Compare Raven's Hike prices across trusted key stores and find the best deal. Developed by Wired Dreams Studio. Published by Wired Dreams Studio. Released on 9/6/2021. Available on PC, Xbox. Genres: Action, Adventure, Indie.

One mechanic, 60+ rooms, zero walking: if a grappling hook is all you need to feel clever, this compact precision platformer earns its place in your library.

My first few minutes with Raven's Hike felt like being handed a single crayon and told to draw a portrait. One tool, the grappling hook, is all that exists here. No walk button, no jump, no double-tap dash. Just a hook you fire in four cardinal directions to pull yourself across each single-screen room. That constraint sounds punishing until the movement clicks, and when it does, there is a quiet, satisfying logic to it that few small platformers manage to build from scratch. The structure is lean and deliberate. Four chapters, each made up of sixteen handcrafted rooms, feed new obstacles into the mix at a measured pace rather than dumping mechanics on you all at once. Early screens let you breathe, observe the layout, and plan a route at your own speed. Later rooms introduce touch-kill blocks that lurch toward you the moment you pass them, floating enemies that track your position, and spike arrangements that demand the kind of mid-grapple course corrections that are more reflex than forethought. The pixel art reads cleanly, hazards are never obscure, and the dynamic soundtrack by Vincent Colavita sits beneath the action with exactly the right low-key urgency. It does not overstay its welcome on any single room. That said, the game has a ceiling, and it is not very high. The mechanic does not evolve; the rooms evolve around it. Reviewers across the board noted that challenge escalates through new obstacle types rather than any expansion of Raven's own toolkit. For some players that purity is the point. For others it tips into repetition, especially during the fifth-area tower climb that closes the game and leans hardest on demanding timing windows. The no-level-select design also means replaying a full chapter to chase collectible golden feathers, which is a mildly frustrating quality-of-life gap. The narrative, such as it is, amounts to a single sentence that the game itself never bothers to say aloud. That is either liberating minimalism or a missed opportunity depending on your appetite for context. Who is this for? Precision platformer fans who appreciate a single-mechanic puzzle game built around spatial thinking rather than twitch mastery will find something worth the short runtime here. If you loved the stripped-down elegance of games like N and want a sub-five-dollar afternoon with a clear identity, Raven's Hike delivers that without noise. Approach it expecting a tight, focused experience, not a sprawling one, and the handcraft shows. Kai, Scout Team

Raven's Hike

Raven's Hike

Sep 6, 2021Wired Dreams Studio
GamerScout Says

One mechanic, 60+ rooms, zero walking: if a grappling hook is all you need to feel clever, this compact precision platformer earns its place in your library.

PCXbox
Best Price Available
€1.24-75%
at Steam
Lowest tracked: €1.24
Track this price

GamerScout Verdict

Worth it for precision-platformer fans who want one clever mechanic explored thoroughly across a focused, budget-priced afternoon.

Compare Prices(4 stores)

SteamBest price
StandardEurope (EU)Steam KeyKey
€1.24-75%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€3.52-29%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€3.77
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€3.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€1.241 Sept 2026
Current best
€1.24
Lowest since we started tracking
Official storesKeyshops
€1.03€1.75€2.48€3.206 Jun29 Jun23 Jul15 Aug7 Sept
6 Jun — 7 Sept
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Screenshots & Media

About Raven's Hike

My first few minutes with Raven's Hike felt like being handed a single crayon and told to draw a portrait. One tool, the grappling hook, is all that exists here. No walk button, no jump, no double-tap dash. Just a hook you fire in four cardinal directions to pull yourself across each single-screen room. That constraint sounds punishing until the movement clicks, and when it does, there is a quiet, satisfying logic to it that few small platformers manage to build from scratch. The structure is lean and deliberate. Four chapters, each made up of sixteen handcrafted rooms, feed new obstacles into the mix at a measured pace rather than dumping mechanics on you all at once. Early screens let you breathe, observe the layout, and plan a route at your own speed. Later rooms introduce touch-kill blocks that lurch toward you the moment you pass them, floating enemies that track your position, and spike arrangements that demand the kind of mid-grapple course corrections that are more reflex than forethought. The pixel art reads cleanly, hazards are never obscure, and the dynamic soundtrack by Vincent Colavita sits beneath the action with exactly the right low-key urgency. It does not overstay its welcome on any single room. That said, the game has a ceiling, and it is not very high. The mechanic does not evolve; the rooms evolve around it. Reviewers across the board noted that challenge escalates through new obstacle types rather than any expansion of Raven's own toolkit. For some players that purity is the point. For others it tips into repetition, especially during the fifth-area tower climb that closes the game and leans hardest on demanding timing windows. The no-level-select design also means replaying a full chapter to chase collectible golden feathers, which is a mildly frustrating quality-of-life gap. The narrative, such as it is, amounts to a single sentence that the game itself never bothers to say aloud. That is either liberating minimalism or a missed opportunity depending on your appetite for context. Who is this for? Precision platformer fans who appreciate a single-mechanic puzzle game built around spatial thinking rather than twitch mastery will find something worth the short runtime here. If you loved the stripped-down elegance of games like N and want a sub-five-dollar afternoon with a clear identity, Raven's Hike delivers that without noise. Approach it expecting a tight, focused experience, not a sprawling one, and the handcraft shows.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttier:sub-5Grappling HookSingle-Mechanic DesignPrecision TimingPixel ArtCollectiblesShort RuntimeObstacle VarietyBudget Indie

System Requirements

Minimum

OS
Windows 7 or above
Memory
1 GB RAM
Storage
500 MB available space
Graphics
Intel HD Graphics or equivalent
Processor
Dual Core
Sound Card
any

Recommended

OS
Windows 10
Memory
2 GB RAM
Storage
500 MB available space
Graphics
Intel HD Graphics or equivalent
Processor
Dual Core
Sound Card
any

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Game Info

Developer
Wired Dreams Studio
Publisher
Wired Dreams Studio
Release Date
Sep 6, 2021

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Best price€1.24
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Frequently asked questions about Raven's Hike

How much does Raven's Hike cost?

As of 7 September 2026, the cheapest in-stock offer for Raven's Hike is €1.24 at Steam, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Raven's Hike cheapest?

The lowest in-stock price we track for Raven's Hike is €1.24 at Steam (7 September 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Raven's Hike available on?

Raven's Hike is available on PC, Xbox.

When was Raven's Hike released?

Raven's Hike was released on 6 September 2021.

Who developed Raven's Hike?

Raven's Hike was developed by Wired Dreams Studio.