Compare Regalia: Of Men and Monarchs prices across 50+ stores and find the best deal. Developed by Pixelated Milk. Published by CD PROJEKT RED. Released on 5/18/2017. Available on PC. Genres: Indie, RPG, Simulation, Strategy. Metacritic score: 73/100.

A hand-drawn RPG where you rebuild a debt-ridden kingdom through tactical combat and town management. Charming premise, rough edges included.

Regalia: Of Men and Monarchs drops you into the role of an heir who inherits not a prosperous realm but a kingdom buried under debt and disrepair. The core loop is a hybrid of turn-based tactical combat, JRPG-style relationship building with your companions, and light town-management where you queue up buildings, assign workers, and slowly claw your kingdom back into solvency. If that sounds like a lot of systems stacked on top of each other, it is, and how well you tolerate that stacking will define your experience. The strategy layer is the most interesting part for anyone who cares about systems depth. You are working against a day counter, choosing between advancing the main story, grinding relationship points with characters to unlock their combat abilities, or prioritizing construction that unlocks new mechanics. It is not Crusader Kings complexity, but it is genuinely a resource-allocation puzzle with meaningful trade-offs. The tutorial walks you through the basics without being condescending, and the game does a reasonable job of letting newcomers experiment before punishing them. Veterans of Fire Emblem or Fell Seal will recognize the DNA immediately and feel at home within an hour. Combat is grid-based and class-driven, with each companion filling a distinct role. Positioning matters, abilities have area effects, and later encounters ask you to think two or three moves ahead rather than just throwing damage at whatever is in front of you. The AI is competent enough at mid-difficulty to punish lazy play without feeling cheap. Where the combat stumbles is pacing: some encounters run long relative to the mechanical complexity they offer, and if you are not buying into the story beats that surround each fight, the grind starts to show around the midgame. There is no meaningful mod ecosystem to speak of, which means what you see is what you get for the long haul. The hand-drawn art is genuinely lovely, and the writing leans into a self-aware, comedic tone that works more often than it does not. Characters have personality, the dialogue is snappy, and the kingdom-in-debt premise keeps a low-stakes humor running through what could have been a generic fantasy setup. On the downside, the 80% positive Steam rating with a Mixed label reflects a real split: players who connect with the charm and find the systems rewarding tend to stick around, while those expecting tighter combat design or a deeper simulation layer often bounce before the late game delivers its best content. Metacritic sitting at 73 is about right for a game that does several things well and a few things only adequately. For strategy and sim players specifically, this is a light-to-mid weight recommendation. The town-building is not deep enough to satisfy hardcore sim fans, and the tactical layer will not replace your copy of XCOM or Battletech. But as a package that blends genres with a distinct visual identity and enough decision-making to keep you thinking, it earns its place on the list. Approach it as a breezy tactics-RPG with kingdom management seasoning, not the other way around, and you will likely come out satisfied. Diego, Scout Team

Regalia: Of Men and Monarchs
IndieRPGSimulationStrategy

Regalia: Of Men and Monarchs

May 18, 2017Pixelated MilkCD PROJEKT RED
GamerScout Says

A hand-drawn RPG where you rebuild a debt-ridden kingdom through tactical combat and town management. Charming premise, rough edges included.

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About Regalia: Of Men and Monarchs

Regalia: Of Men and Monarchs drops you into the role of an heir who inherits not a prosperous realm but a kingdom buried under debt and disrepair. The core loop is a hybrid of turn-based tactical combat, JRPG-style relationship building with your companions, and light town-management where you queue up buildings, assign workers, and slowly claw your kingdom back into solvency. If that sounds like a lot of systems stacked on top of each other, it is, and how well you tolerate that stacking will define your experience. The strategy layer is the most interesting part for anyone who cares about systems depth. You are working against a day counter, choosing between advancing the main story, grinding relationship points with characters to unlock their combat abilities, or prioritizing construction that unlocks new mechanics. It is not Crusader Kings complexity, but it is genuinely a resource-allocation puzzle with meaningful trade-offs. The tutorial walks you through the basics without being condescending, and the game does a reasonable job of letting newcomers experiment before punishing them. Veterans of Fire Emblem or Fell Seal will recognize the DNA immediately and feel at home within an hour. Combat is grid-based and class-driven, with each companion filling a distinct role. Positioning matters, abilities have area effects, and later encounters ask you to think two or three moves ahead rather than just throwing damage at whatever is in front of you. The AI is competent enough at mid-difficulty to punish lazy play without feeling cheap. Where the combat stumbles is pacing: some encounters run long relative to the mechanical complexity they offer, and if you are not buying into the story beats that surround each fight, the grind starts to show around the midgame. There is no meaningful mod ecosystem to speak of, which means what you see is what you get for the long haul. The hand-drawn art is genuinely lovely, and the writing leans into a self-aware, comedic tone that works more often than it does not. Characters have personality, the dialogue is snappy, and the kingdom-in-debt premise keeps a low-stakes humor running through what could have been a generic fantasy setup. On the downside, the 80% positive Steam rating with a Mixed label reflects a real split: players who connect with the charm and find the systems rewarding tend to stick around, while those expecting tighter combat design or a deeper simulation layer often bounce before the late game delivers its best content. Metacritic sitting at 73 is about right for a game that does several things well and a few things only adequately. For strategy and sim players specifically, this is a light-to-mid weight recommendation. The town-building is not deep enough to satisfy hardcore sim fans, and the tactical layer will not replace your copy of XCOM or Battletech. But as a package that blends genres with a distinct visual identity and enough decision-making to keep you thinking, it earns its place on the list. Approach it as a breezy tactics-RPG with kingdom management seasoning, not the other way around, and you will likely come out satisfied. Diego, Scout Team

Tags

steamTurn-Based TacticsKingdom ManagementDebt MechanicCompanion SystemDay CounterGrid CombatHand-Drawn ArtComedy FantasyResource Allocation

System Requirements

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Reviews & Ratings

Metacritic
73
Steam
80%(578)

Game Info

Developer
Pixelated Milk
Publisher
CD PROJEKT RED
Release Date
May 18, 2017

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