Compare Red Cap Zombie Hunter prices across 50+ stores and find the best deal. Developed by Vialgames.com. Published by Vialgames.com. Released on 12/21/2021. Available on PC. Genres: Action, Adventure, Casual, Indie.

A solo-dev 2D platformer that wears its Ghosts 'n Goblins love on its sleeve, but rough controls and physics issues make the climb to that zombie-infested skyscraper harder than it should be.

I went into Red Cap Zombie Hunter genuinely rooting for it. Solo-dev passion projects with a clear retro DNA are exactly the kind of thing I want to champion, and the first level's open admission that it is a tribute to the classic Ghosts 'n Goblins is an endearing declaration of intent. There are ten levels split across two distinct stages, a cemetery stretch full of catacombs and royal tombs followed by a city gauntlet where zombie construction workers and gun-toting undead cops fill the streets. The structure is modest and honest, and that counts for something. On paper the design has more going on than a mindless side-scrolling shooter. Levels ask you to read enemy placements and trap layouts rather than just sprint through. Sometimes that means waiting, sometimes it means taking the high road, sometimes it means doubling back. Coins and treasures you collect along the way feed into a small in-game shop where you can pick up gadgets like the eShield, the Laser Wheel, or a companion Robot, which adds a light layer of loadout thinking to what is otherwise a fairly linear experience. A tiered honor ranking runs from Stone up through Bronze, Silver, Gold, and Champion, giving completionists something to chase across replays. Character progress is saved locally and reportedly carries over into future Vialgames titles, which is a quietly ambitious cross-game idea for a one-person studio. Here is where honesty becomes necessary. The controls are not very responsive with a keyboard, and early gameplay footage from launch showed the player character hanging up on geometry in ways that should not happen. The developer has pushed post-launch patches specifically addressing jump mechanics and physics for the early levels, which is a good sign of ongoing care, but collision and physics complaints were persistent enough at launch to form a pattern in community feedback. A reviewer running the game on Proton flagged the same issues, and described the experience as tough going even setting aside the visual rough edges. Whether those patches have fully resolved things is hard to say without a current hands-on, but buyers should go in aware of the game's technical floor. The honest audience for Red Cap Zombie Hunter is someone who grew up with late-80s and early-90s arcade platformers, wants something compact, does not expect a polished AAA experience, and is willing to tolerate some jank in exchange for the unpretentious charm of a single developer following through on a personal project. The ten levels will not take a veteran player a huge amount of time, but the developer's own notes suggest certain stages can hold you up for hours if you refuse to adapt your approach. That is not a boast I would take entirely at face value given the control caveats, but the intent toward genuine challenge rather than walk-through-it easiness is clear. Kai, Scout Team

Red Cap Zombie Hunter
ActionAdventureCasualIndie

Red Cap Zombie Hunter

Dec 21, 2021Vialgames.com
GamerScout Says

A solo-dev 2D platformer that wears its Ghosts 'n Goblins love on its sleeve, but rough controls and physics issues make the climb to that zombie-infested skyscraper harder than it should be.

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Screenshots & Media

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About Red Cap Zombie Hunter

I went into Red Cap Zombie Hunter genuinely rooting for it. Solo-dev passion projects with a clear retro DNA are exactly the kind of thing I want to champion, and the first level's open admission that it is a tribute to the classic Ghosts 'n Goblins is an endearing declaration of intent. There are ten levels split across two distinct stages, a cemetery stretch full of catacombs and royal tombs followed by a city gauntlet where zombie construction workers and gun-toting undead cops fill the streets. The structure is modest and honest, and that counts for something. On paper the design has more going on than a mindless side-scrolling shooter. Levels ask you to read enemy placements and trap layouts rather than just sprint through. Sometimes that means waiting, sometimes it means taking the high road, sometimes it means doubling back. Coins and treasures you collect along the way feed into a small in-game shop where you can pick up gadgets like the eShield, the Laser Wheel, or a companion Robot, which adds a light layer of loadout thinking to what is otherwise a fairly linear experience. A tiered honor ranking runs from Stone up through Bronze, Silver, Gold, and Champion, giving completionists something to chase across replays. Character progress is saved locally and reportedly carries over into future Vialgames titles, which is a quietly ambitious cross-game idea for a one-person studio. Here is where honesty becomes necessary. The controls are not very responsive with a keyboard, and early gameplay footage from launch showed the player character hanging up on geometry in ways that should not happen. The developer has pushed post-launch patches specifically addressing jump mechanics and physics for the early levels, which is a good sign of ongoing care, but collision and physics complaints were persistent enough at launch to form a pattern in community feedback. A reviewer running the game on Proton flagged the same issues, and described the experience as tough going even setting aside the visual rough edges. Whether those patches have fully resolved things is hard to say without a current hands-on, but buyers should go in aware of the game's technical floor. The honest audience for Red Cap Zombie Hunter is someone who grew up with late-80s and early-90s arcade platformers, wants something compact, does not expect a polished AAA experience, and is willing to tolerate some jank in exchange for the unpretentious charm of a single developer following through on a personal project. The ten levels will not take a veteran player a huge amount of time, but the developer's own notes suggest certain stages can hold you up for hours if you refuse to adapt your approach. That is not a boast I would take entirely at face value given the control caveats, but the intent toward genuine challenge rather than walk-through-it easiness is clear. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Ghosts 'n Goblins-inspiredSolo DevTrap-Based PlatformerHonor RankingCross-Game ProgressionGadget ShopRetro PlatformerKeyboard Responsiveness IssuesPost-Apocalyptic City

System Requirements

Minimum

OS
10
Memory
2 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 1060 6GB
Processor
X64 architecture with SSE2 instruction set support

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Game Info

Developer
Vialgames.com
Publisher
Vialgames.com
Release Date
Dec 21, 2021

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What platforms is Red Cap Zombie Hunter available on?

Red Cap Zombie Hunter is available on PC.

When was Red Cap Zombie Hunter released?

Red Cap Zombie Hunter was released on 21 December 2021.

Who developed Red Cap Zombie Hunter?

Red Cap Zombie Hunter was developed by Vialgames.com.