Compare Redemption of Liuyin prices across trusted key stores and find the best deal. Developed by kingnagame. Published by kingnagame. Released on 3/23/2025. Available on PC. Genres: Action, Adventure, Indie, RPG.

A scrappy Chinese indie action-RPG that punches above its budget with offense-or-die combat, ancient fantasy atmosphere, and multiple endings worth chasing.

I went in with mild skepticism and came out genuinely surprised. Redemption of Liuyin is the third entry in kingnagame's Ryukyu Hidden series, a Chinese indie lineage that nobody in Western gaming press has bothered to cover properly, and that quiet obscurity is part of its strange charm. The world draws from ancient Chinese mythology and wuxia sensibilities, dropping you into a crumbling fortress haunted by monsters, corrupt rulers, and the chaos unleashed by spirit-stone fragments everyone is killing each other to possess. It is a small world, but it has weight to it. The combat is the real argument for buying this. The design philosophy is blunt: attack, or lose. Hesitation gets you killed. Players coming from Sekiro will find the rhythm familiar but noticeably faster, and the stylish combo system pulls it closer to something like Devil May Cry in its flashier moments. You chain melee weapons into active skills, read enemy openings, and stay in constant motion through dodge-heavy skirmishes. A rope dart mechanic surfaces mid-game and adds welcome range and flow variation. The order in which you tackle challenges actually affects story outcomes and rewards, which gives replay incentive beyond just seeing the alternate endings. Community feedback flags the dodge and parry inputs as awkward on controller by default, and the skill menu ships with untranslated Chinese text in spots, which is a real friction point for players who cannot read it. Those are genuine rough edges, not nitpicks. Where the game earns quiet admiration is in its atmosphere. The 3D ancient-style aesthetic is not aiming for Black Myth: Wukong production values and it should not be judged against them. What kingnagame builds instead is a specific kind of handcrafted density, darkly lit fortress corridors, monster designs rooted in Chinese folklore, and a narrative that unfolds across multiple endings in ways that reward patience. The game is well-optimized for what it is, which matters more than it sounds for a small-team indie. Some players have noted the opening feels stiff, and the animation work has rough moments, but those imperfections read less like neglect and more like the natural grain of a developer growing in ambition with each installment. This is not a game for people who want polish over personality. If you have never touched the Ryukyu Hidden series, this entry works as a standalone entry point to the world. If you are a wuxia-curious player who enjoys offense-forward action and has the patience for a UI that occasionally shows its indie seams, Redemption of Liuyin offers something genuinely worth the time. The multiple endings add meaningful structural value, and the community reception sits solidly positive, which for a zero-marketing Chinese indie on Steam is a meaningful signal. Kai, Scout Team

Redemption of Liuyin

Redemption of Liuyin

Mar 23, 2025kingnagame
GamerScout Says

A scrappy Chinese indie action-RPG that punches above its budget with offense-or-die combat, ancient fantasy atmosphere, and multiple endings worth chasing.

PC
Steam Deck Unsupported
Best Price Available
€0.00
at N/A
Historical low: €4.59

GamerScout Verdict

Solid pick for wuxia and souls-adjacent fans willing to accept indie rough edges in exchange for genuine combat personality.

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Price History

Historical low
€4.595 Jun 2026
Keyshops
€4.22€4.47€4.71€4.965 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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Screenshots & Media

About Redemption of Liuyin

I went in with mild skepticism and came out genuinely surprised. Redemption of Liuyin is the third entry in kingnagame's Ryukyu Hidden series, a Chinese indie lineage that nobody in Western gaming press has bothered to cover properly, and that quiet obscurity is part of its strange charm. The world draws from ancient Chinese mythology and wuxia sensibilities, dropping you into a crumbling fortress haunted by monsters, corrupt rulers, and the chaos unleashed by spirit-stone fragments everyone is killing each other to possess. It is a small world, but it has weight to it. The combat is the real argument for buying this. The design philosophy is blunt: attack, or lose. Hesitation gets you killed. Players coming from Sekiro will find the rhythm familiar but noticeably faster, and the stylish combo system pulls it closer to something like Devil May Cry in its flashier moments. You chain melee weapons into active skills, read enemy openings, and stay in constant motion through dodge-heavy skirmishes. A rope dart mechanic surfaces mid-game and adds welcome range and flow variation. The order in which you tackle challenges actually affects story outcomes and rewards, which gives replay incentive beyond just seeing the alternate endings. Community feedback flags the dodge and parry inputs as awkward on controller by default, and the skill menu ships with untranslated Chinese text in spots, which is a real friction point for players who cannot read it. Those are genuine rough edges, not nitpicks. Where the game earns quiet admiration is in its atmosphere. The 3D ancient-style aesthetic is not aiming for Black Myth: Wukong production values and it should not be judged against them. What kingnagame builds instead is a specific kind of handcrafted density, darkly lit fortress corridors, monster designs rooted in Chinese folklore, and a narrative that unfolds across multiple endings in ways that reward patience. The game is well-optimized for what it is, which matters more than it sounds for a small-team indie. Some players have noted the opening feels stiff, and the animation work has rough moments, but those imperfections read less like neglect and more like the natural grain of a developer growing in ambition with each installment. This is not a game for people who want polish over personality. If you have never touched the Ryukyu Hidden series, this entry works as a standalone entry point to the world. If you are a wuxia-curious player who enjoys offense-forward action and has the patience for a UI that occasionally shows its indie seams, Redemption of Liuyin offers something genuinely worth the time. The multiple endings add meaningful structural value, and the community reception sits solidly positive, which for a zero-marketing Chinese indie on Steam is a meaningful signal.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supportcloud-savestier:indieWuxiaMultiple EndingsOffense-Forward CombatAncient China SettingRope Dart MechanicBoss RushReplayable StoryChinese Indie

System Requirements

Minimum

OS
Windows 10 64-bit
Memory
16 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce GTX 1060或相同配置
Processor
Intel Core i5 6500或相同配置

Recommended

OS
Windows 10 64-bit
Memory
16 GB RAM
DirectX
Version 12
Storage
5 GB available space
Graphics
nvidia geforce GTX 2060或相同配置
Processor
Intel Core i7 8700或相同配置

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Game Info

Developer
kingnagame
Publisher
kingnagame
Release Date
Mar 23, 2025

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Frequently asked questions about Redemption of Liuyin

How much does Redemption of Liuyin cost?

Redemption of Liuyin pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Redemption of Liuyin available on?

Redemption of Liuyin is available on PC.

When was Redemption of Liuyin released?

Redemption of Liuyin was released on 23 March 2025.

Who developed Redemption of Liuyin?

Redemption of Liuyin was developed by kingnagame.