Redfall (PC)
Arkane's vampire-infested open world is one of 2023's most instructive disappointments: worth understanding, harder to recommend buying at any price.
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About Redfall (PC)
I went into Redfall with genuine good faith. Prey (2017) is one of the best immersive sims ever made, and Dishonored built a studio reputation that few teams in the industry could match. That context makes the final product sting more than it would from any other developer. This is not a game that is merely rough around the edges. It is a game that appears to have lost its identity somewhere in production and never found it again. The premise has potential: a small Massachusetts island town overrun by vampires and their cult followers, four playable heroes each with distinct skill trees, and a co-op FPS structure that should, on paper, let Arkane's environmental storytelling do some heavy lifting. In practice, the open world feels emptied out rather than lived in. Vampire nests and cult outposts dot the map as repeatable objectives, but the loop underneath them is thin. The loot system layers weapon rarities and stat affixes onto your loadout without those affixes ever meaningfully changing how fights play out. Skill trees for characters like Layla, Jacob, Devinder, and Remi have some visible impact, but the game rarely creates situations that push you to use their abilities in interesting combinations. Noteworthy weapons exist, including a stake launcher and an ultraviolet raygun that petrifies vampires, yet the enemy AI is so passive that the tools feel wasted. Enemies get stuck, miss contextual cues, and can be baited into environmental hazards with minimal effort on any difficulty setting. The technical side at launch was a separate disaster: server instability, broken inputs, duplicate NPC spawns, and still-frame comic-book cutscenes standing in for cinematics. Post-launch patches addressed the most glaring performance issues, including a 60 FPS mode that arrived months after release, but the structural problems are not the kind of thing patches fix. There is no pause function in single-player, no stealth takedown system, a waypoint setup that feels left over from an earlier design document, and a narrative told through static images with voice-over that gives the story no room to breathe. Reports after launch suggested that most of the Prey team had left Arkane Austin during development, and that the project was originally conceived as a live-service multiplayer game before partially pivoting. That backstory does not excuse the result, but it explains why the finished game reads like a compromise that never fully committed to any of its influences, whether that is the looter-shooter of Borderlands, the open world of a Fallout, or the systemic depth of Arkane's own back catalogue. Co-op can briefly rescue the experience. Playing with two or three friends who understand the characters' power synergies gets closer to the game the marketing suggested. Layla's telekinetic abilities and Devinder's gadgets can combine in ways that produce genuine moments of creative chaos. A handful of missions inside scripted interior spaces, a deranged scientist's mansion, a cliffside lighthouse, a repurposed hangar, show enough of Arkane's environmental craft to remind you what was technically possible here. Those flashes are real. They are also too infrequent to carry a full campaign. With a Steam score sitting at 38 percent positive across nearly five thousand reviews, Redfall occupies a specific category of release: a game most people should skip, that a small subset of very forgiving co-op shooters fans might find passable on a deep discount, and that Arkane devotees will find actively sad to spend time with. The studio has since been shuttered by Microsoft, which makes Redfall's failure carry a weight beyond the product itself. Alex, Scout Team
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Game Info
- Developer
- Arkane Austin
- Publisher
- Bethesda Softworks
- Release Date
- May 1, 2023