Compare Ratatan prices across trusted key stores and find the best deal. Developed by TVT Co. Ltd.. Published by Game Source Entertainment. Released on 9/18/2025. Available on PC. Genres: Action, Adventure, Casual, Indie, RPG, Early Access.

Patapon's spiritual heir finally grew up, added a roguelite skeleton, and brought a thundering co-op drum line. Whether it earns a permanent spot in your rotation depends on how you feel about grinding between boss attempts.

My first hour with Ratatan felt like rediscovering a language I half-remembered from a childhood dream. The game comes from Hiroyuki Kotani, the original designer behind Patapon, and the DNA is unmistakable in the looping chants, the one-eyed little Cobun troopers, and the side-scrolling tide of chaotic melee. But this is not a nostalgia product. Ratatan grafts a proper roguelite skeleton onto that rhythmic core, and the result is something noisier, more modern, and genuinely its own thing. The command system sits at the heart of everything. You play one of eight playable Ratatan characters, each wielding a mystical instrument called a Melodium, and you issue orders to your Cobun army by pressing rhythmic sequences built from three distinct sounds: RATA, ZUN-TAKA, and YA-HOI. Six commands total cover attacking, guarding, jumping, repositioning with Fall In, and two special Hustle Tech skills that cost MP but hit much harder. Nail consecutive measures cleanly and the game shifts into Fever Mode, then Super Fever Mode, amplifying your army's power while the music itself transforms into a call-and-response sing-off between your Ratatan and the Cobuns. That Fever-induced moment, when the whole battlefield suddenly feels synchronized and the track kicks into a higher gear, is the purest expression of what this game wants to be. Outside of runs, you return to Rataport, a hub town that slowly fills with merchants and townsfolk, where you craft new weapons for your Cobuns (ranging from common gear all the way up to legendary), permanently unlock characters, and upgrade base stats before the next attempt. The rough edges in this Early Access build are real and worth knowing before you commit. The difficulty curve in later worlds steepens sharply, and the damage numbers can feel deflating against bosses with enormous HP pools, making mandatory grinding through earlier worlds feel like homework rather than progression. Per-stage music loops repeat heavily during roguelite runs, and while each individual track is genuinely catchy with a soundtrack that includes work from veteran composer Kemmei Adachi and a guest track by David Wise, hearing the same loop cycle for the fifth failed attempt starts to wear. A more pointed friction point: when enemy attacks land mid-command-sequence, you have to choose between absorbing the hit to complete your rhythm input or breaking the chain to dodge, which some reviewers have found disrupts immersion in what is supposed to be a music-forward experience. The story is thin, basically an amnesiac Ratatan setting off toward a place called The Everafter to meet a goddess, and it is not the reason you will keep playing. What keeps you playing is the co-op. Four-player online runs transform the game from a focused rhythm exercise into something beautifully chaotic, with over a hundred characters filling the screen and boss fights that feel genuinely manageable when coordination clicks. The hand-drawn 2D animation holds up under that chaos too, with a saturated toy-box aesthetic that moves away from Patapon's darker silhouette style toward something more immediately joyful. Cobun war-cry text bubbles translating cheerful violence add a layer of dry humor that lands more often than it should. The devs have shown consistent engagement with player feedback throughout Early Access, rolling out balance adjustments, a Super Fever Skill update with per-character special moves, legendary accessories with Decorune modifiers, and a Dark Ratatan story arc update, which signals genuine commitment to getting this to a clean 1.0. If you are a former Patapon devotee or a Crypt of the NecroDancer player looking for the next rhythm-action obsession, Ratatan in its current state has more than enough to hold you, especially in co-op. If you are rhythm-game-averse or allergic to repetitive roguelite grinding, the uneven balance of the Early Access build will chafe before it charms. The bones are exceptionally good. The full version, with additional worlds and characters on the roadmap, could genuinely be something special. Kai, Scout Team

Ratatan

Ratatan

Sep 18, 2025TVT Co. Ltd.Game Source Entertainment
GamerScout Says

Patapon's spiritual heir finally grew up, added a roguelite skeleton, and brought a thundering co-op drum line. Whether it earns a permanent spot in your rotation depends on how you feel about grinding between boss attempts.

PC
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €8.60

GamerScout Verdict

Best for Patapon fans and rhythm-action converts who can tolerate Early Access grind in exchange for genuinely infectious co-op chaos.

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Price History

Historical low
€8.6014 Jul 2026
Keyshops
€7.13€12.20€17.27€22.345 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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Screenshots & Media

About Ratatan

My first hour with Ratatan felt like rediscovering a language I half-remembered from a childhood dream. The game comes from Hiroyuki Kotani, the original designer behind Patapon, and the DNA is unmistakable in the looping chants, the one-eyed little Cobun troopers, and the side-scrolling tide of chaotic melee. But this is not a nostalgia product. Ratatan grafts a proper roguelite skeleton onto that rhythmic core, and the result is something noisier, more modern, and genuinely its own thing. The command system sits at the heart of everything. You play one of eight playable Ratatan characters, each wielding a mystical instrument called a Melodium, and you issue orders to your Cobun army by pressing rhythmic sequences built from three distinct sounds: RATA, ZUN-TAKA, and YA-HOI. Six commands total cover attacking, guarding, jumping, repositioning with Fall In, and two special Hustle Tech skills that cost MP but hit much harder. Nail consecutive measures cleanly and the game shifts into Fever Mode, then Super Fever Mode, amplifying your army's power while the music itself transforms into a call-and-response sing-off between your Ratatan and the Cobuns. That Fever-induced moment, when the whole battlefield suddenly feels synchronized and the track kicks into a higher gear, is the purest expression of what this game wants to be. Outside of runs, you return to Rataport, a hub town that slowly fills with merchants and townsfolk, where you craft new weapons for your Cobuns (ranging from common gear all the way up to legendary), permanently unlock characters, and upgrade base stats before the next attempt. The rough edges in this Early Access build are real and worth knowing before you commit. The difficulty curve in later worlds steepens sharply, and the damage numbers can feel deflating against bosses with enormous HP pools, making mandatory grinding through earlier worlds feel like homework rather than progression. Per-stage music loops repeat heavily during roguelite runs, and while each individual track is genuinely catchy with a soundtrack that includes work from veteran composer Kemmei Adachi and a guest track by David Wise, hearing the same loop cycle for the fifth failed attempt starts to wear. A more pointed friction point: when enemy attacks land mid-command-sequence, you have to choose between absorbing the hit to complete your rhythm input or breaking the chain to dodge, which some reviewers have found disrupts immersion in what is supposed to be a music-forward experience. The story is thin, basically an amnesiac Ratatan setting off toward a place called The Everafter to meet a goddess, and it is not the reason you will keep playing. What keeps you playing is the co-op. Four-player online runs transform the game from a focused rhythm exercise into something beautifully chaotic, with over a hundred characters filling the screen and boss fights that feel genuinely manageable when coordination clicks. The hand-drawn 2D animation holds up under that chaos too, with a saturated toy-box aesthetic that moves away from Patapon's darker silhouette style toward something more immediately joyful. Cobun war-cry text bubbles translating cheerful violence add a layer of dry humor that lands more often than it should. The devs have shown consistent engagement with player feedback throughout Early Access, rolling out balance adjustments, a Super Fever Skill update with per-character special moves, legendary accessories with Decorune modifiers, and a Dark Ratatan story arc update, which signals genuine commitment to getting this to a clean 1.0. If you are a former Patapon devotee or a Crypt of the NecroDancer player looking for the next rhythm-action obsession, Ratatan in its current state has more than enough to hold you, especially in co-op. If you are rhythm-game-averse or allergic to repetitive roguelite grinding, the uneven balance of the Early Access build will chafe before it charms. The bones are exceptionally good. The full version, with additional worlds and characters on the roadmap, could genuinely be something special.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayermultiplayercooponline-coopcontroller-supportcloud-savestier:aaaRhythm-RogueliteArmy CommandFever Mode4-Player Online Co-opCobun Build VarietyHub ProgressionJapanese Voice CastHand-Drawn 2D

System Requirements

Minimum

OS
Windows® 10 64-bit
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
GeForce GTX 950, Radeon R7 360, or Intel HD Graphics 630
Processor
Dual Core 2.4 GHz

Recommended

OS
Windows® 11 64-bit
Memory
16 GB RAM
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
GeForce RTX 2060, Radeon RX 5600 XT, or Intel Arc A580
Processor
Quad Core 2.4 GHz

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Game Info

Developer
TVT Co. Ltd.
Publisher
Game Source Entertainment
Release Date
Sep 18, 2025

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Frequently asked questions about Ratatan

How much does Ratatan cost?

Ratatan pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Ratatan available on?

Ratatan is available on PC.

When was Ratatan released?

Ratatan was released on 18 September 2025.

Who developed Ratatan?

Ratatan was developed by TVT Co. Ltd. and published by Game Source Entertainment.