Compare Ready, Steady, Ship! prices across trusted key stores and find the best deal. Developed by Jollybits Games. Published by Untold Tales. Released on 4/19/2024. Available on PC, Xbox. Genres: Action, Adventure, Casual, Indie, Simulation.

Couch co-op puzzle logic wrapped in factory chaos: great game night pick for two, but a notably rougher ride for solo players and physics-allergy sufferers.

My strategy brain wanted to love this more than I actually did, and that tension is worth unpacking before you spend any money. Ready, Steady, Ship! puts you and a partner inside a series of factory levels where the core loop is part spatial puzzle, part logistics sim, and part physics farce. You lay conveyor belt segments, orient the arrows correctly, pull a lever, and watch boxes either flow smoothly to their colour-coded delivery trucks or avalanche hilariously off the edge. That first clean run when the whole line clicks together feels genuinely satisfying, and the early pacing is clever enough that each level introduces one new wrinkle without burying you. The mechanical variety holds up surprisingly well across the campaign. What starts as simple belt-routing expands into operating forklifts, swinging cranes, triggering springboard belts, deploying packing foam dispensers, and navigating environmental hazards like acid pools, space vacuums, and rooftop gaps. Jollybits Games does a solid job of treating each level as a self-contained puzzle rather than a pure reflex test, which puts this slightly closer to the logic end of the chaos-co-op spectrum than Overcooked ever was. If you have played that series and wanted something where pre-planning your layout matters as much as running fast, the conveyor-building angle scratches that itch. The star system is also worth noting: stars are tied primarily to how many boxes you ship correctly, not to a hard timer, so more casual players can breathe and still progress, though later stages do require minimum star thresholds to unlock. Here is where I have to be honest with you. Steam sits at a mixed rating around 67 percent positive from roughly 100 reviews, and the criticism is consistent across outlets. The physics engine can fling boxes off belts with what feels like arbitrary cruelty, and the context-sensitive pickup commands are notoriously finicky, sometimes requiring multiple attempts just to grab a box off the floor. The co-op and solo campaigns are also separate track sets rather than a shared drop-in pool, which is a structural choice that limits flexibility. There is no online multiplayer at all, local couch only (Steam Remote Play Together works on PC, which is a partial workaround). If you are planning to play this primarily solo, reviewers broadly agree the experience loses much of its charm: floaty controls and wonky physics stand out more when there is nobody else in the room to laugh about it with. For the right audience, none of that kills the deal. Two players sitting on a sofa, controller in hand, willing to blame each other loudly for a misaligned belt segment, is exactly the context this game was designed for. The level design keeps things fresh with new environments and tool types appearing before the previous mechanics wear thin, and the difficulty ramp is brisk without being punishing in the early going. Think of it as a lighter, more puzzle-forward take on the Overcooked formula rather than a competitor trying to dethrone it. If your co-op library already has Overcooked 2, Moving Out, and Plate Up fully exhausted, Ready, Steady, Ship! offers enough of its own conveyor-logic identity to justify a session or two. If you are still new to the genre, this is actually a fine entry point given the gentle learning curve and the emergency exit button that lets you bail on a room without restarting the whole level. Diego, Scout Team

Ready, Steady, Ship!

Ready, Steady, Ship!

Apr 19, 2024Jollybits GamesUntold Tales
GamerScout Says

Couch co-op puzzle logic wrapped in factory chaos: great game night pick for two, but a notably rougher ride for solo players and physics-allergy sufferers.

PCXbox
Steam Deck Verified
Best Price Available
€1.62
at Eneba
Lowest tracked: €1.62
Track this price

GamerScout Verdict

Best for two players on a sofa who want puzzle-logic chaos; solo players and physics-averse gamers should look elsewhere first.

Compare Prices(9 stores)

EnebaBest price
StandardEurope (EU)Steam KeyKey
€1.62
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.52
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€3.96
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.12-72%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.18-72%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.36
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.98-15%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€1.628 Jun 2026
Current best
€1.62
Lowest since we started tracking
Keyshops
€1.49€1.58€1.66€1.758 Jun30 Jun23 Jul14 Aug5 Sept
8 Jun — 5 Sept
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Screenshots & Media

About Ready, Steady, Ship!

My strategy brain wanted to love this more than I actually did, and that tension is worth unpacking before you spend any money. Ready, Steady, Ship! puts you and a partner inside a series of factory levels where the core loop is part spatial puzzle, part logistics sim, and part physics farce. You lay conveyor belt segments, orient the arrows correctly, pull a lever, and watch boxes either flow smoothly to their colour-coded delivery trucks or avalanche hilariously off the edge. That first clean run when the whole line clicks together feels genuinely satisfying, and the early pacing is clever enough that each level introduces one new wrinkle without burying you. The mechanical variety holds up surprisingly well across the campaign. What starts as simple belt-routing expands into operating forklifts, swinging cranes, triggering springboard belts, deploying packing foam dispensers, and navigating environmental hazards like acid pools, space vacuums, and rooftop gaps. Jollybits Games does a solid job of treating each level as a self-contained puzzle rather than a pure reflex test, which puts this slightly closer to the logic end of the chaos-co-op spectrum than Overcooked ever was. If you have played that series and wanted something where pre-planning your layout matters as much as running fast, the conveyor-building angle scratches that itch. The star system is also worth noting: stars are tied primarily to how many boxes you ship correctly, not to a hard timer, so more casual players can breathe and still progress, though later stages do require minimum star thresholds to unlock. Here is where I have to be honest with you. Steam sits at a mixed rating around 67 percent positive from roughly 100 reviews, and the criticism is consistent across outlets. The physics engine can fling boxes off belts with what feels like arbitrary cruelty, and the context-sensitive pickup commands are notoriously finicky, sometimes requiring multiple attempts just to grab a box off the floor. The co-op and solo campaigns are also separate track sets rather than a shared drop-in pool, which is a structural choice that limits flexibility. There is no online multiplayer at all, local couch only (Steam Remote Play Together works on PC, which is a partial workaround). If you are planning to play this primarily solo, reviewers broadly agree the experience loses much of its charm: floaty controls and wonky physics stand out more when there is nobody else in the room to laugh about it with. For the right audience, none of that kills the deal. Two players sitting on a sofa, controller in hand, willing to blame each other loudly for a misaligned belt segment, is exactly the context this game was designed for. The level design keeps things fresh with new environments and tool types appearing before the previous mechanics wear thin, and the difficulty ramp is brisk without being punishing in the early going. Think of it as a lighter, more puzzle-forward take on the Overcooked formula rather than a competitor trying to dethrone it. If your co-op library already has Overcooked 2, Moving Out, and Plate Up fully exhausted, Ready, Steady, Ship! offers enough of its own conveyor-logic identity to justify a session or two. If you are still new to the genre, this is actually a fine entry point given the gentle learning curve and the emergency exit button that lets you bail on a room without restarting the whole level.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5Couch Co-op OnlyPhysics PuzzleConveyor LogisticsTime ManagementLevel-Based CampaignSeparate Solo CampaignForklift ChaosNo Online MultiplayerCasual Difficulty Curve

System Requirements

Minimum

OS
WIN7-64 bit
Memory
4 GB RAM
DirectX
Version 11
Storage
7 GB available space
Graphics
Nvidia GeForce GTX 760/ Radeon R9 280
Processor
Dual Core 2.4Ghz
Sound Card
DirectX Compatible Sound Card

Recommended

OS
Win7 -64 bit
Memory
8 GB RAM
DirectX
Version 11
Storage
7 GB available space
Graphics
Nvidia GeForce GTX 960/Radeon R9 380X
Processor
Intel i5-650
Sound Card
DirectX Compatible Sound Card

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Game Info

Developer
Jollybits Games
Publisher
Untold Tales
Release Date
Apr 19, 2024

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Frequently asked questions about Ready, Steady, Ship!

How much does Ready, Steady, Ship! cost?

As of 5 September 2026, the cheapest in-stock offer for Ready, Steady, Ship! is €1.62 at Eneba, out of 11 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Ready, Steady, Ship! cheapest?

The lowest in-stock price we track for Ready, Steady, Ship! is €1.62 at Eneba (5 September 2026). We compare 11 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Ready, Steady, Ship! available on?

Ready, Steady, Ship! is available on PC, Xbox.

When was Ready, Steady, Ship! released?

Ready, Steady, Ship! was released on 19 April 2024.

Who developed Ready, Steady, Ship!?

Ready, Steady, Ship! was developed by Jollybits Games and published by Untold Tales.