Compare ReactorX prices across 50+ stores and find the best deal. Developed by Lovixsama. Published by Xitilon. Released on 6/2/2023. Available on PC, Xbox. Genres: Casual, Indie.

Thirty grid puzzles, a chill sci-fi soundtrack, and a magnet trick that quietly saves you from your own worst moves. Expect under an hour; leave your competitive instincts at the door.

My honest first reaction to ReactorX was one of quiet affection, the kind you feel for a small handmade thing that does not pretend to be more than it is. You play an android sent to repair a spaceship's damaged power systems, moving color-coded reactor blocks across grid-based engine rooms until every tile on the power floor lights up. The sokoban bones are familiar, but two mechanics give the formula its own texture: each reactor block is directional, meaning the face of the block tells you which of four cardinal directions it will send energy, and colored laser beams running across the room can recolor neutral blocks before you slot them into position. The catch is that stepping into one of those lasers ends the level immediately, so there is a small element of body-awareness layered on top of the box-pushing logic. The android also carries a magnet, letting you pull blocks toward you rather than only pushing them away, which quietly eliminates most of the frustrating dead-end states that plague traditional sokoban puzzles. The thirty levels introduce their ideas gradually. Red reactors come first, then yellow, then blue, then colorless ones that need a laser charge before they are useful. The pacing of new concepts is measured and unhurried, which suits the game's relaxed personality. There is one genuine difficulty spike right at the end that catches you off guard in a way that almost feels like a wink, a reminder that the developer knew exactly how gentle the rest of the ride was. Most reviewers who covered the earlier console releases noted that the puzzles are easy enough that over-thinking them is a real hazard, which is an unusual warning to have to issue but an accurate one here. The level design deliberately avoids dead ends: you will almost never need to restart from scratch, only reshuffle. Where ReactorX asks you to temper expectations is its scope and its presentation. The pixel art is functional rather than expressive; it communicates the sci-fi setting clearly enough but does not carry the weight of, say, a developer who built every tile with obvious love. The soundtrack is a different story. It is calm, slightly ambient, and genuinely suits the pace of slow deliberate thinking. If you put on headphones and let yourself sink into the rhythm of sliding blocks and watching color fill a grid, there is a small meditative loop here that works. Short animated cutscenes carry thin story beats between sections, just enough to give the android a sense of purpose without overstaying the narrative welcome. The whole experience wraps up in somewhere between thirty minutes and an hour depending on your familiarity with grid puzzles, and it does not try to pad that time. The honest audience for ReactorX is narrow but real. If you want something to run in the background of a low-attention evening, or a calm thirty-minute cooldown after something loud and demanding, this fills that gap cleanly. Achievement hunters on Xbox and Steam will find a full set of thirty completions waiting with very little friction. Puzzle enthusiasts chasing the satisfaction of a punishing mental wall will find the challenge ceiling too low to be interesting. What Lovixsama built here is not an ambitious puzzle system, it is a tidy, coherent one, and that is a meaningful distinction. Kai, Scout Team

ReactorX
CasualIndie

ReactorX

Jun 2, 2023LovixsamaXitilon
GamerScout Says

Thirty grid puzzles, a chill sci-fi soundtrack, and a magnet trick that quietly saves you from your own worst moves. Expect under an hour; leave your competitive instincts at the door.

PCXbox
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About ReactorX

My honest first reaction to ReactorX was one of quiet affection, the kind you feel for a small handmade thing that does not pretend to be more than it is. You play an android sent to repair a spaceship's damaged power systems, moving color-coded reactor blocks across grid-based engine rooms until every tile on the power floor lights up. The sokoban bones are familiar, but two mechanics give the formula its own texture: each reactor block is directional, meaning the face of the block tells you which of four cardinal directions it will send energy, and colored laser beams running across the room can recolor neutral blocks before you slot them into position. The catch is that stepping into one of those lasers ends the level immediately, so there is a small element of body-awareness layered on top of the box-pushing logic. The android also carries a magnet, letting you pull blocks toward you rather than only pushing them away, which quietly eliminates most of the frustrating dead-end states that plague traditional sokoban puzzles. The thirty levels introduce their ideas gradually. Red reactors come first, then yellow, then blue, then colorless ones that need a laser charge before they are useful. The pacing of new concepts is measured and unhurried, which suits the game's relaxed personality. There is one genuine difficulty spike right at the end that catches you off guard in a way that almost feels like a wink, a reminder that the developer knew exactly how gentle the rest of the ride was. Most reviewers who covered the earlier console releases noted that the puzzles are easy enough that over-thinking them is a real hazard, which is an unusual warning to have to issue but an accurate one here. The level design deliberately avoids dead ends: you will almost never need to restart from scratch, only reshuffle. Where ReactorX asks you to temper expectations is its scope and its presentation. The pixel art is functional rather than expressive; it communicates the sci-fi setting clearly enough but does not carry the weight of, say, a developer who built every tile with obvious love. The soundtrack is a different story. It is calm, slightly ambient, and genuinely suits the pace of slow deliberate thinking. If you put on headphones and let yourself sink into the rhythm of sliding blocks and watching color fill a grid, there is a small meditative loop here that works. Short animated cutscenes carry thin story beats between sections, just enough to give the android a sense of purpose without overstaying the narrative welcome. The whole experience wraps up in somewhere between thirty minutes and an hour depending on your familiarity with grid puzzles, and it does not try to pad that time. The honest audience for ReactorX is narrow but real. If you want something to run in the background of a low-attention evening, or a calm thirty-minute cooldown after something loud and demanding, this fills that gap cleanly. Achievement hunters on Xbox and Steam will find a full set of thirty completions waiting with very little friction. Puzzle enthusiasts chasing the satisfaction of a punishing mental wall will find the challenge ceiling too low to be interesting. What Lovixsama built here is not an ambitious puzzle system, it is a tidy, coherent one, and that is a meaningful distinction. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Sokoban-variantColor-matchingDirectional PuzzlesAchievement-friendlyUnder 1 HourAmbient SoundtrackNo Dead-endsRelaxation-focused

System Requirements

Minimum

OS
Windows XP / Windows 7 / Windows 8.1 / Windows 10
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
100 MB available space
Graphics
64 MB VRAM
Processor
1.0 GHz

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Game Info

Developer
Lovixsama
Publisher
Xitilon
Release Date
Jun 2, 2023

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Price History

2026-06-074.48(lowest)

Frequently asked questions about ReactorX

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What platforms is ReactorX available on?

ReactorX is available on PC, Xbox.

When was ReactorX released?

ReactorX was released on 2 June 2023.

Who developed ReactorX?

ReactorX was developed by Lovixsama and published by Xitilon.