Compare Reconquest prices across trusted key stores and find the best deal. Developed by StormCube Games. Published by StormCube Games. Released on 12/16/2016. Available on PC. Genres: Strategy.

Post-WWIII base-builder RTS with straightforward reconquest objectives. Decent budget pick if classic skirmish loops are all you need.

Reconquest is a real-time strategy game built around base construction and army production set against a post-World War III backdrop where human civilization is on its last legs. The framing is thin - it exists mostly to justify the map layouts and faction setup - but the core loop will feel immediately familiar to anyone who grew up queuing units in an era of C&C clones. You build, you produce, you push. StormCube Games keeps the design deliberately lean, which is either a feature or a flaw depending on what you want out of an RTS session. For newcomers to the genre, the stripped-down structure actually works in its favor. There are no sprawling tech trees to memorize, no dozen resource types running simultaneously, and no tutorial that dumps fifty hotkeys on you in the first ten minutes. You can orient yourself quickly and start making real decisions about base placement, chokepoint control, and production timing without hours of onboarding. That accessibility is genuinely worth something, and I will always defend the beginner case for an RTS that lets you learn by doing rather than by reading a wiki first. Where Reconquest runs into trouble is depth - or the absence of it. Once you have internalized the basic build order and learned how aggressively the AI pushes in the mid-game, the decision space compresses fast. There is not much build variety to experiment with, and the AI behavior does not adapt meaningfully to your strategy over longer sessions. Late-game scenarios start to feel like repetition of the same spatial puzzle rather than escalating complexity. Veterans of the genre will hit that ceiling within a handful of hours and find little reason to return. The mixed Steam review score (sitting around 55 percent positive from a modest review count) maps accurately to that experience split. Players who wanted a quick, no-fuss skirmish game found something functional. Players expecting anything close to the strategic depth of genre contemporaries left disappointed. There is also no notable mod ecosystem to extend the shelf life, and multiplayer activity appears negligible at this point in the game's life. What you see in the base package is largely what you get, permanently. Bottom line: Reconquest is a competent but shallow RTS that suits a very specific player - someone new to the genre wanting low-stakes practice, or a lapsed fan looking for a no-commitment afternoon skirmish. If you have 200 hours in any serious strategy title already, this will feel undercooked within the first session. Go in with calibrated expectations and it is a passable way to spend a couple of evenings. Go in expecting systemic depth and you will be checking the refund policy before dinner. Diego, Scout Team

Reconquest

Reconquest

Dec 16, 2016StormCube Games
GamerScout Says

Post-WWIII base-builder RTS with straightforward reconquest objectives. Decent budget pick if classic skirmish loops are all you need.

PC
Best Price Available
€0.00
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Historical low: €2.49

GamerScout Verdict

A functional but shallow RTS that works for genre newcomers wanting quick skirmishes, not for veterans chasing strategic depth.

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Price History

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About Reconquest

Reconquest is a real-time strategy game built around base construction and army production set against a post-World War III backdrop where human civilization is on its last legs. The framing is thin - it exists mostly to justify the map layouts and faction setup - but the core loop will feel immediately familiar to anyone who grew up queuing units in an era of C&C clones. You build, you produce, you push. StormCube Games keeps the design deliberately lean, which is either a feature or a flaw depending on what you want out of an RTS session. For newcomers to the genre, the stripped-down structure actually works in its favor. There are no sprawling tech trees to memorize, no dozen resource types running simultaneously, and no tutorial that dumps fifty hotkeys on you in the first ten minutes. You can orient yourself quickly and start making real decisions about base placement, chokepoint control, and production timing without hours of onboarding. That accessibility is genuinely worth something, and I will always defend the beginner case for an RTS that lets you learn by doing rather than by reading a wiki first. Where Reconquest runs into trouble is depth - or the absence of it. Once you have internalized the basic build order and learned how aggressively the AI pushes in the mid-game, the decision space compresses fast. There is not much build variety to experiment with, and the AI behavior does not adapt meaningfully to your strategy over longer sessions. Late-game scenarios start to feel like repetition of the same spatial puzzle rather than escalating complexity. Veterans of the genre will hit that ceiling within a handful of hours and find little reason to return. The mixed Steam review score (sitting around 55 percent positive from a modest review count) maps accurately to that experience split. Players who wanted a quick, no-fuss skirmish game found something functional. Players expecting anything close to the strategic depth of genre contemporaries left disappointed. There is also no notable mod ecosystem to extend the shelf life, and multiplayer activity appears negligible at this point in the game's life. What you see in the base package is largely what you get, permanently. Bottom line: Reconquest is a competent but shallow RTS that suits a very specific player - someone new to the genre wanting low-stakes practice, or a lapsed fan looking for a no-commitment afternoon skirmish. If you have 200 hours in any serious strategy title already, this will feel undercooked within the first session. Go in with calibrated expectations and it is a passable way to spend a couple of evenings. Go in expecting systemic depth and you will be checking the refund policy before dinner.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamBase BuildingSkirmish ModePost-ApocalypticBudget RTSSingle-player FocusClassic RTSShort Session

System Requirements

Minimum

Processor
Intel Core i3-3250 / AMD Phenom II X4 B70
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 560 / AMD Radeon HD 7790
DirectX
Version 11
Storage
2 GB available space

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Reviews & Ratings

Steam
55%(263)

Game Info

Developer
StormCube Games
Publisher
StormCube Games
Release Date
Dec 16, 2016

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Frequently asked questions about Reconquest

How much does Reconquest cost?

Reconquest pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Reconquest available on?

Reconquest is available on PC.

When was Reconquest released?

Reconquest was released on 16 December 2016.

Who developed Reconquest?

Reconquest was developed by StormCube Games.