
Red Cap Zombie Hunter
A solo-dev 2D platformer that wears its Ghosts 'n Goblins love on its sleeve, but rough controls and physics issues make the climb to that zombie-infested skyscraper harder than it should be.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Red Cap Zombie Hunter
I went into Red Cap Zombie Hunter genuinely rooting for it. Solo-dev passion projects with a clear retro DNA are exactly the kind of thing I want to champion, and the first level's open admission that it is a tribute to the classic Ghosts 'n Goblins is an endearing declaration of intent. There are ten levels split across two distinct stages, a cemetery stretch full of catacombs and royal tombs followed by a city gauntlet where zombie construction workers and gun-toting undead cops fill the streets. The structure is modest and honest, and that counts for something. On paper the design has more going on than a mindless side-scrolling shooter. Levels ask you to read enemy placements and trap layouts rather than just sprint through. Sometimes that means waiting, sometimes it means taking the high road, sometimes it means doubling back. Coins and treasures you collect along the way feed into a small in-game shop where you can pick up gadgets like the eShield, the Laser Wheel, or a companion Robot, which adds a light layer of loadout thinking to what is otherwise a fairly linear experience. A tiered honor ranking runs from Stone up through Bronze, Silver, Gold, and Champion, giving completionists something to chase across replays. Character progress is saved locally and reportedly carries over into future Vialgames titles, which is a quietly ambitious cross-game idea for a one-person studio. Here is where honesty becomes necessary. The controls are not very responsive with a keyboard, and early gameplay footage from launch showed the player character hanging up on geometry in ways that should not happen. The developer has pushed post-launch patches specifically addressing jump mechanics and physics for the early levels, which is a good sign of ongoing care, but collision and physics complaints were persistent enough at launch to form a pattern in community feedback. A reviewer running the game on Proton flagged the same issues, and described the experience as tough going even setting aside the visual rough edges. Whether those patches have fully resolved things is hard to say without a current hands-on, but buyers should go in aware of the game's technical floor. The honest audience for Red Cap Zombie Hunter is someone who grew up with late-80s and early-90s arcade platformers, wants something compact, does not expect a polished AAA experience, and is willing to tolerate some jank in exchange for the unpretentious charm of a single developer following through on a personal project. The ten levels will not take a veteran player a huge amount of time, but the developer's own notes suggest certain stages can hold you up for hours if you refuse to adapt your approach. That is not a boast I would take entirely at face value given the control caveats, but the intent toward genuine challenge rather than walk-through-it easiness is clear. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- 10
- Memory
- 2 GB RAM
- DirectX
- Version 10
- Storage
- 2 GB available space
- Graphics
- NVIDIA GeForce GTX 1060 6GB
- Processor
- X64 architecture with SSE2 instruction set support
Community Discussion
Be the first to comment on Red Cap Zombie Hunter.
Reviews & Ratings
No ratings available
Game Info
- Developer
- Vialgames.com
- Publisher
- Vialgames.com
- Release Date
- Dec 21, 2021