Red Wings: Aces of the Sky
A cel-shaded WWI dogfighter that picks arcade thrills over historical accuracy, putting you on both sides of the Red Baron legend across 50 bite-sized missions.
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About Red Wings: Aces of the Sky
Red Wings: Aces of the Sky knows exactly what it wants to be, and that self-awareness is both its biggest strength and the thing that will tell you immediately if it's your kind of game. This is a third-person arcade air combat game set in World War I, built around fast, accessible dogfighting rather than anything resembling a simulation. You get two separate story campaigns, one fighting alongside the Red Baron as part of the Triple Alliance, one playing the Triple Entente squadron trying to bring him down. The story is served up as a motion comic between missions, focusing on the pilots rather than the politics. It grounds the action without ever threatening to become the main event. The core loop is satisfying in the way good arcade games tend to be. You have an overheating machine gun with infinite ammo, a cooldown-based set of special moves including a barrel roll that grants temporary invincibility, a quick 180-degree u-turn, a squadron call-in, and an "Ultimate" pistol finishing blow you can trigger on weakened enemies. Fuel is finite and must be refilled by flying through golden rings scattered across the arena. After each mission you earn up to three stars based on performance, and those stars buy upgrades across a skill tree covering weapon damage, fuel efficiency, specials, and defensive stats. The skill tree is deliberately limited so you can't max everything out, which nudges you to tailor your loadout for specific missions. Armored enemies, quicker assassin-class planes, and Zeppelin boss fights with turret clusters provide some escalation across the 50-mission campaign. The cel-shaded art style is sharp, enemies read clearly against the sky, and the bombastic music keeps energy high. Here is where to set your expectations honestly. The mission variety is thin. You are mostly shooting down waves of fighters in a contained arena, and the attempts to break things up, including top-down bombing runs where you drop shells on targets while dodging anti-aircraft fire, and fuel-ring races against a rapidly depleting gauge, land with mixed results. The bombing runs are passable, especially in local split-screen co-op where a second player can defend the bomber while you aim. The fuel rush missions irritate more than they add. The Survival mode, where you chase a high score against endless waves, is fine but shares so much DNA with the campaign that it barely registers as a separate offering. There is no online multiplayer at all; every co-op and versus mode is local only, which is a genuine constraint on PC. What Red Wings does one thing well enough to carry the experience: the dogfighting itself feels snappy and readable. Controls click within minutes, special ability cooldowns create a light rhythm of decision-making, and there is a real satisfaction to building a combo chain through a wave of enemies. It is easy, and experienced players will probably find the difficulty curve flattens out fast. But if you want a low-barrier arcade shooter for a WWI setting that you can pick up in 10-minute bursts, it delivers that consistently. The tone dissonance between the grim war narrative and the cartoonish splat-and-puff combat is genuine and a bit odd, but the game works better when it leans into its own lightness. Sim players looking for something in the Ace Combat direction should look elsewhere; arcade fans with a passing interest in the era will find an honest, if narrow, good time. Alex, Scout Team
Tags
System Requirements
Minimum
- Memory
- 4 GB RAM
- DirectX
- 11
- Storage
- 8 GB
- Graphics
- NVIDIA GeForce GT 1030
- Processor
- Intel Core i3
- System requirements
- Windows 10
Reviews & Ratings
No ratings available
Game Info
- Developer
- All In! Games
- Publisher
- All in! Games
- Release Date
- Oct 13, 2020