Compare Red Matter 2 prices across trusted key stores and find the best deal. Developed by Vertical Robot. Published by Vertical Robot. Released on 8/18/2022. Available on PC. Genres: Action, Adventure, Indie. Metacritic score: 84/100.

Six hours inside brutalist Soviet space stations with puzzles that make you feel genuinely clever - provided you can stomach the clunky combat stapled onto an otherwise exceptional VR adventure.

I put the headset on for what I expected to be a gentle puzzle crawl and came out the other side genuinely shaken by a few of those vistas. Vertical Robot has built something with real atmosphere here - the kind where standing on an asteroid with Saturn's rings stretching behind you stops feeling like a tech demo and starts feeling like a place. That sense of physical presence is the engine everything else runs on, and it works almost every time. The core of the experience is your dual multi-tools, which mirror your actual VR controllers in shape. One hand grabs, interacts, and force-pulls items from a distance; the other handles a scanner that translates Volgravian text, reveals clues, and hacks terminals. As you move through the game's sequence of abandoned Cold War space facilities, new modes and mechanics unlock at a measured pace - a jetpack that rewards careful thrust management opens up platforming sections, while a remote-controlled maintenance drone and an organic-matter printer factor into some of the more inventive puzzle solutions. The puzzles themselves range from satisfying environmental logic (press a switch behind glass by angling a shot through a tiny gap) to the occasional obtuse moment where a single missing hint can leave you circling a room for far too long. A force-pull ability also goes chronically underused - you may forget it exists, which is partly on the design. The fiction is a quietly strange alternate history: the Soviet Union never fell, the Cold War never ended, and somewhere out near Neptune something called Red Matter is doing things that defy clean categorisation. The story is delivered almost entirely as voice radio chatter, which creates distance rather than intimacy. Character names slip away. Motivations stay foggy. For players who never touched the first game, the opening recap tries its best but leaves meaningful gaps. What the narrative does accomplish, though, is keeping the mystery alive long enough to hold your attention through the full six to seven hours - and a few late-game moments hit harder than the radio-play delivery deserves. The weakest stretch is the combat. Introduced in the second half, it replaces puzzle tension with a pistol that feels imprecise and humanoid drones that demand you hit specific weak points while they strafe. Most reviewers agreed the difficulty on Easy is the correct choice from the start - not because challenge is unwelcome, but because the shooting mechanics simply are not the reason anyone comes to this game. Stealth segments fare better, adding a quiet tension without demanding pinpoint accuracy. A small number of bugs - clipping objects, occasional physics misbehaviour - surfaced at launch, though nothing game-breaking. What holds it all together is craft. The soundscape moves between wonder and low dread in a way that few VR titles manage. The lighting inside those brutalist interiors is meticulous, and the PC VR version adds further detail and fidelity on top of the already impressive baseline. For a small studio building a game at this visual standard, the ambition is genuinely striking. Newcomers should play the original first if they can - it deepens the story considerably - but even without that context, the world communicates enough of itself through its architecture and environmental details to carry you through. Kai, Scout Team

Red Matter 2

Red Matter 2

Aug 18, 2022Vertical Robot
GamerScout Says

Six hours inside brutalist Soviet space stations with puzzles that make you feel genuinely clever - provided you can stomach the clunky combat stapled onto an otherwise exceptional VR adventure.

PC
Steam Deck UnsupportedProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €16.20

GamerScout Verdict

Essential for VR puzzle fans who can overlook clunky combat - the atmosphere and physical interaction design are among the best the medium offers.

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Price History

Historical low
€16.205 Jun 2026
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5 Jun — 18 Jul
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Screenshots & Media

About Red Matter 2

I put the headset on for what I expected to be a gentle puzzle crawl and came out the other side genuinely shaken by a few of those vistas. Vertical Robot has built something with real atmosphere here - the kind where standing on an asteroid with Saturn's rings stretching behind you stops feeling like a tech demo and starts feeling like a place. That sense of physical presence is the engine everything else runs on, and it works almost every time. The core of the experience is your dual multi-tools, which mirror your actual VR controllers in shape. One hand grabs, interacts, and force-pulls items from a distance; the other handles a scanner that translates Volgravian text, reveals clues, and hacks terminals. As you move through the game's sequence of abandoned Cold War space facilities, new modes and mechanics unlock at a measured pace - a jetpack that rewards careful thrust management opens up platforming sections, while a remote-controlled maintenance drone and an organic-matter printer factor into some of the more inventive puzzle solutions. The puzzles themselves range from satisfying environmental logic (press a switch behind glass by angling a shot through a tiny gap) to the occasional obtuse moment where a single missing hint can leave you circling a room for far too long. A force-pull ability also goes chronically underused - you may forget it exists, which is partly on the design. The fiction is a quietly strange alternate history: the Soviet Union never fell, the Cold War never ended, and somewhere out near Neptune something called Red Matter is doing things that defy clean categorisation. The story is delivered almost entirely as voice radio chatter, which creates distance rather than intimacy. Character names slip away. Motivations stay foggy. For players who never touched the first game, the opening recap tries its best but leaves meaningful gaps. What the narrative does accomplish, though, is keeping the mystery alive long enough to hold your attention through the full six to seven hours - and a few late-game moments hit harder than the radio-play delivery deserves. The weakest stretch is the combat. Introduced in the second half, it replaces puzzle tension with a pistol that feels imprecise and humanoid drones that demand you hit specific weak points while they strafe. Most reviewers agreed the difficulty on Easy is the correct choice from the start - not because challenge is unwelcome, but because the shooting mechanics simply are not the reason anyone comes to this game. Stealth segments fare better, adding a quiet tension without demanding pinpoint accuracy. A small number of bugs - clipping objects, occasional physics misbehaviour - surfaced at launch, though nothing game-breaking. What holds it all together is craft. The soundscape moves between wonder and low dread in a way that few VR titles manage. The lighting inside those brutalist interiors is meticulous, and the PC VR version adds further detail and fidelity on top of the already impressive baseline. For a small studio building a game at this visual standard, the ambition is genuinely striking. Newcomers should play the original first if they can - it deepens the story considerably - but even without that context, the world communicates enough of itself through its architecture and environmental details to carry you through.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscloud-savestier:aaaVR-NativeEnvironmental PuzzlesAtmospheric Horror-AdjacentJetpack PlatformingPhysics InteractionCold War Sci-FiForce-Pull MechanicStealth Sections

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 12
Storage
8 GB available space
Graphics
NVIDIA GTX 1060 or equivalent
Processor
Intel i5-4590 / AMD Ryzen 5 1500X or greater
VR Support
SteamVR or Oculus PC

Recommended

OS
Windows 10
DirectX
Version 12
Storage
8 GB available space
Graphics
NVIDIA GTX 1080 or equivalent
Processor
Intel i5-4590 / AMD Ryzen 5 1500X or greater

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Community Discussion

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Reviews & Ratings

Metacritic
84

Game Info

Developer
Vertical Robot
Publisher
Vertical Robot
Release Date
Aug 18, 2022

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How much does Red Matter 2 cost?

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What platforms is Red Matter 2 available on?

Red Matter 2 is available on PC.

When was Red Matter 2 released?

Red Matter 2 was released on 18 August 2022.

Who developed Red Matter 2?

Red Matter 2 was developed by Vertical Robot.

Is Red Matter 2 worth buying?

Red Matter 2 holds a Metacritic score of 84/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.