
Regiments
Cold War RTT that sits exactly between Wargame's micromanagement chaos and World in Conflict's arcade simplicity - and hits that gap better than most titles twice its budget.
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About Regiments
My spreadsheet instincts lit up the moment I realized Regiments operates at regimental scale and refuses to let you spam-click your way to a win. This is a real-time tactics game set in an alternate 1989 where the Cold War turns hot across West Germany, and the design philosophy is clear from the first tutorial mission: you are a commanding officer, not a unit babysitter. Platoons act as cohesive groups, mechanized infantry and their carriers move as single combat units, and the smallest force element you ever click on is still several vehicles strong. That abstraction is a deliberate and correct decision, and it keeps the cognitive load manageable without stripping out the combined-arms thinking the genre lives or dies on. The Operations mode is where Regiments earns its keep. Nine operations total, each built across multiple phases that persist unit losses, positions, and even time-of-day conditions from one fight to the next. Between phases you spend Operational Authority points to replenish depleted platoons, call in up to three Task Forces with their own distinct equipment loadouts, upgrade call-in timers for artillery and air support, and allocate points toward engineering works. That inter-battle resource loop is tighter than it first appears. A West German Panzerregiment that burns through its Leopard 2 platoons early is going to feel that pain two phases later, and no amount of clever maneuvering fully compensates for sloppy unit conservation. The AI deserves a real mention here: community consensus and my own experience confirm it uses combined-arms tactics, punishes exposed flanks, and resists being baited the same way twice. It is not a pushover even on standard difficulty. The faction and unit variety is legitimately broad. Over 100 distinct units span six factions - the USSR, USA, West Germany, East Germany, Belgium, and the UK - with three to five selectable regiments per faction and a dozen or more task forces available as reinforcements. Every regiment carries its own historical table of organization and equipment, so a Soviet motor rifle outfit plays fundamentally differently from a US armored cavalry formation. The Skirmish mode adds three standalone mission types (Breakthrough, Conquer, Defend) across more than 20 maps, and the Winds of Change paid DLC layers in a conquest-style campaign with procedurally generated objectives and additional nations including Poland. Post-launch support has been consistent and the developer has continued pushing free content updates well after release, which matters for long-term value. There are genuine rough edges. Multiplayer is absent entirely, which is a meaningful gap for a genre that thrives on human opponents, and the community has flagged it repeatedly. Mod support is thin, limiting the game's long-term ceiling in a way that, frankly, hurts a title that clearly has the bones to support a thriving scenario workshop. The voice acting is a flat miss: every faction speaks in American English regardless of national origin, which breaks immersion more than you'd expect given how much effort goes into equipment accuracy elsewhere. Music mixing is also inconsistent, notably quiet in the main menu. These are not deal-breakers, but they are gaps a studio with more resources would have closed. For newcomers worried about the learning curve: the game runs in real-time with pause and adjustable time compression, the tutorial is patient and structured, and multiple reviewers who described themselves as RTS beginners report getting comfortable within a few sessions. Regiments is more accessible than Steel Division 2 or WARNO while delivering more historical weight than World in Conflict. That positioning makes it a strong entry point into the Cold War wargame niche rather than just a consolation prize for players who can't handle the Eugen games. If you care about the 1989 NATO-Warsaw Pact scenario and want decision-making that rewards reading the battlefield over hand-speed, this holds up well. Diego, Scout Team
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Steam Deck & Linux
Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 15 ProtonDB community reports.
System Requirements
Minimum
- OS
- 64-bit Windows 11 / 10 / 8.1 / 7 with Service Pack 1
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 15 GB available space
- Graphics
- Nvidia GeForce GTX 1050
- Processor
- 4 cores Intel | AMD CPU
- Sound Card
- DirectX Compatible Sound Card
Recommended
- OS
- 64-bit Windows 11 / 10 / 8.1 / 7 with Service Pack 1
- Memory
- 16 GB RAM
- DirectX
- Version 12
- Storage
- 15 GB available space
- Graphics
- Nvidia Gefore GTX 1080
- Processor
- 4 cores Intel | AMD CPU (Intel i3-8100, AMD Ryzen 3 1200)
- Sound Card
- DirectX Compatible Sound Card
Community Discussion
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Reviews & Ratings
Game Info
- Developer
- Bird's Eye Games
- Publisher
- MicroProse Software
- Release Date
- Aug 16, 2022