Compare Regency Solitaire II prices across 50+ stores and find the best deal. Developed by Grey Alien Games. Published by Grey Alien Games. Released on 2/22/2024. Available on PC. Genres: Casual, Indie.

Golf solitaire dressed in Regency finery: 160 hand-crafted levels, a genuinely sweet Austenian storyline, and a garden to grow. Exactly the kind of small, careful game that deserves more attention than it gets.

I have a soft spot for tiny studios that spend nine years polishing a sequel nobody demanded and then release something this quietly assured. Grey Alien Games came back to their cozy corner of Regency England in February 2024 with Regency Solitaire II, and the care in every detail is palpable the moment the specially-composed classical score settles in behind the hand-painted card layouts. Mechanically this is golf solitaire, the variant where you clear tableau cards by playing ones that sit one rank above or below your current foundation card. Chains are everything here. String together enough consecutive matches and the gold multiplier climbs, rewarding you with coins to spend on garden decorations and costume upgrades for protagonist Bella. Those upgrades feed back into the table as passive buffs and active powers, things like wild cards and card-removal tools, that gradually slot into your toolkit as the 18-chapter campaign progresses. Obstacle cards add texture: lock-and-key pairs that must be matched in sequence, butterfly-covered cards that require two hits before they clear, ivy and floral challenges that pop up level by level. None of it is brutally hard, but later chapters layer several obstacle types simultaneously and force you to think a move or two ahead rather than just chain-matching on autopilot. A generous fail state helps enormously: if you repeatedly lose a hand, the game quietly adds wild cards and jokers to your next attempt, so frustration rarely builds into a wall. The story follows Bella, now married into the Worthington household, navigating a formidable mother-in-law, managing social gossip, and trying to host a garden party that will cement her standing. A secondary romance involving her brother-in-law Horatio and the spirited Marietta runs alongside, and it is genuinely the more charming of the two threads. The narrative arrives through static illustrated dialogue screens rather than animation, which is the right call for the budget and the tone. Period dialogue has personality, there is real wit in the social maneuvering, and the writing knows when to let the cards do the talking. The story is not deep, but it does not need to be. It earns its length. The full run including bonus content will take most players somewhere in the region of ten hours if they chase three-star completions on every hand. The honest criticism: the optional level-specific side objectives recycle the same handful of goal types across all 160-plus levels, and the garden shop economy tips into easy-money territory by mid-game, stripping some meaning from the upgrade loop. Critics who came from Grey Alien's combat-solitaire experiments in Shadowhand and Ancient Enemy may feel the formula plays it safe. Those critiques are fair. But for the audience this game is actually aimed at, people who want a considered, unhurried solitaire experience with a story that respects their time, none of that is a dealbreaker. It is a handcrafted thing. The card layouts are inventive, the commissioned score sets a mood without becoming wallpaper, and the whole production has been polished further with post-launch updates including full Steam Deck verification and multi-language support. Kai, Scout Team

Regency Solitaire II
CasualIndie

Regency Solitaire II

Feb 22, 2024Grey Alien Games
GamerScout Says

Golf solitaire dressed in Regency finery: 160 hand-crafted levels, a genuinely sweet Austenian storyline, and a garden to grow. Exactly the kind of small, careful game that deserves more attention than it gets.

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About Regency Solitaire II

I have a soft spot for tiny studios that spend nine years polishing a sequel nobody demanded and then release something this quietly assured. Grey Alien Games came back to their cozy corner of Regency England in February 2024 with Regency Solitaire II, and the care in every detail is palpable the moment the specially-composed classical score settles in behind the hand-painted card layouts. Mechanically this is golf solitaire, the variant where you clear tableau cards by playing ones that sit one rank above or below your current foundation card. Chains are everything here. String together enough consecutive matches and the gold multiplier climbs, rewarding you with coins to spend on garden decorations and costume upgrades for protagonist Bella. Those upgrades feed back into the table as passive buffs and active powers, things like wild cards and card-removal tools, that gradually slot into your toolkit as the 18-chapter campaign progresses. Obstacle cards add texture: lock-and-key pairs that must be matched in sequence, butterfly-covered cards that require two hits before they clear, ivy and floral challenges that pop up level by level. None of it is brutally hard, but later chapters layer several obstacle types simultaneously and force you to think a move or two ahead rather than just chain-matching on autopilot. A generous fail state helps enormously: if you repeatedly lose a hand, the game quietly adds wild cards and jokers to your next attempt, so frustration rarely builds into a wall. The story follows Bella, now married into the Worthington household, navigating a formidable mother-in-law, managing social gossip, and trying to host a garden party that will cement her standing. A secondary romance involving her brother-in-law Horatio and the spirited Marietta runs alongside, and it is genuinely the more charming of the two threads. The narrative arrives through static illustrated dialogue screens rather than animation, which is the right call for the budget and the tone. Period dialogue has personality, there is real wit in the social maneuvering, and the writing knows when to let the cards do the talking. The story is not deep, but it does not need to be. It earns its length. The full run including bonus content will take most players somewhere in the region of ten hours if they chase three-star completions on every hand. The honest criticism: the optional level-specific side objectives recycle the same handful of goal types across all 160-plus levels, and the garden shop economy tips into easy-money territory by mid-game, stripping some meaning from the upgrade loop. Critics who came from Grey Alien's combat-solitaire experiments in Shadowhand and Ancient Enemy may feel the formula plays it safe. Those critiques are fair. But for the audience this game is actually aimed at, people who want a considered, unhurried solitaire experience with a story that respects their time, none of that is a dealbreaker. It is a handcrafted thing. The card layouts are inventive, the commissioned score sets a mood without becoming wallpaper, and the whole production has been polished further with post-launch updates including full Steam Deck verification and multi-language support. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Golf SolitaireCozy ProgressionGarden BuilderObstacle CardsPower-Up LoopStory-Driven CasualSteam Deck VerifiedPeriod Narrative

System Requirements

Minimum

OS
windows 8.1 or newer
Memory
4 GB RAM
DirectX
Version 9.0
Storage
162 MB available space
Graphics
1 GB VRAM
Processor
2Ghz
Sound Card
Any

Reviews & Ratings

No ratings available

Game Info

Developer
Grey Alien Games
Publisher
Grey Alien Games
Release Date
Feb 22, 2024

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