
Raven's Hike
One mechanic, 60+ rooms, zero walking: if a grappling hook is all you need to feel clever, this compact precision platformer earns its place in your library.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Raven's Hike
My first few minutes with Raven's Hike felt like being handed a single crayon and told to draw a portrait. One tool, the grappling hook, is all that exists here. No walk button, no jump, no double-tap dash. Just a hook you fire in four cardinal directions to pull yourself across each single-screen room. That constraint sounds punishing until the movement clicks, and when it does, there is a quiet, satisfying logic to it that few small platformers manage to build from scratch. The structure is lean and deliberate. Four chapters, each made up of sixteen handcrafted rooms, feed new obstacles into the mix at a measured pace rather than dumping mechanics on you all at once. Early screens let you breathe, observe the layout, and plan a route at your own speed. Later rooms introduce touch-kill blocks that lurch toward you the moment you pass them, floating enemies that track your position, and spike arrangements that demand the kind of mid-grapple course corrections that are more reflex than forethought. The pixel art reads cleanly, hazards are never obscure, and the dynamic soundtrack by Vincent Colavita sits beneath the action with exactly the right low-key urgency. It does not overstay its welcome on any single room. That said, the game has a ceiling, and it is not very high. The mechanic does not evolve; the rooms evolve around it. Reviewers across the board noted that challenge escalates through new obstacle types rather than any expansion of Raven's own toolkit. For some players that purity is the point. For others it tips into repetition, especially during the fifth-area tower climb that closes the game and leans hardest on demanding timing windows. The no-level-select design also means replaying a full chapter to chase collectible golden feathers, which is a mildly frustrating quality-of-life gap. The narrative, such as it is, amounts to a single sentence that the game itself never bothers to say aloud. That is either liberating minimalism or a missed opportunity depending on your appetite for context. Who is this for? Precision platformer fans who appreciate a single-mechanic puzzle game built around spatial thinking rather than twitch mastery will find something worth the short runtime here. If you loved the stripped-down elegance of games like N and want a sub-five-dollar afternoon with a clear identity, Raven's Hike delivers that without noise. Approach it expecting a tight, focused experience, not a sprawling one, and the handcraft shows. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 or above
- Memory
- 1 GB RAM
- Storage
- 500 MB available space
- Graphics
- Intel HD Graphics or equivalent
- Processor
- Dual Core
- Sound Card
- any
Recommended
- OS
- Windows 10
- Memory
- 2 GB RAM
- Storage
- 500 MB available space
- Graphics
- Intel HD Graphics or equivalent
- Processor
- Dual Core
- Sound Card
- any
Community Discussion
Be the first to comment on Raven's Hike.
Reviews & Ratings
No ratings available
Game Info
- Developer
- Wired Dreams Studio
- Publisher
- Wired Dreams Studio
- Release Date
- Sep 6, 2021