credits. Monika, Scout Team

Regions of Ruin

Regions of Ruin

Feb 5, 2018Gameclaw StudioPoysky Productions
GamerScout Says

2D side-scrolling RPG where you fight, loot, and build a dwarven town across an increasingly brutal open world. Old-school pixel charm with real strategic teeth.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.20

GamerScout Verdict

A compact, honest action RPG with a satisfying town-building loop - best for players who want old-school side-scrolling with strategic padding.

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Price History

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Screenshots & Media

About Regions of Ruin

Regions of Ruin is a 2D pixel side-scrolling action RPG that mashes together town-building, open-world exploration, and melee combat in a way that feels more coherent than it has any right to. You play as a dwarf carving out a foothold in a hostile land, gathering survivors, expanding a settlement, and pushing further into regions that scale in difficulty the more you explore. It is not a narrative-heavy game - do not come here expecting dialogue trees or branching faction politics. What it offers instead is a satisfying loop of clear a dungeon, haul resources, upgrade your town, unlock a new region, repeat. The combat is simple but functional. You have a small arsenal of melee weapons, ranged options, and skills that unlock as you level up. Enemy variety is decent enough to keep early and mid-game engaging, though veterans of the genre will notice the toolbox stops expanding well before the map does. Build variety exists but is narrower than you might hope at hour 20 - you will find a loadout that works and likely stick with it rather than pivoting into a radically different playstyle. That is the game's most honest limitation: it is wide on exploration, a bit shallow on character-system depth. The town-building layer is where Regions of Ruin earns a lot of goodwill. Rescuing survivors scattered across the world and slotting them into production roles - blacksmiths, miners, farmers - feeds back into your combat capability in ways that feel genuinely rewarding. Watching a settlement grow from a ruined outpost into a functioning dwarven hold scratches a specific itch that pure action RPGs often miss entirely. The world scaling system also deserves credit: rather than gating you with invisible level walls, enemies and zones get tougher the longer a playthrough runs, so there is always pressure to keep pushing outward. Visually, the pixel art is clean and readable without being especially ambitious. The soundtrack does its job without demanding attention. Neither is a selling point, but neither is a liability either. Where the game does quietly impress is in its map design - zones are distinct enough that exploration feels like genuine discovery rather than reskinned corridors. Filler content exists, particularly in the form of samey dungeon layouts in later areas, and the pacing dips noticeably in the mid-to-late stretch when you are grinding resources for town upgrades more than you are uncovering anything new. That grind is real and the game does not try to disguise it. For a 2018 indie release with a modest budget, Regions of Ruin lands comfortably in the category of games that do a few specific things well and know their own limits. It is best suited to players who enjoy the cadence of classic side-scrolling action RPGs, want a light town-building hook on top, and are not expecting Divinity-level systems depth. The 86% Steam rating from several thousand reviewers is honest - this is a solid, unpretentious game that respects your time more than it wastes it, even if it will not keep a theory-crafter busy past the credits.

Monika
Monika · Scout Team

RPGs

Tags

steamTown-BuildingDwarven SettingOpen World ScalingResource ManagementSide-Scrolling CombatSettlement ProgressionPixel Art RPGExploration-Driven

System Requirements

Minimum

Processor
1 GHZ intel core I5
Memory
512 MB RAM
Graphics
Nvidia or Amd above 512 MB dedicated
DirectX
Version 9.0c
Storage
900 MB available space
Sound Card
Anything that works

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Reviews & Ratings

Steam
86%(4,618)

Game Info

Developer
Gameclaw Studio
Publisher
Poysky Productions
Release Date
Feb 5, 2018

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How much does Regions of Ruin cost?

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What platforms is Regions of Ruin available on?

Regions of Ruin is available on PC.

When was Regions of Ruin released?

Regions of Ruin was released on 5 February 2018.

Who developed Regions of Ruin?

Regions of Ruin was developed by Gameclaw Studio and published by Poysky Productions.