Compare Red Lake prices across 50+ stores and find the best deal. Developed by Talentplace. Published by KishMish Games. Released on 3/25/2015. Available on PC. Genres: Action, Adventure, Indie.

Forty-seven percent positive on Steam says everything you need to know going in, but if Siberian paranormal dread and a genuinely strange enemy roster intrigue you, Red Lake is worth the curious hour it asks for.

I spent enough time with Red Lake to understand both why its small audience clings to it and why the wider Steam crowd walked away baffled. This is a first-person horror shooter from Talentplace, a Russian indie outfit that later fed into what became KishMish Games, and it wears its rough edges the way a handmade thing does: unapologetically. The premise has a quiet, folk-horror pull to it. A government agent from some unnamed paranormal suppression bureau is sent to a remote Siberian village after a lake mysteriously turns red, local wildlife starts behaving wrong, and a forester goes silent. That setup, unhurried and slightly bureaucratic, gives the first chapter a creeping unease that more polished horror games sometimes fumble. The structure splits into two distinct beats. Early on, you move through more enclosed, quest-driven spaces where the pacing is deliberate and the tension comes from atmosphere rather than action. Then the game opens into the lake itself, a wider outdoor environment where the real survival loop begins. Once night falls, dangerous creatures close in and you need shelter before sunset, which gives the open section a genuine pulse. The enemy design is honestly the strangest and most memorable thing here: slime-coated infected dogs, flying metal spheres that discharge lethal electricity on contact and are better avoided than fought, and cat-like creatures built from bluish crystal formations that move fast and hit hard. There are also hallucination-inducing enemies that blur the line between threat and atmosphere. Each type demands a different approach, fight some, avoid others, which is a smarter design choice than the overall production quality might suggest. Now for the honest part. The English localization is functionally broken in places, the journal entries that carry story context are particularly rough, and the gunplay has a sluggish fire rate that punishes you hard in moments like the multi-dog ambush after blowing the gate wall. The absence of a mid-game save system compounds every mistake. Community voices have pointed out that the difficulty spikes feel less designed and more accidental, a side effect of low budget rather than intentional tension craft. The soundtrack, however, has earned its own Steam tag, and for once that tag is not ironic. There is something genuinely atmospheric in the audio work, a low drone and unsettling ambience that does more heavy lifting than the visuals. Average playtime sits around four hours, which is about right for what this is. Red Lake knows it is a short, strange trip and does not overstay. For players drawn to lo-fi Slavic horror, the paranormal-bureaucracy premise, or just the specific texture of mid-2010s Eastern European indie development, there is a mood here that nothing else quite replicates. For players who need reliable combat feedback and polished UI, this will frustrate inside the first chapter. Go in knowing which of those you are. Kai, Scout Team

Red Lake
ActionAdventureIndie

Red Lake

Mar 25, 2015TalentplaceKishMish Games
GamerScout Says

Forty-seven percent positive on Steam says everything you need to know going in, but if Siberian paranormal dread and a genuinely strange enemy roster intrigue you, Red Lake is worth the curious hour it asks for.

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Screenshots & Media

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About Red Lake

I spent enough time with Red Lake to understand both why its small audience clings to it and why the wider Steam crowd walked away baffled. This is a first-person horror shooter from Talentplace, a Russian indie outfit that later fed into what became KishMish Games, and it wears its rough edges the way a handmade thing does: unapologetically. The premise has a quiet, folk-horror pull to it. A government agent from some unnamed paranormal suppression bureau is sent to a remote Siberian village after a lake mysteriously turns red, local wildlife starts behaving wrong, and a forester goes silent. That setup, unhurried and slightly bureaucratic, gives the first chapter a creeping unease that more polished horror games sometimes fumble. The structure splits into two distinct beats. Early on, you move through more enclosed, quest-driven spaces where the pacing is deliberate and the tension comes from atmosphere rather than action. Then the game opens into the lake itself, a wider outdoor environment where the real survival loop begins. Once night falls, dangerous creatures close in and you need shelter before sunset, which gives the open section a genuine pulse. The enemy design is honestly the strangest and most memorable thing here: slime-coated infected dogs, flying metal spheres that discharge lethal electricity on contact and are better avoided than fought, and cat-like creatures built from bluish crystal formations that move fast and hit hard. There are also hallucination-inducing enemies that blur the line between threat and atmosphere. Each type demands a different approach, fight some, avoid others, which is a smarter design choice than the overall production quality might suggest. Now for the honest part. The English localization is functionally broken in places, the journal entries that carry story context are particularly rough, and the gunplay has a sluggish fire rate that punishes you hard in moments like the multi-dog ambush after blowing the gate wall. The absence of a mid-game save system compounds every mistake. Community voices have pointed out that the difficulty spikes feel less designed and more accidental, a side effect of low budget rather than intentional tension craft. The soundtrack, however, has earned its own Steam tag, and for once that tag is not ironic. There is something genuinely atmospheric in the audio work, a low drone and unsettling ambience that does more heavy lifting than the visuals. Average playtime sits around four hours, which is about right for what this is. Red Lake knows it is a short, strange trip and does not overstay. For players drawn to lo-fi Slavic horror, the paranormal-bureaucracy premise, or just the specific texture of mid-2010s Eastern European indie development, there is a mood here that nothing else quite replicates. For players who need reliable combat feedback and polished UI, this will frustrate inside the first chapter. Go in knowing which of those you are. Kai, Scout Team

Tags

singleplayertrading-cardstier:sub-5Siberian HorrorParanormal InvestigationDay-Night SurvivalAvoidance MechanicsCreature VarietyLo-Fi AtmosphereShort PlaytimeRussian Indie

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 6 ProtonDB community reports.

System Requirements

Minimum

OS
XP
Memory
1 GB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
GeForce 240 GT | Radeon HD 6570
Processor
Intel Core 2 Duo E4500 @ 2.2GHz | AMD Athlon 64 X2 5600+ @ 2.8 GHz

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Reviews & Ratings

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Game Info

Developer
Talentplace
Publisher
KishMish Games
Release Date
Mar 25, 2015

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Frequently asked questions about Red Lake

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What platforms is Red Lake available on?

Red Lake is available on PC.

When was Red Lake released?

Red Lake was released on 25 March 2015.

Who developed Red Lake?

Red Lake was developed by Talentplace and published by KishMish Games.